Magnery Reign
Magnery Reign gives you the opportunity to feel like a city manager, and subsequently create your own country. This is not an easy task, because it will not be a calm walk in the park: bandits, soldiers of other countries and even enemy robots will prevent you from calmly going about your business.
At first, you will have a small village at the end of the world, which is part of one of the countries, few people and nothing at all resources.
However, even such a small and poor settlement will still try to rob the bandits greedy for profit.
You will need to show strategic thinking and not only create a variety of weapons for your people, but also build defensive structures or even send armored vehicles, under the control of your fighters, to strengthen the bandits and the capitals of countries that imagine themselves to be the kings of this world.
When your settlement gets the right to be called a city, then political games will be added to the problems that were before, because your settlement is not the only one on the map. Someone wants to trade with you, and someone wants to get your wealth by force.
Therefore, it will be vital not only to strengthen defensive positions, but also to develop relations with countries and other settlements.
By developing further, gaining experience and strengthening your position in the political arena, you will be able to declare your independence and become the head of your own country.
You will be able not only to reach a new level of relations with other countries, but also to a new level of destruction, because now you have access to the resources of not only your city and its regions, but also the resources of your entire country.
And how you dispose of them depends only on you!
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最后的夜晚 Babel
I would really love to give this game a good review, but I simply can’t. It is broken, unfinished, and not even completely translated into English.
It is a nice, stylish looking tower defense game, but there is much that either is unexplained, doesn’t seem to work, or both.
For example every gun has options beneath it, that might mean damage, range, health, rate of fire and crit chance, but clicking on them doesn’t seem to do anything. All of those are stats given for each gun, but nothing changes when you click them, even after they seem to have leveled up fifty times.
– Real player with 5.8 hrs in game
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The game has been translated over from Chinese, there are typos in some places (e.g. after base destruction). You can also see direct Mandarin in some text areas e.g a boss has appeared.
I also have a bug where if i zoom out too much the screen starts to shake i believe only on smaller maps. (May be due to ultrawide monitor 3860x1600)
Otherwise, the game is fun! Reminds me of Yorg.IO.
Great price at less than 10AUD, looking forward to updates.
– Real player with 3.9 hrs in game
Kingdom Wars: The Plague
It seriously needed a extra month or more just making tool tips and basic placements on maps right before EA ,and bear in mind it’s used a massive chunk of a previous game just to start with so it’s not a normal EA from the ground up
The devs say different but it’s pretty similar in play to MKW atm, so if you enjoyed that you’ll like this
Had a full game 30hrs+ and tbh I couldn’t face a replay
the repetition is just too much same units /same maps/ same annoying pre build for resources every single little battle despite the fact the actual battle will only last minutes
– Real player with 67.1 hrs in game
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The Plague: Kingdom Wars is a very fun game that feels like someone took Medieval 2 TW and Stronghold and smashed them together. It is still early access and in Alpha stage but the potential this game has is staggering.
Gameplay is split between a strategic overworld map similar to TW where you move your armies around, conduct diplomacy and upgrade your various cities and hamlets. Battles switch you to an RTS like system similar again to TW but with the addition of being able to build units, buildings and defences to try and give yourself an edge or tip the balance against your opponent.
– Real player with 31.7 hrs in game
Stronghold: Warlords
i love this. i want all of your other games to be like this but there are a few things i would like. the fire lances i think is the best unit. put 4 of them into a siege tower and walk it through an army of axe men. i would like to see them in difrent clothing though. they give me some sort of native american vibe with the leather and hair going down to the shoulders. i think they would look good in the bow men uniform or as the guy with the fire grenades. they just dont fit i think with the games look but they are so good i use them all the time. in stronghold crusader 2 there is a unit called the ranger. they have bows as thier main attack but can switch to a sword. in japan there were sameri that used a long bow as thier primary but also had a katana because of how iconic it was. i would like to see a unit that is this games ranger like counterpart. i think if you ised orange sameri armor and gave them the ability to call horses to ride like the templars from crusader, that would be realy cool to see! it would also be accurate to ancient japan warfare.
