As Far As The Eye
This game was incredibly brutal until I discovered the Council building and the Knowledge resource, and then it became an incredibly fair and deep city-building/roguelike/4x game.
The biggest problem with the game is there isn’t a good reference for how all the mechanics work. I think it will be better once an online wiki is available.
My tips for a winning initial game:
Opening:
1. Get 40 wood and build a sawmill. Assign one of your workers to be a gatherer and gather wood. Later, when you don’t need wood, switch this worker to be a food gatherer and build a fruit hut for 80 (you can do this earlier if you get a 4th worker). You should have enough rations for this, and the carpenter/fruit gatherer jobs share the first 3 levels.
– Real player with 26.9 hrs in game
Read More: Best Colony Sim Building Games.
I too believe that this is a nice game if you enjoy roguelike games.
When I first saw the list of buildable buildings I was worried the game wouldnt have much depth, as there are exactly 15 buildings which can be built.
So .. I was worried I will just figure out how things work and lose interest in the game after a few days, because I found some safe winning strategy.
Luckily it was different!
The overall difficulty is quite high. After the tutorial campaign you get to play 4 tribes with increasing difficulty (you have to start with the lowest difficulty tribe). However, even that tribe took me quite some effort to win with.
– Real player with 25.2 hrs in game
Terraformers: First Steps on Mars
Interesting theme, the graphics are simple but cool, the music is nice, it does run on GNU/Linux, but after eight hours of repetitive play, I wouldn’t call this a civ strategy kind of game, but more like a deck building card game, with lots of randomness, which gets you nowhere. You just need to be lucky to get the right cards at the right time for the right random spots to get a better score. No matter how good your planning is, there is too much luck involved. Maybe the 30 days span of a gameplay is too short for seeing the bigger picture, this is just a demo after all, but that’s my take on the current game. I do wish the devs good luck and I hope the final game offers a better experience.
– Real player with 8.8 hrs in game
Read More: Best Colony Sim Resource Management Games.
A pretty solid board game
Game is very reminiscent of the popular board game Terraforming Mars, with some slight changes.
-
Your starting hand is always the same 2 cards
-
Beyond Oxygen, H2O and Temperature, there’s a nebulous “atmosphere” terraform setting
-
Ever 10 years you select a leader, who has special abilities and traits that can be used on your turn
-
Pop happiness is measured and scored.
Overall its fun for a few play throughs, but with the same 6 leaders, same starting hand, and hard 30 turn limit, you’ll only have fun for a bit.
– Real player with 4.1 hrs in game
Home Safe and Silent
Home Safe and Silent is a survival game heavily inspired by popular zombie tabletop board games. You will play as the leader of a colony trying to survive the zombie apocalypse. Each day of the apocalypse you will allocate members of your colony to perform different tasks while also planning out your own route to scavenge for supplies. Each location you explore will have randomly generated rooms which you can rotate around to try and find helpful items for yourself and those you look after.
Key Features:
Search for hidden items in fully interactable rooms
Manage members of your colony by assigning them to different tasks
Fight off the dead by rolling different combat dice based on the weapons you equip
Make every move count!
Read More: Best Colony Sim Post-apocalyptic Games.