Reignfall
It is a buggy mess (late game), it crashes a lot and feels like tons of missed opportunities, it looks like… well… but as a concept it is really good fun.
So this game is a mix between tower defense, real time strategy, city building and 3rd person fighting game. You start a game on a procedurally generated map and you have to survive 15 waves of attackers to win. There are rogue-like elements in the sense that everytime you defeat 3 waves you get reward items which you can carry on in your next game (making it easier, obviously) providing a variety of bonuses from extra ressources to extra troops or bonuses and abilities for your lord like damage resistance, bodyguards and a variety of skills and spells.
– Real player with 43.5 hrs in game
Read More: Best Colony Sim Gore Games.
Reignfall I think is an underrated gem that I wish a lot of people would discover and get into more. If your a big fan of strategy games like Total War, Age of Empires and also action RPG games like Dynasty Warriors, this is a pretty fine mix of those elements along with roguelite and city builders!
In Reignfall your objective is to defend against an onslaught of random enemies every couple minutes, in between this time frame you must build and manage your town to produce resources and gold to get defenses, soldiers, and heroes to fight on your behalf. Some buildings require chains in order to be used effectively, for example if you want to make a lot of food you’ll need to first get a wheat farm, where do you build farms? On fertile ground (dark green tiles) and you must build the farm plots on said fertile ground. After that you need to construct a mill to have that grain be turned into flour, and a bakery to turn it into food. These chains and production buildings all take gold which you will need to counter balance by building homes to increase gold flow and also purchase units. The game finely balances out and stresses that you can’t just be spend gold happy to get what you need and strategic placement of your buildings to get the most use out of them.
– Real player with 37.2 hrs in game
Dungeons and Kingdoms
The Dwarven Sons of Ivaldi have reclaimed the mountain and begun their quest to forge masterpieces for the Gods.
When you learned of this, you struck out with your family, leaving the safety of the human kingdom to venture into the wilds to settle and establish trade with the Dwarves.
There you begin to grow your community from a tiny village into your own mighty Kingdom.
Assemble a party of heroes and begin your adventure into the unknown seeking treasure, fortune, and fame.
Dungeons and Kingdoms is a combination of city building and small party questing adventures.
Build
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Modular building - Hundreds of modular building pieces available, build entirely custom structures and layouts piece by piece
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Build Plans - You act as the build planner by placing all the pieces and build up modular buildings, then begin construction. Those build plans pass to the job system to be constructed by your workers. You can have many build plans in construction at the same time.
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Full Preview - Build plans allow you to see what your buildings will look like fully connected and rendered in game. Your workers will only act on them when you start construction. You can cancel construction at no cost, so you can attempt endless Build Plans until you like what you see.
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Edit buildings - Once placed and built, all building pieces can be removed or added allowing no end to how you customize and evolve your world
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Assign Builder - Assign anyone for basic construction (fire pits, wood fencing etc) up to master builders for epic monuments and castles
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Decorate - Hundreds of items available to decorate and furnish your kingdom
Blueprints
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Save Build Plan as Blueprint - Start placing items as a build plan. When you have a collection of pieces you want to re-use (like a small house, or a smith) you can save the current build plan as a Blueprint. This allows you to place the entire Blueprint as a single building piece later, over and over.
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Everything with Blueprints - You can use the Build Plan feature simply as a way to make many different Blueprints. Make a Build Plan, save as a new Blueprint, then Cancel the original Build Plan.
Tera forming
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Excavate - Dig trenches and moats
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Tunnel - Mine deep underground, building networks of mining cart tracks setting up functional production lines
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Landscaping - Lower, raise or flatten the ground to customize the terrain for your kingdom
Grow Your Kingdom
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Attract People - Either through increased wealth and prosperity, or great deeds by your heroes
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Hire Specialists - Send word back to the neighboring kingdoms about specialty positions you need to hire
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Trading - Negotiate trade with the local Dwarven city. Focus your early growth on what they need, trade for what you need, or what you can trade with other Kingdoms.
Manage Your Kingdom
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Production - From peasants gathering mushrooms and berries to master masons sculpting great statues, assign your population to jobs to increase their skill.
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Training - People will learn and improve at whatever job you assign them to, or send them off to other Kingdoms to learn special skills to bring back to your city.
