Intelligent Design: An Evolutionary Sandbox

Intelligent Design: An Evolutionary Sandbox

Science!

This is a game for people who enjoy patiently solving puzzles. Completing all the game objectives is not the end game, it’s where the game starts. Once you know how everything works, you spend time trying to develop genetic recipes for plants, herbivores, and carnivores. You can conduct experiments inside the contained forcefields. You tweak the balance until it stays stable. You observe how random mutations either help or hurt the design.

I spent an entire day developing my “stepping stone” plant recipe. Over the next few hours the plants mutated into taller “fat candles” that were better able to stand up to the stresses of wild fires and getting munched on by herbivores. This weekend I’ve assigned it as a science project for my homeschooled kid. I haven’t figured out how to get the herbivores and carnivores into a stable balance yet. I have lots of experiements left to run!

Real player with 60.1 hrs in game


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this game is interesting enough in its mechanics, to me, to give it a thumbs up, although seeing the general opinion and commentary on this game i see there are just as many reasons to give it a thumbs down, a neutral vote would be amazing here.

all in all this is a fairly simple looking game, but not very optimized for what it needs to do, especially when populations start going into the thousands the game grinds down to a snailspace or worse, this is because of the many calculations going on while the game is not multithreaded, leaving it incapable of processing its own data at a fast enough rate,besides that, and if you keep populations low enough (amount depends on your pc’s cpu power) you will have a fun time for a while.

Real player with 35.9 hrs in game

Intelligent Design: An Evolutionary Sandbox on Steam

Passive Income

Passive Income

Passive Income is an idle-ish simulator game where you can build houses, get upgrades, and gain money over time! Chill out and relax as you rip rent out of little cartoon people’s pockets. Upgrades help you along the way by giving your houses little buffs and gimmicks, like taking rent out of the people’s pockets even faster! Upgrades come in different rarities and they get harder to find as the rarity increases, so if you get your hands on an exotic you should be happy! I didn’t even mention the Unreal ones…

Gameplay

So what can you do in Passive Income? This idle-ish simulator game brings you options to build different buildings, including houses, villas, mansions, and more! These buildings bring you money to buy either more buildings, upgrades, or the untested rebirthing, test at your own risk! As you gain more money more options will become available to you including new worlds, new upgrades, and new buildings to be built! These new upgrades and worlds will help you along the way to becoming the richest player! Grow your passive income now!

Community

Passive Income has a small but fun community of members who also enjoy playing the game! If you would like to tell other players about your experiences with the game, consider joining our discord! - http://discord.reallymushroom.net


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Passive Income on Steam

Fractal Evolution

Fractal Evolution

Fractal Evolution is a 2D space exploration RPG with life simulation elements inspired by Conway’s Game of Life.

You will explore a universe, fight monsters, and complete quests, with the ultimate goal of returning life to the universe in the form of single-celled creatures called Fractals. Each planet begins with just two unique fractals that breed with each other, and ultimately spawn a network of creatures competing for resources and constantly evolving. Study the evolution of these creatures and eventually gain items that allow you to engineer their genome. Every universe is unique, and runs on a non-deterministic simulation that follows two simple equations. One for physics, and the other for biology.


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Fractal Evolution on Steam

Inclement

Inclement

How did I not review this game? Basically… for me… its a low tech city builder. Well, city is the wrong word. You have limited space, limited income, so you better plan accordingly. While the game isn’t severely complex it does take serious though into making the best decisions you can.

The game is worth the price and is best enjoyed with the tv or youtube going on in the background. I chose seinfeld.

Real player with 19.2 hrs in game

Graphics: 7/10 (Good) | Gameplay: 7/10 (Good) | Music: 7/10 (Good)

Total: 7/10 (Good)

Its worth every cent of its price.

Details

Inclement is a very addicting little farm management game with its very special style. Its graphics and especially its font take getting used to and the controls and menues are a bit fiddly, but after a few minutes of gameplay it is quiet fun. Its a great game to play while doing something else – not requiring your full attention. For the most part you are waiting for resources to be gathered in order to upgrade your farm so you can gather more resources. Still its a lot of fun to see your farm grow and to progress through the different aspects of the game.

