Monsters Mall

Monsters Mall

(Early Access Review; as an early access release, you may experience bugs, content, interface, and optimization changes. If you are not excited to play the title in its current state & help to support the title to full release by reporting bugs and requesting additional content, you may want to wait for further development)

Welcome to Monsters Mall, a delightful new monster-themed management game. Even in the world of ghosts, ghouls, and things that go bump in the night, there are needs to fulfill, just as with humans. To satisfy all their monster desires you will be opening and operating a Mall just for otherworldly creatures. Start by attracting ghostly visitors to your shops. Collecting plasma spheres each day, you will upgrade the graveyard to unlock new creatures of the night, as well as stores. Spend your plasma wisely. As your stores turn a profit; you will be unlocking new areas to place your businesses. There are also areas to place various items, such as ice cream parlors, signs to hurry customers along and even crystals that generate plasma, with more to come. Watch for brilliantly-lit customers of various hues, who will drop additional plasma to use for unlocks. A fun casual fantasy clicker with many hours of gameplay already in place and updates coming.

Real player with 6.8 hrs in game


Read More: Best Colony Sim Casual Games.


Great and simple management/idle game with cute graphics, nice music and catchy mechanic.

I wasnt very fond at first, but after round 6 I really got the hang of it and when I saw it I was already in round 21.

Definetly gonna play until unlock all the monsters and stores.

Real player with 3.1 hrs in game

Monsters Mall on Steam

Deadwater Saloon

Deadwater Saloon

Create Your Character

Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions.

Form Relationships

Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you.

Build

Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors.

Manage

Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled.

Hundreds of Events

Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place.


Read More: Best Colony Sim Grand Strategy Games.


Deadwater Saloon on Steam

One Lonely Outpost

One Lonely Outpost

A barren, alien world needs YOU to bring it to life!

Start out with just an ancient space-RV, your handy tech gauntlet, a handful of potato seeds, and work to build up your colony. Grow crops to attract colonists, build a town and economy, and work to achieve independence while establishing your colony as a prime destination.

Whether you opt for an all-natural farm or a more high-tech one, you’ll need to balance producing food with other activities on your planet. Explore alien ruins to learn more about this strange world, grow your relationships with the many different characters that will join your colony, and have a blast playing various mini-game activities along the way.

It’s One Lonely Outpost … but not for long!

Decide: Natural or Synthetic?

Order up some supplies from Delivz-On, fertilize the ground, and plant crops with a unique tending mechanic – blow off dust, clip off dead branches, and watch for bugs! Pursue either a Synthetic route with robo-cows and gene-splicing (watch for glowing cabbages), or take the Natural path where you raise Earth-based farm animals and hand-tend your prize crops for premium produce. With either path, the more and better food you can make, the more colonists you can attract.

 

Build a Community and Forge Relationships

Every colony starts out with just one person (and a robotic pet), but colonists from around the galaxy will come to conduct research and offer other roles or services to help you grow the colony into a full-fledged town. But our career isn’t everything in life – befriend your fellow colonists to find fully developed people with their own histories, lives, and dreams. Grow your rapport with more than just gifts from your farm; perhaps even one relationship will result in true romance!

Explore Ancient Ruins

Ancient alien ruins have kept their secrets for millennia – until you’ve come along. Discover why a barren world is full of all of the features necessary for life, even though according to top scientists it shouldn’t. Puzzle and/or fight your way past the robotic guardians and be rewarded with rare items and a deeper understanding of your new farm planet.

Customize Your Character

Develop a unique sense of style and personality with clothing options and character statistics.. Choose how to balance your strengths and weaknesses across farming, exploring, crafting, socializing, and dungeon-diving as you progress on your journey.

Play To Your Interests

There’s no set path to perfecting your colony. Any element of the game can be played in any order. Whether you choose to focus on tending your farm to unlock every perk, spend all day exploring ruins fighting robots, or dedicate yourself to building up the town and connecting with residents, fun and rewards await to be discovered along the way.

Share With Friends

Play online with up to 3 other friends in collaborative co-op as well as competitive minigames. Friends can either visit your existing outpost with a greenhorn character, choose to start a fresh world from scratch together, or take a short vacation on your main to see what other colonies are up to, all while developing new relationships and even building branching families with other player characters or NPCs.


Read More: Best Colony Sim Space Games.


One Lonely Outpost on Steam

Tree House Survivors

Tree House Survivors

Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.

Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.

The survivors

The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.

Build

Build rooms in the tree house and keeping an eye on the special room requirements.

Manage the water and energy supply

Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.

Decorate

Decorate the rooms so that the residents can feel comfortable.

Tree House Survivors on Steam

Clanfolk

Clanfolk

Clanfolk is an elaborate life sim set in the highlands of medieval Scotland.

Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you build it, really matters.

