Colonials Programme

Colonials Programme

| Follow our GROUP and CURATOR for more interesting games and quality reviews!

|

A short-term sci-fi Colony Building Resource Management puzzle game

It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!

Real player with 37.3 hrs in game


Read More: Best Colony Sim Base Building Games.


A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.

Here is the first 40 minutes of game play.

https://youtu.be/MDujfx4yX2Q

| If you enjoyed my review join our steam group.

### Mature Minded Gamers |

Real player with 11.3 hrs in game

Colonials Programme on Steam

Tree House Survivors

Tree House Survivors

Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.

Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.

The survivors

The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.

Build

Build rooms in the tree house and keeping an eye on the special room requirements.

Manage the water and energy supply

Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.

Decorate

Decorate the rooms so that the residents can feel comfortable.


Read More: Best Colony Sim Life Sim Games.


Tree House Survivors on Steam

Kubifaktorium

Kubifaktorium

This game is really wonderful, I’ll still recommend it. However as Early Access Games aren’t really perfect, I credit the developer for replying to the threads. In general, these are the issues I am having:

1. Game really pauses every few seconds, you end up building on a wrong site. I have to reload it constantly.

2. I have to build inserters again because they aren’t “inserting” or just holds on to items.

3. Animals end up carrying items on their back and not unloading, just running around as if confused what to do.

Real player with 2351.5 hrs in game


Read More: Best Colony Sim Early Access Games.


7 out of 10 Stars (for tier 1 & 2)

The game a lot of good potential and you can replay it with other setting option. The transport of goods with the logic system is nice. It is done with Zeppelins or horses in the 1st of 3 tiers. A baker, a brewer and some housing keeps your team happy. The start is on the bottom left and you expand your space with Bonfires to the top right and some helpers join your group. I started with 8 and 5 joined. Everything i mine, loot etc. goes with me to the next Island. The game has a Colonist Management which could be used for micro manage your bonfires in 5 groups (subs on your isle like farming, industry etc.) Order your settlers what to do and and in what sub to work. It only worked on the for the start group and not on robot helpers or joining Colonists. Sometimes it helps to reach your goals on food or drinks before they join and eat/drink everything away.

Real player with 62.9 hrs in game

Kubifaktorium on Steam

Oxygen Not Included

Oxygen Not Included

I have been playing this game on and off during its entire release time, the base game as well as its DLC, and during this entire time I could see the work that has been constantly put into it.

Pros: Always a work in progress. You rarely run into a time in the game where you do not know what to do next. There is always the next project or problem that needs your attention. Not in a stressful way, more in a “it never gets boring” kind of way. There are tons of things to learn and build to get your dupes more comfort or to just mess with the elements in the sandbox mode.

Real player with 566.5 hrs in game

Excellent simulation game with tons to experience and learn. Intimidating because of its complexity, but satisfying when things work. Lots of content, fun to start new games once you’ve learned how to handle different challenges. Charming, funny animations, great art style and music, always something new to try. Does take effort to learn all of the systems, probably the most complex game I’ve played, but also one of the most rewarding. One of my favorites purchases on Steam.

Real player with 219.7 hrs in game

Oxygen Not Included on Steam

Cyber Factories

Cyber Factories

Cyber Factories is an Automation and Base Building game in a cyberpunk universe.

On post-apocalyptic Earth, all cities and settlements have been ravaged by pollution, war and a hostile biosphere.

Humanity as a species hasn’t adapted well and only a small fraction of them remain. Fortunately, humans recently discovered a new technology allowing them to transcend death. This discovery consist of transferring human soul to a new synthetic cyber-body receptor. These new humanoid robots can now endure thousands of years of light speed travel!

With this new hope, you lead a colony of human remnants. Help them survive, expand and gather enough resources to leave Earth for their new home planet..

Cyber Factories on Steam

Life is Feudal: Forest Village

Life is Feudal: Forest Village

So far I have nothing but positive things to say about this. Lots of people will say it is a Banished copy, and in a way it is. Except with tons of extra features in it and a clearly obvious graphical improvement.

Pros:

-Easy to get the hang of

-User friendly interface and easy access information

-Lots of variety for buildings

-Terrain editing is simple and straightforward allowing for wide customization

-First person view allows you to control, play, and act as one of your villagers including doing their jobs and tasks

Real player with 528.2 hrs in game

I like Banished, I like LiF: Forest Village, for me I play both for different reasons. I don’t see the point of hating on Forest Village by comparing it to Banished. Games are allowed to be similar. And this one tries to be the game I secretly hoped a hypothetical Banished 2 could be.

Personally, this game delivered exactly what I wanted. You have to tend to your tiny growing village with more care than you do in Banished, it’s a little bit more of a challenge and the pace is slower (upgrades, at first, are incredibly resource heavy with a small population mining for resources like stone and ore), but once you’ve had a few crappy starts, you’ll get the hang of it, and there’s no shame in reading a starter guide or two to optimise food production.