Real player with 11.8 hrs in game

Inclement on Steam

SimPocalypse

SimPocalypse

UI has an unusal design to help increase the options for the massive number-growth generator applications that all idle-clickers are.

The demand for input from you as a player feels obstructive at a fair bit of time and the techs that allow you to automate yourself away are not clearly advertised with the tech tree being ‘shrouded’. This can add some frustration.

There is little else to add, the combat is mostly for show - my own ‘35K force’ tank brigade does not take any damage at all anymore when facing supposedly superior forces and development of my faction has pretty much gone to a standstill for the past 5 hours while I’m tabbed out letting the auto-combat handle conquering everything.

Real player with 92.4 hrs in game

This is a ‘yes, but’ review, so. If you’re skimming, pass this one up. If you’re interested in details on why this MIGHT be for you, read on.

So. This is one of those compelling semi-idle games where you fundamentally click things on spreadsheets to make the numbers go up until you literally take over the world. And that’s pretty fun! However.

For the random store browser, there’s not much more to it than that, and I think there’s a lot of room to be disappointed with your purchase.

For people who enjoy the semi-idle thing…?

Real player with 23.9 hrs in game

SimPocalypse on Steam

MiniMap Kingdom

MiniMap Kingdom

It’s a simple mini explore game + buildings. It has potential to be big if player constantly feedback what system /mechanisms to be added. The game will be improved. It’s pretty fun game if you are willing to spend some time to understand the mechanism.

It will feel a little complicated in the early stage. but once you get hooked and understand how the game works, you can lead your armies to occupy enemy’s base. It will earn you satisfactions.

The developer is very passionate and friendly approach, willing to listen to feedback. Give him a support if you are free to check out this game.

Real player with 33.8 hrs in game

Great game.

Real player with 9.9 hrs in game

MiniMap Kingdom on Steam

Underworld Idle

Underworld Idle

The long-term progression in this game is fucked. Spending days on a run will give you absolutely pitiful rewards and I swear my only options are spending months slowly progressing and purchasing pitiful rewards that won’t help at all, or I would need to play for months without triggering a reset before I would even have a hope of entering the second faction’s prestige room to see what the upgrades there are like.

Let me elaborate a bit: In a few days, I can get between 150 and 200 ashes before things start getting really slow. To get one more ash, I need to multiply my money amount by ten. In order to get a single bonus at this point in the game, I need anywhere from 500-1000 prestige points (barely better than a 1:1 exchange rate with ashes, but saved between resets), and the bonuses I can purchase with those points tend to have effects on the level of “multiply your production or divide ash costs by a factor of 10-100” meaning I get ONE OR TWO additional ashes for EVERY run of the same length. For those to break even, I would need to do hundreds of runs, all of which take multiple days to complete. If I don’t want to rely on this ridiculous system, I could try to get a different faction’s currency up to a certain point, but every subsequent faction has like a third as many producers available, and the exponential nature of the game means it could take weeks to progress a single tier in their factions. I have literally no idea just how long I would have to wait before I could get to a level where I could even find out what rewards are available for purchase to see if the rewards are worth it in the first place.

Real player with 1055.8 hrs in game

TLDR: This is a clicker not an idle game, if this game was named “Underworld Clicker” I would give it a thumbs up, but since it is named “Underworld Idle” and it is not an idle game I can’t recommend this game. If you want a very active clicker game then this is for you, if you are looking for an idle game then look elsewhere.

Long version:

I have played this game for a long time now, I wanted to unlock every feature without any forms of cheats and I feel I did so now. At least every feature that is available at the time of this review.

Real player with 645.3 hrs in game

Underworld Idle on Steam

WorldBox - God Simulator

WorldBox - God Simulator

Worldbox is the most advanced god game out there. Don’t let the pixel art fool you, there is complexity here. You have no limits on your power, create and destroy without cost. Create storms, rend the land with earthquakes. Assign the dry land a biome, be that a dense jungle, or arid savannah. You can even curse the earth, so that the souls of the slain are trapped, cursed to wander the land as a vengeful wraith.