Clanfolk will execute your grand building plans while also intelligently fulfilling their own personal needs. Get to know your Clanfolk as they live their entire lives in your care.

The world is fully simulated, and the largest threat is nature itself. Initially, food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will dwindle and careful planning becomes critical. Surviving your first winter is highly unlikely.

Colony Sim

The Clanfolk’s homestead will begin as a wilderness surrounded by mountains, forests, grasslands, and lakes. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress.

  • Build sealed structures out of Floor, Wall, and Roof tiles.

  • Structures track lighting, warmth, beauty and various unhappy smells.

  • Windows allow ambient lighting into rooms.

  • Use wall torches and fires to heat, light, and occasionally burn down straw houses.

  • Venting system to allow fire and body heat to travel from room to room.

  • Door locking system to keep Clanfolk, visitors, and livestock where they belong.

  • Storage container objects to keep the ground clutter under control.

  • Crafting can be prioritized, scheduled daily, and also controlled by maintaining a desired supply.

  • Till the land, plant seeds, water them, add fertilizer, harvest, re-till the soil, and start again. All automated to the level you desire

  • Care for livestock from birth. Keep them warm, dry, fed, watered, and clean their stalls.

  • Learn just how hard it was to make a linen shirt. Grow the flax, thresh out the seed, throw the stalks in a river, let them rot for months, strip the loosened fibers from the stalks, spin the fibers into thread, weave the threads into cloth on the loom, and THEN sew your linen shirt!

Life Sim

Clanfolk live their whole lives on the Clan homestead, from birth until death over multiple generations. Clanfolk follow daily schedules, waking up before sunrise, taking their morning meals, washing up, and maybe having a conversations before the day’s work starts. Throughout the day, they will work as hard as their mood and health will allow. In the evening, they finally all come back together to eat, drink, have a chat, maybe play the flute for a while, then off to bed, hopefully a little better off than the day before.

  • Clanfolk needs include: Hunger, Thirst, Sleep, Warmth, Cleanliness, Bathroom, Social, Fun, Beauty, and the inexplicable need for Plaid

  • When needs are not within safe ranges, then afflictions may result. These afflictions can range from having a bad mood, to a cold that slowly deteriorates into pneumonia.

  • Clanfolk have many skills which are improved through use. Skills can be prioritized or disabled to give Clanfolk different job roles to best utilize their skills.

  • Babies inherit some skill proficiency from their parents. They are mostly time vampires, but they are cute and keep everyone’s' mood up (during the day)

  • Babies grow into Juveniles that begin to provide labor. Juveniles are idea sponges, working slowly but learning much faster than adults.

  • When Juveniles become Adults, their learning slows, but Adults finally work at full speed. Ideally, their childhood will have been spent on jobs that they enjoy, making them experts by adulthood. Another benefit of adulthood is the ability to have children to grow the Clan.

  • Eventually Adults become Seniors. Seniors work and move more slowly than Adults, but they have the highest skills and provide learning bonuses to others working near them.

  • Finally the Seniors will be unable to work and will need to be cared for. Clanfolk are able to understand the needs of other Clanfolk and are able to take care of the sick and injured, fulfilling all their needs when possible. Once the Senior dies, they can be buried in the family plot, and the cycle continues.

World Sim

The seasons in Clanfolk never seem long enough. Winter is always approaching and your time needs to be spent wisely. Each Season has ranges of temperature, rain, snow, wind, and even windchill. Some seasons are for growing and others for harvesting. Winter is for staying inside a warm room and processing the materials collected throughout the year.

  • All four seasons have smooth transitions between them, ever advancing and changing each day.

  • Sparks start fires that spread throughout the environment based on moisture and object flammability.

  • Plant growth system that is aware of ground moisture as well as fertility level, which can be changed with watering and fertilizer.

  • Overlays to quickly show fertility, moisture, heat, and beauty.

Neighbor Clans

Visitors will occasionally arrive from neighboring Clans surrounding the homestead. Over time your reputation with these neighbors can grow based on how they are treated as guests, workers, or traders. As your reputation increases with these Clans, contact will strengthen, providing better opportunities.

  • Each neighbor Clan comes from a different Biome with different products and desired items for trade. The savvy player can run a profitable trading post if there is enough trade traffic from different Clans.

  • As seasons progress, different items become more scarce and therefore more expensive.

  • Neighbor clans have intrinsic skill bonuses based on their Clan type as well as their Biome. When looking for the best workers (and potential partners) keep these in mind.

  • Neighbors do not send their best and brightest visitors until relations between the player Clan and the neighbor are strong.

