Colonials Programme
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A short-term sci-fi Colony Building Resource Management puzzle game
It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!
– Real player with 37.3 hrs in game
Read More: Best Colony Sim Resource Management Games.
A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.
Here is the first 40 minutes of game play.
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– Real player with 11.3 hrs in game
The Colonists
5/5
This game is a fantastic take on base-building, resource optimisation and pathing. It’s simple to get into, scales sensibly and the campaign levels scale well in difficulty. I’ve played many of the similar games available and this one gets the complexity level exactly right with a nice style of graphics.
Mechanically, one thing that stands out for me is that this is a network optimisation game where the networks (roads and paths) are cost nothing and appear instantly, making experimenting and fiddling easy.
– Real player with 268.7 hrs in game
Read More: Best Colony Sim Building Games.
Short version:
Fun game. Has flaws, but definitely an enjoyable city builder.
Long version:
Okay so it took me a while to get into this game. At first it felt really clunky, the tutorial left me confused about certain things (namely how paths are supposed to alleviate traffic from raods), some of the mechanics are pretty weird and needlessly complicated but at the same time - they’re what gives this game it’s uniqueness and keeps it from being just another boring banished clone, plus the campaign is excellent!
– Real player with 111.5 hrs in game
Mercury Fallen
This is a fun little game in early development. Start by awakening in a small ruins underground on an alien planet. Dig out rooms and gather resources to build the base that was supposed to be awaiting you, but something went wrong. But you do get a few friends to help and a little spidery robot. More survivors and robots can be found burried outside your base. The only food at this time is potatoes, that can be made into mashed potatoes (This must be heaven for the Irish), but more crops and items are planned. Water pipes and electrical is not very intuitive, but a little trial and error will teach you all you need to know. After a game week you will have all the tech tree filled and have built all there is to build, but with an elevator to the surface and more content planned, this game has a ton of potential. This game is hours of fun, but not days of fun. Only buy now if you are willing to get it cheap and wait for more content to follow. I had 2 crashes and a bug where a survivor became stuck until I reloaded. Compared to other early releases this is pretty minor. As more content is added I am sure most people will find this very enjoyable. I recommend this game.
– Real player with 1003.3 hrs in game
Read More: Best Colony Sim Base Building Games.
The game is in the early stage of EA which means it is not a full game yet and bugs, crashes and lag can happen.
That said, in the 30+ hours i played, the game has crashed once and never had any lag issues even on the highest possible settings.
So is there anything to do already?
For the stage MF is in yes.
It has the basic items to build your base and with research you can add new rooms, equipement and other options.
You can refine the raw materials from mining and farming and use those to make building materials, food, bots or refine them into next tier materials. Besides the production of bots you can also clone colonists.
– Real player with 158.8 hrs in game
Freaking Meatbags
Generally speaking, marking an Early Access Game down is a tricky practice. I can already imagine some people rolling their eyes saying how an Early Access Game is supposed to be broken, buggy, or possible a pain to bear with. That’s because the developer haven’t finish adding all the magic that’s suppose to make the game fun. Even though this Early Access game does indeed it’s fair share of bug and glitches. (such as not charging resources for upgrade on certain instances/level, or the final boss’s attack animation not triggering properly, etc.) I know that those problems can be fixed in future update. No, the reason why I strongly recommend most sane person to STAY AWAY from this game is because this game is suffering a serious case of identity crisis.
– Real player with 12.9 hrs in game
A very fun and extremely enjoyable journey through space in the form of a splendidly executed Tower Defense game.
The gameplay progression is very enjoyable.
You’re given limited resources almost always and time is short, so you’re to make the most of what you have and think critically. Pacing is very well done, introducing something new almost every map, however most things won’t see the light of day very often, which is kind of a shame.
The element of cloning / messing with humanoid DNA is surprisingly well done and easy to figure out, but hard on decision making early game. Sadly the majority of the time you’ll stick with the same setup, and once you get a certain DNA type, you’re steamrolling over everything, so that might have been a bit over the top.