– Real player with 54.8 hrs in game
Warlords system is shit. If you take into account that on some maps you are playing against 3 or more opponents that means that you can be facing up to X times troops count, so if the limit is 150, then the computer can attack with 450 troops. Add the warlords into the mix and that number goes up to 600 or 700 to 150 of your own. It is frustrating to even move out at this point because the computer also reinforces at higher rates. Add the constant saving lags, the crashes after loading saved game and the constant messages from the warlords that keep jumping out at the worst possible moment and you have a game which is far from polished. To the developers at Firefly Studios, if anyone is reading this, consider adding like a timer delay before the AI can retake a warlord via diplomatic points in case of capture by force or a condition that if there are player troops in the keep then diplomatic option should be disabled for other players. For this last one I had troops in the keep, babysitting warlord and the AI claimed him with diplomacy points. I mean WTF.
– Real player with 45.8 hrs in game
Stronghold Legends: Steam Edition
Stronghold Legends is kind of the the odd child of the entire Stronghold franchise, being the only title featuring fantasy elements.
Arbitrarily, it is also the title which divided people the most in regard whether to like it or not in the past.
Personally, I believe it to be one of the most innovative Stronghold games due to the very fact that a lot of different new mechanics and also tactics were introduced with the likes of giants or dragons as well as magic. Granted, it didn’t look great back then and even remastered it still doesn’t, but gameplay wise it has more than enough depth to make up for it, even although that depth is more shallow than with other Stronghold games due to the fact that the devs tried to open the target audience a little with those fantasy elements.
– Real player with 689.3 hrs in game
So if Steam logged all the time I had playing this game on the Disc, I would legit have over a couple thousand hours. This game was my childhood, and a few years ago I convinced my friends to play the multiplayer with me. Once we were finally all into it and knew the mechanics, they closed the multiplayer servers not two months later. Devestated, I still played through all the single player modes, but I did so long for the multiplayer back. But, Steam delivered, and upgraded the game to the Steam edition, reviving the community for the game and allowing us to play multiplayer again (While adding a few new cool features! Workshop is so nice). While my friends and I (Sadly) don’t play this game as much currently, as League of Legends has consumed our lives, whenever we get bored, or when I’m feeling in a particularly mediaval mood, this is always the first game I turn to, as every time I play it I am filled with that sense of nastolgia, and am able to relax to the nice sounds of my catapults tearing down my enemy’s walls.
– Real player with 143.6 hrs in game
Stronghold 2: Steam Edition
– Real player with 39.3 hrs in game
…o mannnnnn , this one brings back memories ! When there was no stress , no problems , coming from school and chill with this :( Perfectly Splendid' :D
– Real player with 37.1 hrs in game
The Stronghold Collection
– Real player with 39.3 hrs in game
…o mannnnnn , this one brings back memories ! When there was no stress , no problems , coming from school and chill with this :( Perfectly Splendid' :D
– Real player with 37.1 hrs in game
Stronghold Crusader HD
i grew up playing this game so id recommend to others i probably have more hours in crusader then i have any other game ive played
– Real player with 168.3 hrs in game
Good classic fun to revisit from time to time, and never gets dull
– Real player with 116.6 hrs in game
Becastled
I really wanted to be able to recommend this game as I did enjoy it, it’s fairly well built in it’s core.
The main issue is lacking content. There is only basic skirmish mode, not story, no setups, no challenges, nothing at all. There is absolutely nothing to work towards. It’s fun to unlock all the technologies but it gets boring quickly as that doesnt take long.
I also had a tremendous amount of trouble trying to get archers positioned on my walls. Constantly getting stuck in annoying ways and not completing the commands. I realize it’s an alpha so thats not that big of a deal.
– Real player with 75.0 hrs in game
This is the game I always wanted. And it lives up to that wish for about 2 hours. When is the polish and refinement coming?
– Real player with 25.4 hrs in game
CRISTIANO
A city building game with sail, trading, and an RTS touch, you will need to keep your people fed and happy, while producing or buying war items to defend your city from incoming attacks.
Features:
-City builder: Enjoy the power and flexibility of a traditional city building game.
-Action: Enemies will attack your town by sea and land.
-RTS: Once the enemy is on land, you can select units and organize an attack against them.
-Sail: You have access to the world map and around 20 cities to sail to and trade with, keep in mind sailors need food and water for the long trips.
-Crown: The game begins with your selection of a European city.
-Initial location: You will be able to select a city on the Caribbean map.
-Intercontinental trade: With your ship, sell and buy goods with any city, in the Caribbean, or Europe.
-Sim: +50 buildings simulating real Caribbean ones.
-Production Lines: +80 products available.