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Smart AI - While some of your people may not be geniuses, they are smart enough to go to work when something needs to be done. In other words, you don’t have to worry about getting bogged down micro managing everyone. You can be as involved as you want to be, but the more work you put in to managing your Kingdom, the more effective your population will be.
Survive
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Risk - Outside the safety of city walls, the world is dangerous. From wild animals and other creatures, to bandits, and tribes of Orcs… or worse!
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Economy and Production - Starting small, balance your growth with the available resources and trading partners to ensure your people survive
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Defend - The more you have, the more others will want to take it. Building and maintaining defenses may make the difference between life and death.
Questing
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Heroes - While most of your population will be regular people with jobs, you may attract, hire, or train up legendary heroes. Take your party of heroes on adventures and quests while leaving your kingdom to be run by the local council, or send your heroes out on their own.
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Encounter Areas - The main map is for building your sprawling kingdom. Learn through rumors about quests where you assemble a party of heroes to adventure out into the wild including dungeons, over-world swamps and forests, crypts and other deadly lairs.
Play as Anyone
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Perspective - All play modes are in either First or Third person
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Variety - Your main character is the leader of your town, with the goal of eventually becoming a great ruler. You can also switch between any character in your Kingdom. Each character has their own unique skills and traits, training level, and inventory.
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Skill - When you directly control a character, you may be able to increase that character’s production beyond their automated skill level by doing jobs manually
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Automation - Perhaps you leave control of your city to your people and focus on adventures as one of your Kingdoms great heroes.
Combat
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Weapons - Many different weapons to craft, buy, or loot, including swords, maces, hammers, axes, bows, crossbows, and several specialized weapons with many custom animations and sounds.
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Custom Smithing - Either attract or train a smith of high enough skill, and build your own custom weapons with unique stats
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Enemies - From neighboring enemy tribes of Orcs, to many different creatures and monsters ensures a diverse range of combat tactics and experience.
Sandbox Mode
Sandbox mode available - build anything you want without restriction or having to worry about resources, money, or dangers.
Read More: Best Colony Sim Early Access Games.
Monkey vs Dino
Fighting games are one of the oldest pillars of video games that have been published for many years in various forms and shapes. From violent and bloody Mortal Kombat to Tekken and Street Fighter. But the issue in all fighting games is they are very slow to progress. Yes, the main thing in fighting games is to choose two characters and fight with each other. But the content of all these games would soon be boring for players who did not follow the game professionally. Another area that most fighting games didn’t take seriously was the story or single section, which in most games was not so strong that it could be considered a strong point…
– Real player with 5.2 hrs in game
Read More: Best Colony Sim 3D Platformer Games.
Stars received: 0.2/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.1] Controls & Training & Help
[0] Menu & Settings
[0] Sound & Music
[0.1] Graphics
[0] Game Design
[0] Game Story
[0] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: game from a prankster kid
– Real player with 1.0 hrs in game
Regions of Ruin 2
Enter a vibrant open world as a Dwarven hero to take on the task of reclaiming forgotten lands and ruins. Conquer the over-world of its rich resources and delve into the depths to uncover the secrets behind your ancient past.
In this sequel you’ll find a vast improvement to the landscapes and ambience of the game’s environments as well as a more versatile combat and skills system. Regions of Ruin offers a unique side scroller experience in that you have the freedom to roam an open world similar to Elder Scrolls' classics Oblivion or Skyrim. Explore, loot and discover hundreds of unique areas and quests at your pace.
Regions Of Ruin
tldr: a fun unique game that brings back memories of Kingdom combined with a skill based open world RPG. Enough available content alrady in the Early Access version, lots of unique areas to visit, enemies to fight, quests to do, loot and resources to collect in order to gear up fight bosses, level up and unlock more skills to complete quests and build your dwarven kingdom.
If Kingdom and Elder Scrolls had a baby, that would be called Regions of Ruin. RoR is hevily inspired by Kingdom but it’s a completely different game at the same time, it’s a side-scrolling RPG where you explore, fight, level up, and build your town. The world has a ton of unique areas, quests, loot and resources waiting for you. You will die a lot or you can change the difficulty if you are not into fighting signigicantly better than you enemies, you can visit and complete each area in the order you chose and you can recruit mercenaries to assist you in combat and workers to farm resources for you.