– Real player with 12.2 hrs in game
Robo Crisis
As an engineer, you need to pacify the maddened fighting robots. To do this, you need to collect resources, build a base, create your own robots and manage them.
Creating robots
Create robots to collect resources, for reconnaissance, to defend your base and battle robots.
Create your own army of robots
Create and manage squads of robots to guard buildings, to escort caravans with resources, or for combat purposes.
Control any robot
You can control each of the created robots personally using its unique skills and capabilities.
Customize robots
Customize the functionality of each robot, expanding and improving its capabilities. Customize their appearance to make each robot look unique.
Features of the game.
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A unique world consisting entirely of robots.
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Ability to create, customize and improve your robots.
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Creation and management of multifunctional squads of robots.
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A mode in which you invade the world of another player and fight with him, subjugating hostile mobs.
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Large open world using biomes.
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Difficult and disgusting-looking world bosses.
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Crafting, building a base, collecting resources.
JUNKPUNK
Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.
– Real player with 32.2 hrs in game
Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.
With all the positives, there are a few things I would like to see but are mostly small complaints:
– Real player with 22.6 hrs in game
Autonauts
Thanks to Aaron and Gary for their game and their thoughtful and constructive response to my hasty previous review.
I would recommend this game for fans of complex city or factory games, and for anyone even mildly curious about programming.
Autonauts is a beautiful little zen garden in which you build and operate a colony of spoiled and helpless colonists, using an unlimited army of multi-purpose programmable robots. The player is never penalized for not playing a certain way. The colonists become more and more demanding with each level, but nothing bad happens if one of their demands is not met. There’s nothing even demanding that you raise colonists at all, you and the bots can happily build and play without that progression but higher levels of construction are only unlocked by meeting colonist goals.
– Real player with 506.4 hrs in game
Duration: ?? hours – 70 Hours played at time of review, still lots to discover!
What is it? Don’t let Autonaughts’ cutesy aesthetics fool you, Autonaughts is a hardcore colonisation and crafting sim. Starting with nothing, you build up your colony automating activities to robots (which you also craft). Virtually everything can be automated, and programming is simple: The robots just copy what you show them (and then you insert repeat and conditional loops). Programming is all done keyboard free (mouse and CTRL key only required). The GUI is excellent.
– Real player with 110.7 hrs in game
Rebots
Experience a galactic adventure with your crew of robots
You are working as a middle manager for the Rebots Corporation who specialise in climaforming inhospitable asteroids for aliens. Your character’s aspiration is to become “The Best Employee Ever” but there is a long journey from the bottom to the top. Climb the ranks of the Rebots Corporation, making friends and rivals along the way, as you follow in the footsteps of your mother to become employee #1.
Program robots
To make your robots work, you need to program them. Or rather, you need to instruct your robot managers (supervisors) to instruct your robot workers. Hence, you learn how to program by creating your code and instructions directly in the world and seeing your robot operation automatically carrying out your carefully designed program in real-time.
Build and balance delicate ecosystems
Each alien race has specific requirements for habitats, meaning you need to transform and design ecosystems while dealing with the local fauna and flora that might condone your lease on the land. You are changing the climate of existing ecosystems (climaforming) so you experience first-hand the effects of climate change and migration.
Build relationships with the alien factions you meet
Some aliens enjoy sweltering hot, some live in a swamp, while others like chilly weather. Get to know multiple factions throughout your adventure and learn their preferences to become the best employee of the Rebots Corporation.
Solve challenges in unique ways
Use your ever-growing programming skills with your robots to solve challenges in a variety of ways. Use the available resources to your advantage and leverage the local fauna, flora and resources to assist you in completing your job.
Colonies End
I’m being held at gunpoint to tell you this is an amazing game.
Its great
7/10
:)
“3/10” ~Apple June 2k20
– Real player with 1.8 hrs in game
Great first game for this company, would say its a solid 7/10 for a first game and am excited to see where this company goes from here!
– Real player with 1.2 hrs in game