Dracula’s Castle

Dracula’s Castle

Manage the castle by expanding it, then build and unlock new rooms granting new mechanics to explore. The Alchemist will allow you to equip Dracula with mystical tools, unlock the bat cave to improve Dracula’s Mist Form. The more you expand, the more your labour force can grow. You’ll need to grow your army of servants in order to accumulate enough soil to sail to England on the Demeter.

Travel Transylvania by night but watch out for Van Helsing. Stalk the towns of Transylvania, on the hunt for fresh blood, or attempt to overwhelm them to gain powerful bonuses. Feast, recruit laborers or “invite” a guest to the castle, the choice is yours. You’ll need to entrap Jonathan Harker to fulfill Dracula’s dark designs.

Grow Dracula’s power the way you want to. Dracula possesses different attributes such as Power, Cunning, Speed, Charm and Magick. Choose which ones to train and equip the right relics for your build. Build new monsters at the Alchemist’s Lab utilising recipes found in the Necronomicon! Craft or acquire new gear throughout your adventure.

Engage angry mobs, town militia and even dedicated vampire hunters in exciting tactical turn-based combat. Leverage Dracula’s powerful abilities and forms to outwit and overwhelm the enemy. The spoils of battle are yours! Hand over curios and materiel to the Castle Alchemist to craft new items and raise new monsters to join Dracula’s dark menagerie.

Follow the early plot of Bram Stoker’s masterpiece, the main goal centers around Jonathan Harker, Van Helsing and the trip to Carfax Abbey in England; but plenty needs doing in the dark corners of Transylvania. Engage in various side-quests given to you by Death and other denizens of the castle as you work on building up Dracula’s regional power.


Read More: Best Colony Sim Real-Time with Pause Games.


Dracula's Castle on Steam

Zombie Cure Lab

Zombie Cure Lab

Mindless hordes of zombies roam the earth. Humanity has fled underground. Now after years of research brave scientists dare to leave everything behind to retake the world. Build a lab in the wilderness and do what it takes to achieve your designation: Find the cure. Save humanity!

Plan ahead, layout rooms and furnish them with objects and machinery to set up your lab. Expand it to match the needs of your growing population. Comfy beds, diverse food and all kinds of skill training are essential to keep up the morale within the apocalypse. Provide shelter, defense and treatment chambers to buy time for your scientists and set them up with everything they need to heal the zombies.

Gather basic resources to construct and grow. Process, refine, cook and manage your resources to sustain your lab and its inhabitants. Prioritize jobs within your lab to maximize efficiency, plan ahead to foresee upcoming trouble and create your zombie curing masterpiece!

Your scientists will come up with new technologies and research points. New upgrades will allow you to harvest high tier materials and allow you to build late game tech science equipment. Unlock new machines and perks in the techtree and progress through all four tech tiers in order to finalize the cure.

Zombie healing is what it is all about, but first you need to catch zombies with your fancy freezing guns. Escort your well preserved ice block zombies to the treatment chamber. Here zombie-human hybrids - the ’humbies’ - will emerge and become new friends willing to help you out. But beware the humbie, if he’s in a bad mood he might be hard to predict and start rampaging your lab. Keep them in shape at all times to scale up your workforce and UNDO the apocalypse!


Read More: Best Colony Sim Base Building Games.


Zombie Cure Lab on Steam

After the Collapse

After the Collapse

I have been playing this game for just over a week, and have already put in 40+ hours. I believe that Anarkis Gaming has got a great game her, and they continue to improve it as it is still Early Access. I have always been a fan of Base Building games, and the “Post Apocalypse” part of the genre is fun for sure! My first few times playing I didn’t last more than a day or 2 as I was still learning how to balance workload of the survivors. I will say that the best way to do things is small pieces at a time. Do not build multiple rooms/buildings/items at once as your survivors will be overwhelmed and not be able to complete anything. Overall, I love this game so far, and hope they continue to build on the great base they already have. I’ll finish my review with Pros and Cons.

Real player with 188.8 hrs in game


Read More: Best Colony Sim Base Building Games.


An innovative base builder with people and expeditionary management. This review is based on Early Access 0.8.3 and for me it plays like a fairly smooth beta, rather than an Alpha build. Quite stable, with no real issues now, and quite a reasonable amount of content to play with.

The developers are quite active and responsive, critical for any EA title. I have no concerns about this one getting to full release which I can’t say about all my EA games unfortunately. There is already several game modes and scenarios which makes great for replay value. The GUI was easy to adopt, and the variety of options for creating games I was very pleased with. There’s a lot of things you can adjust to your liking, and that level of customisation at this point is outstanding,

Real player with 110.8 hrs in game

After the Collapse on Steam

Stardeus

Stardeus

Stardeus is a sci-fi colony management simulator with aspects of automation, base building and space exploration.