– Real player with 84.9 hrs in game
Overview
Regions of Ruin is good game that combines many different video game genres. This game includes: platforming, RPG elements, real-time battles, city-building, horde survival, and puzzles. Unlike other games that have attempted this kind of hybrid, this game succeeds in creating a great balance between every element. Every system plays into each other, though there are a few flaws with some systems. Sounds is enjoyable and satisfying. The graphics are pixel are and look a bit basic, but it works as intended. Everything is easy to discern from one another graphically. The story is quite interesting, but if story isn’t the player’s favorite element, they can skip most dialogue and story with ease.
– Real player with 31.4 hrs in game
Open World Foreva
This game is all about living life, exploring and creating. In this online 2D game you can: Build, fight, explore, craft and much more.
The game consists of a large procedural world. And all players are inside the same world; as interactions between players is sought after.
You can play solo, or build with friends and protect your base.
Bases can be upgraded through exploring and finding new technology. You will be able to create energy systems & use it to power your bases. You can even exchange electricity by storing batteries and exchanging it with others!
Currently in Early Access(2021 June) to allow YOU to help decide what to add, change or improve!
Resource gathering & Base-building
Gathering resources is a big part of this game. Anything you come across can be broken down or picked up. Once one item is in your inventory.
You can either:
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Place it in the world again
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Use it when crafting with blueprint
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Convert it into another component
Your base decays slowly over time. Or when attacked by players. The world is made to allow you to be gone for weeks at a time. As long as players haven’t destructed your base. Decaying will not occur too quickly. As this is about being able to create a world together with others.
As your base decays or gets damaged. You can right-click blocks to repair them.
Chests & doors have unique passwords. This allows you to share it amongst your crew to work together on things. Your base can also be stengthened by finding stronger blueprints for walls and doors.
Weapons & Bombs
Weapons & bombs are a part of the game. If you and your friends find people being unkind. You can take it upon yourselves to eradicate their base with C4, grenades & weapons.
Using C4 bombs can be used strategically. By placing them around your base. They will explode when anyone walks near them. Cheaper fake C4 bombs also exist. So you can more easily craft those & make enemies believe there might be C4 all around your base. But in truth there are fake C4 which won’t explode. Allowing you to use them as a hidden path into your base.
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C4 bomb - explode & create lots of damage. To everyone surrounding them in a wider area.
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Fake C4 - Appears to be a real C4, but creates no damage.
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Grenade - Does some damage in a smaller area 2 seconds after being delayed. However, the enemy may pick it up and use it as a counter-attack before it explodes.
Weapons such as knives, clubs and swords exist. They may have an increased effect on stone and tree gathering.
Each weapon has:
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A hit rate per minute - How many hits per minute it can do
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A damage value per hit
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Initial health which decays with hits
Open World Foreva is ONE WORLD
You heard it. There is only one world for all players(depending on US/EU). This means. You can meet up with others in the world & exchange items. You can attempt to find others bases to blow them up. Or possibly to just steal from them.
Maybe you’re the next “Negan”? Making sure they pay their fair price to not eradicate their base.
The world has a temporary world border. Meaning the world grows larger as the player demand for the game increases.
Currently the world is almost 1 KM * 1KM(0.62 miles * 0.62) in size.
Blueprints & Technology
You start out with a few standard blueprints. Such as:
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Torch
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Club
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Simple Wall & Door.
When you kill things in the world. Or break them down into your inventory. There is a 10% chance of finding a new blueprint. A blueprint is used to be able to craft new things for you. Which for instance could help you increase your base’s strength.
Technologies can be created by finding blueprints. Tech will help you survive. For instance, some areas are colder and warmer than others. Too hot or too cold will damage your player. Therefore there is technology such as Heaters & Coolers.
Any technology created needs an energy source. Such as:
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SolarCell
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WindTurbine
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Battery
Solarcells yield power depending on the time of the day & how much light that world area generally gets.
Windturbines generate power based on wind which varies every 30 minutes & also based on the area it is within.
Placement of your generators affect how much effect they give. To see this your can right-click the generators and monitor their output for a day or two.
