DECO:BLOCK SIMULATOR
Block play with simple and intuitive operation
Assemble various blocks to create your own work!
Castle and house
Furniture and tools
Cars and planes
Please try variously depending on your ideas.
Sometimes it’s possible to use physical calculations to destroy your work and enjoy it…
If you stop physics, your work will be restored and you can enjoy the collapse with peace of mind.
There is no combat, no exploration, no collecting items, no epic storyline, no vast setting or deep background.
Read More: Best Colony Sim Casual Games.
Colonials Programme
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A short-term sci-fi Colony Building Resource Management puzzle game
It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!
– Real player with 37.3 hrs in game
Read More: Best Colony Sim Resource Management Games.
A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.
Here is the first 40 minutes of game play.
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– Real player with 11.3 hrs in game
Timberborn
A really great game! I mainly play colony builders and this one hooked me immediately. You are essentially building a city of beavers with the goal of conquering the ebb/flow of wet seasons and drought. The water mechanics are really unique and there’s something tremendously satisfying about planning and building your dams and then seeing the consequences (crops live through the dry season! Oh shit I flooded everything!).
The current early access is extremely polished; I have played 70 hours and it hasn’t crashed a single time and I haven’t run into any frustrating bugs. It runs extremely well even when you push the engine. Because it’s early access the content still feels a little limited; you can reach a point where you can let the game run in the background for hours and know everything will be fine because you’ve solved the current ‘water + food for Population X to survive X days of drought’ problem. It would benefit from a broader tech tree and more map events (forest fire, disease, etc). The actual wet/dry seasons are far too predictable right now and it seems like the Early Access has everything in place to have actual weather and its consequences (ie. flooding that is due to weather and not my own terrible dam designs).
– Real player with 87.6 hrs in game
Read More: Best Colony Sim Early Access Games.
This is a really fun game. It does not yet have great depth (unlike the water reservoirs which you will greatly enjoy shaping), but I would say it’s worth every penny (bought it for some 25 Euros).
Playing with the water dynamics and building vertically is really neat. Yet - as in life, unfortunately - I feel I lack a bit of purpose. Hopefully this will be amended in future versions.
Improvement proposals:
- Please fix the leeve system. I don’t see the point of adding semi-realistic water dynamics if a 1m3 wood cubicle can withstand a 10m water column.
– Real player with 57.6 hrs in game
Rise to Ruins
Well I’ve just about hit 450 hours, and so far I have to say I’m enjoying this. Overall its a decent little balance of Tower Defense, City Builder, and Survival Sim. Don’t be fooled by the basic bitpixel appearance, This is a relatively intuitive game with a lot of sprites, particle effects , and pathfinding(literally). The Dev has been pretty active on the forums and in discussion and seems genuinely invested in the success of his game, and in this day and age that alone speaks volumes.
SUMMARY
– Real player with 448.5 hrs in game
Rise to Ruins first experience:
Day 1: Wow there’s a lot of stuff I can build!
Day 2: There’s a lot of stuff I need to build!
Day 3: There’s a lot of stuff I wish I had built!
… Day 1 (Again): Okay.. There’s a lot of stuff I need to build!
This review is split into 2 segments, the pros and cons here at the top, followed by a summation. This is an EARLY ACCESS review, please consider that going forward. especially in regard to content depth/width.
Pros -
*** Good aesthetic-**
– Real player with 391.1 hrs in game
Regions of Ruin 2
Enter a vibrant open world as a Dwarven hero to take on the task of reclaiming forgotten lands and ruins. Conquer the over-world of its rich resources and delve into the depths to uncover the secrets behind your ancient past.
In this sequel you’ll find a vast improvement to the landscapes and ambience of the game’s environments as well as a more versatile combat and skills system. Regions of Ruin offers a unique side scroller experience in that you have the freedom to roam an open world similar to Elder Scrolls' classics Oblivion or Skyrim. Explore, loot and discover hundreds of unique areas and quests at your pace.
Factory Town
TL;DR:
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A mix of elements from Anno, Factorio and Kingdoms and Castles
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It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change
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Very active dev, daily responses in Discord and weekly updates
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Already a large amount of content, even in its current state you’ll get your money’s worth in playtime
Disclaimer:
I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)
– Real player with 541.3 hrs in game
What is it?
A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.
You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.
– Real player with 498.3 hrs in game
Galactic Crew II
A diamond in the rough to be sure!
I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.
On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking. Goals are vague. The NPC AIs are minimal at best. Some tasks such as mining are tortuously dull and should be more engaging. (staring at your screen for 10 minutes listening to PHooomWha…. PHooomWha…. is not fun for most people). The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.
– Real player with 32.5 hrs in game
It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.
– Real player with 5.0 hrs in game