Visit https://stardeusgame.com for more information about the features and current state of development.

Stardeus on Steam

RimWorld

RimWorld

Money never better spent.

I’ve bought a lot of games over the years. Most I play and forget and the pile of those games serves as nothing but a lesson to buy carefully and to remember replay-ability. A colony building sim with plenty of flavor and fun that rarely gets boring.

This is not one of those games. It has lasted me years of constant entertainment. A spiritual heir of Dwarf Fortress (before my time) in space where anything can happen and things scale up properly. So many variables and steady but solid updates from the Dev and a healthy mod community that keeps the best afloat.

Real player with 4333.4 hrs in game

A Rimworld story:

Dave is gay. Bill is beautiful, but not gay. Dave hits on Bill. Bill says no thanks. Dave has a breakdown and wanders in a daze. A raid suddenly hits. They attack Dave. Dave is downed by the raiders. Bill isn’t capable of fighting or medical tasks. Bill is attacked and downed too. The raiders steal some stuff and set the fields on fire. Bill becomes able to walk again, but can’t help Dave. Dave dies from bleeding out. Bill has another mental break, this time from the loss of his best friend Dave. Bill attacks their pet warg which pushes the pet overboard and then it attacks Bill. Bill is downed. The fires are raging through the mostly wood base and eventually Bill is set on fire. Bill dies from the fire.

Real player with 1098.1 hrs in game

RimWorld on Steam

Gord

Gord

Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape their personalities, impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.

Erect palisades, develop structures, and grow your gord from a humble settlement to a formidable fortress. However, expansion won’t be easy! Your population is constantly at risk from enemy tribes, gruesome monsters, and mysterious powers that lurk in the surrounding woods.

Venture outside the walls of your settlement with Gord’s AI-driven quest system, ensuring a huge variety of challenges to take on. The Scenario’s main objectives will guide your gameplay, while versatile side quests and random encounters will send you off into the wilderness to hunt down legendary creatures, uncover secrets about the Ancients, or vanquish a nasty scourge. Expect the unexpected.

Set the stage by choosing from a wide range of Scenario options, and try to emerge victorious. Take it easy or set an impossible challenge; almost anything can be adjusted! Choose from a variety of primary objectives, select the level size, the intensity of raids, the environment you’ll play in, the types of enemies you’ll face, starting resources, and even the severity of weather. Of course, don’t forget the Horrors.

A healthy populace is the key to survival in Gord. Every aspect of your settlers’ lives - from illness and hunger to the death of their kin - can impact each subject’s Sanity and Burden levels. Keep a close eye on them, as once they reach a critical point your subject will suffer from a breakdown or even flee your rule.

Please the Gods with your prayers and they may give you access to their spellcasting abilities. Incantations vary in nature - some are offensive while others are defensive - but they all help to tip the battlefield in your favor. Conceal areas from your enemies, gain control over threatening beasts, or turn an unholy rage against all who dare to oppose you.

The Chronicle explains the history of the Gord universe that blends real-world Slavic mythology with dark fantasy. Pages torn from The Chronicle will be scattered throughout the game’s landscapes, giving dedicated players an additional challenge of discovery. Collecting as many pages as possible will provide insight into the origins of the Gods, ancient factions, and the mystical Whisperers.

Gord on Steam

Time to Morp

Time to Morp

Time To Morp is a game about weird and quirky creatures, building bases, exploring worlds, automation, research and much more. But most importantly - friendship!

Explore a vast world!

Search for new resources, discover different biomes and rare plants, climb mountains or delve into caves, search for secrets or just chill near a lake while some sneaky morp is trying to steal your sandwich…

Morp?!

Morps! A whole bunch of cute little creatures! Some are friendly, some are not, some bite, and some just run in circles and scream… But the most important part is - they MORPH!

Morph?!

Shapeshift, change, mutate, you name it! Feed it metal - crunch! - it’s producing metal now! Leave it near water - splash! - it’s your personal walking fountain! Mix and match to produce every resource you need!

Build a base!

Place fences, pipes, pumps, wires, decorations, lights, music and sit back in appreciation of a job well done and everyone living in peace and harmony… for five minutes tops.

Automate everything!

Use our patented Not-So-Complicated Pump Systems™ to easily automate everything from morp routes and food logistics to sleep schedules and power consumption. Set it up and watch everything go horribly wrong.