Batteries are used for storing power which is not used by any machines at the time. When a battery no longer has anyincoming power from another source. It will automatically act as a generator until drained. Meaning a battery can power your lamps during night-time if you only have solarcells.
Machines that currently exists:
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Heater - Heats the area by 10 degrees
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Cooler - Cools area by 10 degrees
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Digger - Digs for Coal, Gold, Copper & Stone
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Small lamp - Lights a smaller area
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Large lamp - Lights a bigger area
Plants
When you stroll around the world. You will quickly begin to see plants of different kinds. These can be eaten if full-grown. By clicking a plant; you pick it up in its current state. By placing a plant; it will then start growing. By right-clicking it; you can see whether it has disease or if it is yet full-grown.
Once a plant is full-grown. It generally converts into a FoodPackage when collected.
With this you can either:
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A. Eat to increase your health
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B. Select in your inventory. And convert into 3 baby plants. To grow more
Plants that can eaten area: Potatoes & Carrots
Non-edible plants: Cotton - Cotton is used when crafting clothes and some weapons
Clothes & Environment
As mentioned earlier. The world has different temperatures. Depending on the area you are inside. And based on the time of the day. Generally an area will have a similar temperature, but during night-time it will decrease.
There are currently two ways to survive extreme temperatures without damage:
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A. Create clothing which provides resistance
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B. Create a base with technology such as Heaters & Coolers
If you’re new. It is wise to find a warm, but no too warm area to live in. By opening your inventory you can check the current temperature in the area you are inside.
If the temperature is below 0 or above 50. You will be damaged.
Wind varies based on time and areas. And currently only affects Windturbines.
Crafting clothes
Crafting clothes is done for styling your character. And for providing insulation during cold times. New clothing blueprints are found by killing or breaking things in the world. You can also craft hairstyles.
Other info
The game has some similarities with Minecraft, Rust and Rimworld. But unique in the way that it supports a lot of players in the same world. A world which can be expanded depending on player demand.
Enjoy!
Please share your ideas & be a part of this game’s future!
//Dev
Project Imperium
Project Imperium is an open-ended medieval sandbox. How will you survive and thrive? As serf or leige, smith, trade, farm, build, or conquer your way to fortune, glory, and a prospering medieval kingdom.
Venture forth from forest or town, collecting or earning resources and securing for yourself a lodging to call home. From there, improve your constructions, equipment, and weaponry - gradually building up your home from hovel to township, all the while fending off animals, brigands, blight, and starvation.
Invite starving and downtrodden vagabonds to settle within your burgeoning town, and raise them up, until they worship you as a lord. Or, rob people on the highways and live a life of banditry.
Maybe with time, you will find glory. Maybe you will settle a family on a distant farm. Maybe you’ll die of famine or plague. The future is up to you, how will you be remembered?
Be a serf
Survive each day in the harsh wilderness, or make your way through a disease ridden city hub while scraping enough gold together to pay rent to your lord. Shelter yourself from the weather and seasons, while through barter or scavenging secure enough food to make it through the day.
Be a lord
Construct houses, churches, taverns, and high walls. As you build yourself a more permanent lodging, and provided you’re reputation proceedes you, villages will slowly offer their services in labor in exchange for a warm meal and a safe bed. Your town will expand as more serfs work your farms, mines, and crafts shops - growing your towns economy into a regional power.
Be a Leige
As king or queen, it will be your job to rule. Keep your position on the throne secure, and ensure your subjects remain happy - or risk a violent upheaval.
Agriculture and Industry
A village needs food, arms, and manpower to survive. Serfs (and players) are able to maintain plots of farmland, tending to crops and ensuring a bountiful harvest can be sold. Animals will need rearing and tending, and the mines will also need to be worked. Several industries exist to support a town that all require serfs to maintain them - leather working, blacksmithing, mining, agriculture, animal husbandry, tailoring, etc.
Third person combat
Block and parry your opponents swings with sword or shield in melee combat, or lay them low via ranged combat from your sling, quiver, or bolt. Combat in Project Imperium is twitch based, and methodical.
Future features
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Survival
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Construction and crafting
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Warfare
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Melee and Ranged combat
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Fighting on horseback
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Economics, logistics, and trade
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Kingdom level governance
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Family units and Lineage
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Birth, Marriage, and Death
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Rich and complicated NPC characters populating the game world