Our Dear Kingdom
Raise Our Dear Kingdom from a small village to a big kingdom!
Our Dear Kingdom is a game about gathering resources, manage the population and politics.
Design, build and grow your dream medieval city.
Save your population and manage the relationship with every faction.
Your decisions will shape the future of Our Dear Kingdom!
Some features:
-
Sandbox mode
-
Politics and relationship with each faction
-
Procedurally generated maps
-
Gather resources
-
Manage the population
-
Design and grow the city
Read More: Best Colony Sim Medieval Games.
Ruinarch
A fun game that is definitely in early access.
Edited: 7/30/2021. The game has been significantly changed since I posted my first review, and its' unfortunately not all for the better.
The Good:
-
Villagers have been overhauled significantly, and their interactions with each other and the world are much more interesting. They earn money to buy resources, have more robust individual trades, craft items, and all sorts of other fun stuff.
-
The way monsters are used has been vastly improved. Rather than just spawning them next to a villager and letting them have at it, they are formed into parties, led by one of your demons, to accomplish a specific purpose. Marauder parties from the marauder building break stuff and attack villagers to sow chaos, snatching parties kidnap villagers or monsters for imprisonment, and defense parties protect your base full-time. It’s a bit monotonous to reform the parties repeatedly if you make heavy use of them, but this alone has made Ravager a lot more fun.
– Real player with 36.0 hrs in game
Read More: Best Colony Sim Early Access Games.
UPDATE: hot damn, that’s one hell of an update. 10/10 guys, very cool.
At first, I thought this was the “Devil Simulator” I’ve always wanted. But the longer I played, the more frustrated I became with this game. I’ll start with the Good things, follow up with the Bad, and leave you with my suggestions for improvement.
The Good
-The AI is tremendously well made, just as advertised. Each NPC has different traits, different relationships with other NPC’s, and adjusts it’s behavior over time as it interacts with the other NPC’s. The level of care and attention that went into this facet of the game is dumbfounding, considering this is, at it’s core, “God Simulator meets Sim City”. As an example, if you turn enough villagers into vampires or cultists, they can split off and form their own societies.
– Real player with 23.7 hrs in game
The Guild II Renaissance
The Guild II Renaissance is a game that is most fundamentally about money management. You use your funds to build a number of production facilities - everything from your basic farm to buildings producing high end equipment, armor and artifacts for trade or use. In addition to a typical strategic “god view” you control 3 individual characters. You can engage in a variety of activities with these characters like having them run for office, enage in special actions with the buildings they own like goading the workers into action, and so forth.
– Real player with 118.2 hrs in game
Read More: Best Colony Sim Economy Games.
TL:DR; Steep Learning curve. Old Graphics. Buggy Mess. One of my favorite games.
So I want to start off by saying if you’re interested buy this version of the game and only this game. This is a stand alone game, and it is the most up to date - bug-free version. Also, getting the MegaMod pack doesn’t hurt either, adds a lot to the game and fixes a bunch of bugs.
It took me 4-5 times on separate occassions to get into this game. Until I finally found my stride and went deep in, and man I feel like I was missing out. If you’ve ever played Civilization games you know the term ‘one more turn’ - well this game gives you exactly that same feeling.
– Real player with 95.3 hrs in game
The Spatials: Galactology
### Too Long; Long-Story-Short, Version
I have to say; After holding-off from trying this game; for sooo long now… Im glad I finally did. Even in its current state of: - EA / Alpha;.. This game is amazingly well put-together & very immersive & playable & enjoyable so far. For everything that it says it is & does & wants to be; It really does deliver these things very well.
Coupled with, one of the most productive, active & interactive, community-minded / oriented Devs, Ive seen here on steam; which gives GREAT promise & hope; & firm reason to believe that this game, will only continue to advance & grow, in positive & unique directions & become even better into the near future, as it comes to its final completion. Not to mention, the current state of the game itself, also giving proper & solid testaments to those statements, as well.
– Real player with 114.2 hrs in game
The Spatials: Galactology is a real time base simulator. You start with a small crew of ‘redshirts’ and a dream for a profitable space economy. Its current build is in the alpha stage which means that the tutorials are a little clunky and hard to follow. However, this is a real gem of an experience. It reminds me of a less frustrating and less boring version of Evil Genius. Your base is constantly doing stuff, a little space ant farm, while you can travel to various planets for resources.
The planets are procedurally created and they don’t have a huge variety at this junction, but the maps are pretty and serve the purpose of giving your troops something to explore and capture. Each planet has various resources, such as metals from the lava worlds, which must be extracted with a universal building (the old version had more variety but I don’t think it needs it.) As your tech tree increases you can put in recruitment centers and tv stations to run ads for your station.
– Real player with 78.3 hrs in game
WorldBox - God Simulator
Worldbox is the most advanced god game out there. Don’t let the pixel art fool you, there is complexity here. You have no limits on your power, create and destroy without cost. Create storms, rend the land with earthquakes. Assign the dry land a biome, be that a dense jungle, or arid savannah. You can even curse the earth, so that the souls of the slain are trapped, cursed to wander the land as a vengeful wraith.
These souls, the races in the game are one of the core features. Spawn a group of humans, orcs, dwarves or elves. They will spawn, knowing nothing at all about the land you have made. As the grow and expand, they develop culture and research technologies to help them survive. Will you help them grow into a High Renaissance trade civilization? Or will they be unable to unite, due to a lack of resources and marauding demons. Watch as thousands of years of history lay out before you. Greedy dwarf kings waging unjust wars, intrepid human explorers setting sail for the first time in 800 years, since the Collapse. What will they find? Untouched paradise, or the husked out ruins of a once great Elven Kingdom. 2 Immortal kings, plotting against each other for thousands of years. All scenarios I have witnessed in my own kingdoms.
– Real player with 161.2 hrs in game
I absolutely gosh darn love this game.
I have played it for definitely over a hundred hours in the Humble Alpha version and I am so excited that its here on Steam. I can’t wait to follow this game to the ends of the box in Steam.
I do see a lot of people complaining about the price and how it is not worth it for how much content is in it right now but guess what guys? ITS AN EARLY ACCESS GAME!
Just a little advice: if you know that a game is not yet complete just DON’T BUY IT!
Anyways, what I find good about Worldbox is that it is just what it claims it is: World + Sandbox. ‘Course it isn’t as big as the actual world, but it still is pretty big. Complete with dozens of creatures to kill, i mean, spawn, and a whole array of powers to use to torture, i mean, help those creatures, Worldbox is a masterpiece.
– Real player with 12.5 hrs in game
Organs Please
Earth’s population is on the verge of a global resource crisis. Can you build the spaceship on time and earn one more chance for humankind? Hurry, you only have only 30 days left!
-
Screen the visitors dying to get off the planet and more than willing to risk being turned into canned food, incinerated or hired as one of the factory’s employees. The pros and cons of each fate are debatable.
-
Manage the factory floor, construct new facilities and upgrade the research center. Resources are finite, so try to make sure things don’t fall apart before the ship takes off.
-
Hire staff with unique quirks, fears and prejudices. Promote hard workers and keep them pampered with improved amenities. As for the lazy ones…they get sent to a special room in the darkest corner of the factory.
-
Juggle orders from competing organizations and be sure to meet your weekly quota to keep the higher-ups happy. Remember – you are alive as long as you are useful.