Real player with 274.4 hrs in game

Life is Feudal: Forest Village on Steam

MicroTown

MicroTown

Very fun village builder, easy to learn, on my second run I got to the end goal (Monument). Not much random so not a lot of replay value at present. Highly recommended but don’t expect it to keep your interest past one solid day at the present state. I really look forward to new developments in this game! Some specifics:

1. Nice easy to learn mechanics

2. Tutorial needs to teach balancing, in particular (a) how do you tell when to add workers at a building, and (b) how do you know when to build more houses, and © show how to change the number of builders & carriers

Real player with 56.1 hrs in game

Worth the $8, a good game to mindlessly play while listening to music or a podcast. I recommend turning on background play so i can click away and do other stuff while the little guys idle away. I’d like to see a better graphics option and more content as it is updated but you get exactly the kind of game you expect. It’s quaint and relaxing. I’m satisfied.

–-{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☐ Decent

☑ Bad

☐ Don‘t look too long at it

☐ Paint.exe

—{Gameplay}—

☐ Very good

Real player with 21.1 hrs in game

MicroTown on Steam

Per Aspera

Per Aspera

It’s rare for a city builder / logistics game to have a good story, but this one sure does. Through monologue and dialogue options we follow the self-discovery and existential ruminations of the player character, an AI tasked with terraforming Mars. The planet visuals are beautiful. It’s incredible to zoom in and look at the contoured terrain and watch it change as it fills in with water and plant life.

Gameplay is less elaborate than most city builders and the logistics are not even close to the level of complexity of something like a Factorio style game. Managing the interconnected temperature and atmospheric composition is interesting. The end result is a casual, relaxing builder with a memorable story.

Real player with 95.2 hrs in game

===SUMMARY===

This is my favorite game of 2021. I like simulation games as a group, and this is a beautiful installment of this growing genera. I love what simulations teach me, being spoon fed facts off a list. I love that (having played Per Aspera) I know the landscape of Mars better. I know some of the names, sure, but grokking the SCALE, the oddness, sparking my curiosity about Noctis Labyrinthus, just from working on the planet is priceless. I became familiar with Mars in a way that Surviving Mars never did (though I played that a lot too).

Real player with 68.7 hrs in game

Per Aspera on Steam

Sheltered 2

Sheltered 2

There is a good game waiting to happen here but right now it is still a product that should be in Early Access.

There are TONS of bugs and features that simply don’t function well and the game balance is pretty much non-existent as it stands.

Bug example:

Your Shelter (which you have painstakingly expanded and built onto) is breached or invaded. You use the very rudimentary control scheme to position your survivors right in front of the door as they are cutting through, ready for COMBAT!!!! Then, nothing as the collision detection fails utterly and every invader literally clips through your survivors to go on and loot whatever they want.

Real player with 111.4 hrs in game

Hooked on this game for a while. Plenty of bugs back then. But a lot of issues have been fixed, although there’s still few remains but worry not, they always working on the game! Beginning part of the game has always been fun to me, as you get used to it. its get easier later unless you are playing on harder diff cause breaches could be brutal if you aren’t careful enough. Overall, pretty chill game to spend few hours in!

Real player with 98.7 hrs in game

Sheltered 2 on Steam

Dungeon D14

Dungeon D14

Fun little toy. Not super deep and you only really play it once or twice, but for the price its good.

Real player with 8.3 hrs in game

needs more info. unplayable in current state. you will fail because of a resorce you didnt know you needed to make another requires the first, and a string of 3 more, however this is more info on that fact then the game will give you. playing you will have fun untill you grind to a halt because you didnt rush iron-steel bars-copper- copper bars-copper plates-microelectronics-gas-fuel cells, if you get behind you have lost, there is no coming back from one of these buildings losing power, your guys are best suited to doing one or at max two jobs as they run around like chickens with there heads cut off chasing invisible resorces. i lost 2 times one because i didnt understand my guys have ZERO controll minus telling them were to mine or build, not to mine or build. and a second time i microed my 2 chaines well and didnt figure out that coper plates/microelectronics were part of the power the building chain, lost because you cant make enough to power that chain with one building, meaning you somehow have to create extra energy or never build a building incorectly dont try for shoes or armor or anything cool it will ruin the power chain you have to run, taking the power grids away from the main chain will also resault in one or more of your buildings going unpowered, and they compeat for resorces with your units “life” bar battery thing, taking iron bars and a fair few people to make it. the food/ o2 system will almost never come into play if you take 1 min every half-hour of play to mine water/seaweed from the ground. this is the best tutorial for this game out there btw. cement=hard rocks , sand , water . steel bars= iron ore. coper plates= coper bars= coper ore. batteries=acid+steel bars. acid=sulfer. food=seaweed+water. o2=water. legit better than ingame id sugest if you get this get a notebook and wright it down, share it with the next chump afterwords.

Real player with 3.7 hrs in game

Dungeon D14 on Steam