These souls, the races in the game are one of the core features. Spawn a group of humans, orcs, dwarves or elves. They will spawn, knowing nothing at all about the land you have made. As the grow and expand, they develop culture and research technologies to help them survive. Will you help them grow into a High Renaissance trade civilization? Or will they be unable to unite, due to a lack of resources and marauding demons. Watch as thousands of years of history lay out before you. Greedy dwarf kings waging unjust wars, intrepid human explorers setting sail for the first time in 800 years, since the Collapse. What will they find? Untouched paradise, or the husked out ruins of a once great Elven Kingdom. 2 Immortal kings, plotting against each other for thousands of years. All scenarios I have witnessed in my own kingdoms.

Real player with 161.2 hrs in game

I absolutely gosh darn love this game.

I have played it for definitely over a hundred hours in the Humble Alpha version and I am so excited that its here on Steam. I can’t wait to follow this game to the ends of the box in Steam.

I do see a lot of people complaining about the price and how it is not worth it for how much content is in it right now but guess what guys? ITS AN EARLY ACCESS GAME!

Just a little advice: if you know that a game is not yet complete just DON’T BUY IT!

Anyways, what I find good about Worldbox is that it is just what it claims it is: World + Sandbox. ‘Course it isn’t as big as the actual world, but it still is pretty big. Complete with dozens of creatures to kill, i mean, spawn, and a whole array of powers to use to torture, i mean, help those creatures, Worldbox is a masterpiece.

Real player with 12.5 hrs in game

WorldBox - God Simulator on Steam

SORALAND

SORALAND

Soraland is good little game. Developer actively developing it at the time of this review. Currently game has two modes: Main game, let’s say “Campaign” mode, and mini games. Campaign mode is a very enjoyable source management simulation. You collect sources to build your little town, fight monsters and overthrow the enemy castles. After you expand enough you go for the enemy castle. I think there will be more castles in the future, menu has different objectives but they are locked at the time being.

Real player with 4.9 hrs in game

The game looks and feels nice, par the clunky mouse movement (Dev said they would add mouse sensitivity option soon). I had to use a controller to play.

However the major downfall for this game is how short it is.. It can be completed in just over 1 hour. Personally speaking, for the price it currently is the game is way too short.

(Which is why currently I can’t recommend the game sorry) If the price is adjusted to reflect the amount of content, and/or their is enough content added to justify the price then I will update my review accordingly)

Real player with 2.0 hrs in game

SORALAND on Steam

Screeps: World

Screeps: World

I have played lots games over the years. have forgotten 95% of them, 4.9% of them i remember due to them being an excellent game and myself enjoying, Paradox games I love but don’t rate as in the top .1%. Only a very rare game has me remembering epic or defining moments that really set that game apart for me. EvE online is one, for creating a sandbox of such freedom, politics, warfare, resource gathering, trade, which all helps to create proper player driven stories.

The other is Screeps….which has given me my most proud moments in any game i have played. The games are of course markedly different but also surprisingly similar. Screeps like EvE has trade, crafting, factories, land ownership, politics/alliances, resource gathering, warfare, but ants instead of ships and where in EvE when u get killed you take a big loss, in Screeps it can mean game over, time to respawn from scratch……again.

Real player with 3117.3 hrs in game

Note: I am not associated with the developers in any way, I’ve just been playing a lot recently.

Screeps is a game for programmers.

But it is possible for someone without any previous programming experience to learn it with enough dedication, though I recommend at least learning some basics of programming/JavaScript from somewhere like codecademy first. And try the free tutorial before you buy the game (I am still running code that started out based on the tutorial code, 2 months later).

The game has deceptively simple visuals, but a lot of increasingly complex systems that you gain access to as you progress within the game, providing interesting challenges for your programming ability. How complex it ends up getting depends in part on how much of it you end up wanting to automate. Pretty much anything you can do, you can get your code to do for you.

Real player with 2606.2 hrs in game

Screeps: World on Steam