Fun Multiplayer!

Invite your friends to play, explore, build and collectively wonder who fed fruit to an electrical morp and now you don’t have enough electricity and oh my god why is that tree on fire

Research, expand, unlock!

Collect resources, receive gadgets, invent tools, craft vehicles, invest in technology. Spread out, travel, explore. And never complete the main story because you have this little thing you can optimize juuust a little bit more.

Time to Morp on Steam

Embark

Embark

TEHBEARDEDGAMER REVIEWS

Reached character limit I cant add any more ask me questions on Twitch

[Edited] - Current Standing

8.5/10

[TLDR] - While there are some issues or bugs I definitely RECOMMEND Embark If

  • You like Simulation, RTS, God Games, Colony Survival Or games similar to the ones listed below.

-Relaxing game play that can provide mental stimulation

Pros

  • Great game to relax with a survival simulation taking some of the best and most complex features from games like Rim World, The Sims, Dwarf Fortress, Minecraft, and Populous (1989)

Real player with 539.1 hrs in game

I found Embark is a nice little gem with lots of potential that all DF and Gnomoria fans will find very promising. Although it has not yet reached same levels of complexity and deep gameplay (and probably that is not its true objective), it’s development roadmap announce some very interesting new features (like minecarts and out-of-the-map expeditions) that are not that usual and could make the game a really different experience while staying familiar to those that, like me, have been for so long looking for a worthy version of DF with a better UI.

Real player with 280.9 hrs in game

Embark on Steam

The Final Earth 2

The Final Earth 2

Build a great city in this vertical city builder in space! Gather resources, then build and research your way to a better future! Grow your city from an exploration ship to a huge metropolis, full of advanced technology. What will you build?

The Final Earth 2 offers a relaxing, creative city building experience with exploration elements and an optional story. There’s always something new to build and discover!

Features

  • Build a huge city with thousands of inhabitants, all fully simulated!

  • Over sixty different buildings to discover!

  • Great, fully original music by Stijn Cappetijn!

  • Discover the story in scenarios, or go wild in Free Play or Creative mode.

  • Gather, manage and balance various resources

  • There might even be a secret society…

Build What You Want!

With many different buildings, you can design the city you want. Will it be a green hippie paradise full of gardens, a huge party, or one big factory? Will your colony be a single, enormous building or will you spread it out over hundreds of worlds? Does your transport consist of efficient teleporters or a chaotic mess of landing pads? It’s all your choice!

Plus, there will be modding support to give you even more freedom!

Sit Back and Enjoy Your City!

After you’ve built a huge city, sit back and see it in action for a while. It’s like watching an ant colony! You can also follow any citizen to make this even more fun. Find the person with the craziest commute, or discover hidden details like a stargazer.

Story

It’s 2142, and earth is a wasteland because of devastating climate change. You built a space ship, but now your food is running out. Fortunately, you see a world just in time. It is a bit small, but certainly better than nothing. You build some farms and houses, and fulfill the basic needs of your citizens. Then, it’s time to build the true city of the future! Research advanced technology and make your city grow to a huge metropolis. When your tiny world gets too small, fly to other worlds with space ships, or even build teleporters.

The Final Earth 2 on Steam

Kubifaktorium

Kubifaktorium

This game is really wonderful, I’ll still recommend it. However as Early Access Games aren’t really perfect, I credit the developer for replying to the threads. In general, these are the issues I am having:

1. Game really pauses every few seconds, you end up building on a wrong site. I have to reload it constantly.

2. I have to build inserters again because they aren’t “inserting” or just holds on to items.

3. Animals end up carrying items on their back and not unloading, just running around as if confused what to do.

Real player with 2351.5 hrs in game

7 out of 10 Stars (for tier 1 & 2)

The game a lot of good potential and you can replay it with other setting option. The transport of goods with the logic system is nice. It is done with Zeppelins or horses in the 1st of 3 tiers. A baker, a brewer and some housing keeps your team happy. The start is on the bottom left and you expand your space with Bonfires to the top right and some helpers join your group. I started with 8 and 5 joined. Everything i mine, loot etc. goes with me to the next Island. The game has a Colonist Management which could be used for micro manage your bonfires in 5 groups (subs on your isle like farming, industry etc.) Order your settlers what to do and and in what sub to work. It only worked on the for the start group and not on robot helpers or joining Colonists. Sometimes it helps to reach your goals on food or drinks before they join and eat/drink everything away.

Real player with 62.9 hrs in game

Kubifaktorium on Steam