The Hundred Year Kingdom
Welcome to an untouched new world.
Only you—the Creator—and a mythical young goddess who calls herself an oracle exist here.
Share times of laughter, tears, and joy as you combine your skills and powers to guide the emergence of a brand new civilization.
Behold what becomes of your world after a century of growth.
・Develop a civilization from the ground up over 100 years in this simple turn-based simulation.
・Construct buildings and cultivate land to create and nurture a civilization with the help of a mythical young goddess who calls herself an oracle.
・Your world will be free of complicating elements like diplomacy, war, and calamities. Rest assured, barbarians won’t invade and Gandhi won’t launch a nuclear attack on your beautiful world!
・How you care for your civilization is up to you.
The Hundred Year Kingdom lets you build and care for a civilization in a world of your own making.
Set up and reshape your world with realms covered in mountains, vast seas, thick savanna, or whatever you like!
Read More: Best Colony Sim Anime Games.
Space Trader: Merchant Marine
Space Trader Merchant Marine is that strange situation where two very different genres have been combined together in the hope of hitting that once in a lifetime combination that everybody agrees is pure genius, like Vampires and Teenagers, or Ninjas and Cheerleaders. Space Trader doesn’t quite hit that special recipe however.
Space Trader is a combination of a numbers trading simulator and a first person shooter and by far and large the biggest problem is that playing the game you have trouble telling which of these two aspects feel the most tacked on.
– Real player with 82.7 hrs in game
Read More: Best Colony Sim FPS Games.
Space Trader Merchant Marine was released in Oct 23, 2008. It boasts a score of 89% from a review by GameFocus saying, ““One of the best indie games of 2008. An innovative and addictive experience. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer’s library so buy this game and enjoy it.”
This is very akin to the how ‘reviews’ reflected Bubsy 3D on its own packaging, to those that remember.
The game is broken down into four different areas, exploration, trading, time management, and fighting/bounty hunting.
– Real player with 21.3 hrs in game
Architects of Shangri-La
Architects of Shangri-La takes you to a beautiful, mountainous land full of myths and untold stories. The state is led by thoughtful monks that constitute spiritual, political and economical power of the nation. Help them build their community, spread wisdom, make Shangri-La thrive and guard it against enemies!
Colonize uninhabited wild slopes. Search for the right spots so that your settlements are easy to reach by traders and porters, but also safe from natural disasters, animals and foes. Make sure that there is room for necessary infrastructure and future expansion. Try to make living in the mountains easier for your citizens.
Take care of physical and spiritual needs of your people. Give them shelter, provide with food by building farms and breeding cattle, ensure access to water, organize trade, construct places of worship and meditation to keep their morale high. Protect your citizens from wild animals, weather breakdowns as well as raiders wanting to disturb your peace.
Communication in the mountains is essential. Carve your way through rocks to connect your settlements with the net of roads and narrow, hazardous paths. Monitor their state and repair them to maintain supply chains, necessary for your people to survive.
Fulfill your spiritual duties. Schedule regular prayers, build chapels and temples to keep evil spirits away and be blessed in your deeds. Meditate to acquire wisdom and remain in balance with your body and mind, assuring happy and peaceful life.
Read More: Best Colony Sim Building Games.
Hammerting
Review Date: Nov 20, 2021
I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.
New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.
– Real player with 158.5 hrs in game
A decent time killer as-is, but released far too soon for the ambition they sought to achieve.
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Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.
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Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.
– Real player with 116.1 hrs in game
Imagine Earth
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:
So I was flipping through the steam games and I came across this game called “Imagine Earth” in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content… but I was hooked.
– Real player with 41.7 hrs in game
I really like Imagine Earth. It’s a fun, lightweight city building game, where you have to keep track of not only economical, but ecological development as well.
The game has come a long way since its appearance on Steam. I get, that a lot of people compare this to games like Anno, don’t! Anno was made by a company worth billions, this game was made by a small indy team.
And especially in times of heat waves and forest fires in North America and South Europe, never seen floods in Europe and Asia it is good to see, that some people still try to educate about global warning.
– Real player with 29.0 hrs in game
Gord
Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape their personalities, impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.
Erect palisades, develop structures, and grow your gord from a humble settlement to a formidable fortress. However, expansion won’t be easy! Your population is constantly at risk from enemy tribes, gruesome monsters, and mysterious powers that lurk in the surrounding woods.
Venture outside the walls of your settlement with Gord’s AI-driven quest system, ensuring a huge variety of challenges to take on. The Scenario’s main objectives will guide your gameplay, while versatile side quests and random encounters will send you off into the wilderness to hunt down legendary creatures, uncover secrets about the Ancients, or vanquish a nasty scourge. Expect the unexpected.
Set the stage by choosing from a wide range of Scenario options, and try to emerge victorious. Take it easy or set an impossible challenge; almost anything can be adjusted! Choose from a variety of primary objectives, select the level size, the intensity of raids, the environment you’ll play in, the types of enemies you’ll face, starting resources, and even the severity of weather. Of course, don’t forget the Horrors.
A healthy populace is the key to survival in Gord. Every aspect of your settlers’ lives - from illness and hunger to the death of their kin - can impact each subject’s Sanity and Burden levels. Keep a close eye on them, as once they reach a critical point your subject will suffer from a breakdown or even flee your rule.
Please the Gods with your prayers and they may give you access to their spellcasting abilities. Incantations vary in nature - some are offensive while others are defensive - but they all help to tip the battlefield in your favor. Conceal areas from your enemies, gain control over threatening beasts, or turn an unholy rage against all who dare to oppose you.
The Chronicle explains the history of the Gord universe that blends real-world Slavic mythology with dark fantasy. Pages torn from The Chronicle will be scattered throughout the game’s landscapes, giving dedicated players an additional challenge of discovery. Collecting as many pages as possible will provide insight into the origins of the Gods, ancient factions, and the mystical Whisperers.
Ostranauts
Caveat emptor: this game is in super ultra bleeding edge early release. Lots of forthcoming features are not implemented yet. There’s still weird bugs. If you’re looking for a mature Blue Bottle Games title, go play NEO Scavenger and come back in a few months once the rest of us have playtested and QA’d this game into shape.
With that being said:
Ostranauts is an effective, entertaining spiritual successor to NEO Scavenger. You begin by using a sink to choose your appearance and gender/pronouns (you can be male, female, or nonbinary - big upgrade from the original!) A randomized personal history generator now precedes the trait selector, and your choices when generating your background influence how much starting cash you have available to kit yourself out before going hunting for a derelict to fix up and call your own.
– Real player with 103.4 hrs in game
A quick preface here: This review is based on the early access release as of 12th October 2020. This game is BROKEN and needs a fair bit of patience to play. There is only the one save slot and it’s easy to overwrite it and wind up with all your effort so far being lost. This is very-very Early-Early Access, bear that in mind.
That said, it’s a great game (the huge number of bugs, some game breaking, notwithstanding). The lack of a tutorial makes it hard at first to get your head around it but basically you play a spacer in a huge space junk yard. You start off with a little money and a tiny shuttle, you have to buy the gear you need and fly to, then fix up, a derelict space ship. That’s pretty much it at the moment but as you have an extremely complex control system where you have to scavenge parts from a number of hulks before you can fix up the trash ship of your dreams, and everything is included: Floors/Walls to make it airtight, doors to compartmentalise, temp gauges/heaters/coolers to control the temp, O2/N2/air pumps to control the pressure and breathability, beds, fridges, toilets, sinks, food, water, money, power plants, batteries, wiring, lights… believe me, it’s enough to be going on with.
– Real player with 39.6 hrs in game