Shelter Manager
I checked the game and it’s quite intuitive. There are resources you can spend on construction. They have tools drawn on the icon. Work points keep generating and later can be used in production and construction and so on and so on.
Shelter is more like a simulation manager game and I like it.
– Real player with 5.5 hrs in game
Read More: Best Colony Sim Post-apocalyptic Games.
A game in the genre of a shelter simulator.Nice graphics and atmosphere of the game, similar to Fallout Shelter.
– Real player with 4.5 hrs in game
Depraved
pros
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love the weather cycle
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great attention to small details
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better than average graphics
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great foundation to build on with improvements
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bandits/native american interaction is a nice aspect
cons
-terrible economic system at all levels (easy medium hard)
at hard you pretty much can only build one way or you will fail
at medium you can waiver a little but not much
at easy not much different from medium
if you want to build only a logging town and never advance your populations status then you have no worries
– Real player with 165.4 hrs in game
Read More: Best Colony Sim Building Games.
Bottom Line Up Front: This game will be amazing when it’s finished.
Pros:
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It’s a very cool concept of starting a town in the wild west.
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The Devs. have come up with a great backbone for the buildings and resources you will need to be successful.
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Replay-ability once complete will be a GINORMOUS 10/10.
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It’s not an easy game to master in the beginning. You really need to think a few steps ahead before building anything. This makes it so much more fun when you are successful in your choices.
– Real player with 43.1 hrs in game
Dungeon Overseer
Promising early access, inspired by the Dungeon Overlord Browsergame.
Currently there are very few features and mechanics, but my hopes are high the devs have enough ideas and skill to improve the game. 6 Months until 1.0 release is VERY ambitious considering the current state of the game.
I just hope they will implement more mechanics to:
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AI
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Raiding (Overworld)
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Mining
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Minions (Skills)
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Multiplayer
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Stability of the game
– Real player with 18.8 hrs in game
Read More: Best Colony Sim Early Access Games.
EA Sim dungeon builder + UI + promising = Inspired by Dungeon Keeper with unique features. Build with multilayer tiles, recruit, raid, defend, research and craft. If only I could smack the workers.
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– Real player with 1.7 hrs in game
Monsters Mall
(Early Access Review; as an early access release, you may experience bugs, content, interface, and optimization changes. If you are not excited to play the title in its current state & help to support the title to full release by reporting bugs and requesting additional content, you may want to wait for further development)
Welcome to Monsters Mall, a delightful new monster-themed management game. Even in the world of ghosts, ghouls, and things that go bump in the night, there are needs to fulfill, just as with humans. To satisfy all their monster desires you will be opening and operating a Mall just for otherworldly creatures. Start by attracting ghostly visitors to your shops. Collecting plasma spheres each day, you will upgrade the graveyard to unlock new creatures of the night, as well as stores. Spend your plasma wisely. As your stores turn a profit; you will be unlocking new areas to place your businesses. There are also areas to place various items, such as ice cream parlors, signs to hurry customers along and even crystals that generate plasma, with more to come. Watch for brilliantly-lit customers of various hues, who will drop additional plasma to use for unlocks. A fun casual fantasy clicker with many hours of gameplay already in place and updates coming.
– Real player with 6.8 hrs in game
Great and simple management/idle game with cute graphics, nice music and catchy mechanic.
I wasnt very fond at first, but after round 6 I really got the hang of it and when I saw it I was already in round 21.
Definetly gonna play until unlock all the monsters and stores.
– Real player with 3.1 hrs in game
Signals
This is the game for Vibing!
Its super chill and the perfect for winding down.
The music really sets the mood of the game and the next thing you know you know, you’ve lost track of time and its time for bed. The controls are intuitive and the shortcuts become muscle memory, navigation works well and the UI is clean.
First play I sat there and completed the campaign mode and am now ready for getting those achievements in “Run mode”. Campaign helped to learn how the economy works and gave some backstory to the “signals”.
– Real player with 10.8 hrs in game
I really wanted to like this game. I don’t like combat games, or games that test hand-eye coordination. This has a lot to like for somebody like me. The problem is the interface. There’s no decent help. I passed challenge #1, but couldn’t pass challenge #2. So I tried the run mode. There are three icons at the top of the bottom bar. I can’t repair the portal until I have all three resources, and I can’t even figure out what the third resource is. Whatever I do, it stays at zero. It might be titanium, but I’ve three three runs and checked every planet and I can’t find any with titanium. And I can’t find a way to get advice. So I’m done.