Clanfolk on Steam

Cutthroat Cove

Cutthroat Cove

DO NOT BUY THIS GAME! There are way too many bugs, the major one is that you cannot craft water jars, which is a necessity, if you want to live. I have also attempted to contact the Developer with no success. I am wondering if the Dev has abandoned this game. I enjoyed playing the Demo, so I bought the game. I can tell you that it does NOT play like the Demo, it plays like an early Alpha. Do yourself a favor and avoid this fiasco. I tried to get a refund from Steam, but evidently I played for more than 2 hours, which is the limit. I have 550 games on Steam, and this is the first time I have left a bad review.

Real player with 6.5 hrs in game

So to start the game you grab a bunch of loose stone and wood from the ground. If you grab all of the loose stone and then die of fall damage (which is easier then you would think) and can’t get to your inventory again you pretty much can’t get more.

Real player with 1.0 hrs in game

Cutthroat Cove on Steam

Space Colony: Steam Edition

Space Colony: Steam Edition

I really like this game. It has been described as The Sims in Space. I have never liked The Sims games as I find that they are far too repetitive and boring. Space Colony is a good building game, The Sims element is that you do have to be aware of the needs of your operatives to improve production. This does give an extra twist to the game that you have to think about and some of the challenges are based around ensuring that your crew are reletively happy or they won’t work.

Any Building Sim worth it’s salt should have an element of ensuring that you are providing basic things, such as food, so I don’t find this particularly strange, as some have mentioned. Making sure your crew does not go mad while on an abandoned planet does give the game an additional challenge.

Real player with 102.4 hrs in game

well i dont know what to say, i really want to like this game but its more about mini managing all of the peoples quirks than it is about building a colony. the maps are very small so building is limited even in sandbox mode. there are numerous objects on maps that cannot be removed (maybe by bombs in free mode ?) forcing you to make odd looking and crappy base layouts in most cases.

alot of the quests are just kind of gimmicky, in a previous scenario you will unlock items for the quest, yet the very next quest acts like you never used them before just to make certain quests “seem” harder. although there is an option to download user made content so thats a plus.

Real player with 40.5 hrs in game

Space Colony: Steam Edition on Steam

A Game of Humans

A Game of Humans

This is very early in development but has so much promise. I don’t mind paying now and watching it grow as it seems very worth it … how else can the development continue if we don’t support it. I stay in the beta branch and now understand the game mechanics more. One person complained that a toon did not dig a spot out that had been marked for hours and I had the same complaint until I moused over it and found that they won’t dig unless the tree is removed first lol. Not broken, just takes understanding the game mechanics.

Real player with 19.2 hrs in game

Edit after patch 0.2:

It has now more content and I think it’s time to change my recommendation to positive. You can read the patch notes and figure out if it’s enough for you.

End Edit

Although this game is delightfully different it feels like watching a grass grow. Peasants are moving and socializing and sleeping under the sky. You need a carpenter (of course you do!) to build houses and I think more than two would be insane. So I am in a day 10 and there is only one house build with a bed.

Types of plots are limited to houses, carpenter, bakery and farm, and couple of others where you put wood and other stuff to keep and sell to other peasants

Real player with 7.3 hrs in game

A Game of Humans on Steam

Beetle Uprising

Beetle Uprising

  • Very cute.

  • Very relaxing.

  • The evolution system is realistic.

  • You can feel the power growing.

  • Kind of dislike the fact that we must kill our own beetles.

  • Don’t be too boldy. It is a relaxing game. Not a “Conquer as quick as possible” game.

  • You end up with a mess on the floor.

  • Decorations are useless and lack of potential.

  • Kind of annoying how the inventories work. Lack of organization. Annoying to navigate.

Conclusion :

I am really not sure if this game is supposed to be beautiful or efficient…

Real player with 22.2 hrs in game

While at this time it is still in early access, this title has a lot going for it even with some of the drawbacks.

Its a nice little management game with some real time tactics for the combat, that grows in depth once you start playing around with the genetics to improve your combat abilities. You go from simply looking at your highest stat numbers and trying to combine them, into looking at the genetic tree of your particular units then breeding based off that to improve on your entire gene pool, which does lead into one aspect of the game that needs some work in my opinion at this stage as you spend a lot of time just sat there, combining genes then throwing the inferior beetles into a blender to make room for the next set.

Real player with 21.3 hrs in game

Beetle Uprising on Steam

Eco Park

Eco Park

DISCLAIMER: This is a first impressions review, and NOT a full review

Eco Park is a game developed by and published by LunaBrod

The game offers some nice graphics and environments, although some ugly glitches here and there, it is pleasant all the same and has a really great aesthetic

Eco Park overall, however, is a fun game to play, and it does get boring if being played for a long time, but is a good simulation strategy game and to play in short bursts

It’s a shame this game hasn’t received the love it deserves as for such a small indie game, it’s quite complex and fun once you get the hang of it, for such a dirt cheap price, you should definitely give Eco Park a go!

Real player with 10.9 hrs in game

Interesting and challenging. Worth $1.

Real player with 2.0 hrs in game

Eco Park on Steam