– Real player with 9.0 hrs in game
The Guild II Renaissance
The Guild II Renaissance is a game that is most fundamentally about money management. You use your funds to build a number of production facilities - everything from your basic farm to buildings producing high end equipment, armor and artifacts for trade or use. In addition to a typical strategic “god view” you control 3 individual characters. You can engage in a variety of activities with these characters like having them run for office, enage in special actions with the buildings they own like goading the workers into action, and so forth.
– Real player with 118.2 hrs in game
TL:DR; Steep Learning curve. Old Graphics. Buggy Mess. One of my favorite games.
So I want to start off by saying if you’re interested buy this version of the game and only this game. This is a stand alone game, and it is the most up to date - bug-free version. Also, getting the MegaMod pack doesn’t hurt either, adds a lot to the game and fixes a bunch of bugs.
It took me 4-5 times on separate occassions to get into this game. Until I finally found my stride and went deep in, and man I feel like I was missing out. If you’ve ever played Civilization games you know the term ‘one more turn’ - well this game gives you exactly that same feeling.
– Real player with 95.3 hrs in game
Ymir
I whole-heartedly recommend this game with a few caveats.
-The game is early access and is being worked on my a single developer.
-This game will not be completed quickly. The game will not always be updated quickly (although he has been doing quite well so far. An update every couple weeks usually).
-There will be bugs (although generally not game breaking, they can be a challenge and if you do not want to deal with it, I would wait).
-While there are official servers. They are usually quite full. So, the other servers are entirely player run. They can be hit or miss. So, until there are more official servers / there are better server hosting tools / more dedicated server hosts are better equipped to handle the job, you may very well sink 2-3 weeks into a game and one day it is gone. This can be avoided by doing your research on servers before joining. Some server and their hosts are amazing such as Age of Porcos run by Shem and PigsLands run by Jey.
– Real player with 5283.9 hrs in game
New changes and recent major update have slowed the already awful pace of the game and made the overall progression and experience worse, to name off a few problems. I am giving this a negative just based on the early neolithic stage of the game alone, it is that fucking bad.
-You are now locked into where you spawn, you use to be able to move your starting tribe around a bit and maybe find a better spot at the risk of losing some or all of your tribe; you could even force settle onto another primitive tribe if they had a better spawn and after you reached a certain size you would have to fight them for the land. This ruins Arid players who spawn in the desert and rely on river networks to farm crops during agriculture and ranching phase of the game. Already players are just straight up abandoning and respawning if they get a godawful spawn.
– Real player with 3036.9 hrs in game
Dead of Winter
Lead your villagers in a battle for survival against relentless hordes of undead as you gather, build and explore in a post-apocalyptic medieval fantasy world plunged into a seemingly endless winter
Gather what resources you can find before your supplies dwindle and your people starve
Build shelter against the elements and worker buildings to assign tasks to your villagers
Explore your surroundings to find the most defensible locations to build and gather resources in safety
Survive a lack of resources, the unending winter and the relentless hordes of undead
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
My Neighbor Alice
My Neighbor Alice is a multiplayer builder-game where players build and create their own virtual lands, interact with neighbors, perform exciting daily activities and earn rewards. Anyone can join the world by owning a virtual island and participating in various activities such as farming, fishing, bug catching and beekeeping. Activities, shared quests and competitions bring valuable rewards and upgrade players’ status in the game.
Key Features
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The game is free to play but will contain in-game purchases
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My Neighbor Alice includes a variety of in-game features designed to advance and upgrade users’ gaming experience.
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Players can trade their land and other in-game items, such as houses, fences, animals and plants in the virtual in-game marketplace.
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Virtual islands are important elements of the game infrastructure. Players can purchase plots of land from Alice after the onboarding or in the marketplace.
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Avatars are used to represent players in the game. Players can customize and personalize their avatars with the help of cosmetic items and modify it by installing different assets to it.
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Players can collect and trade various in-game items, such as houses, fences, plants and animals in the in-game marketplace.
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My neighbor Alice will have a reputation system that rewards players as good landowners with increasing benefits.
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My Neighbor Alice will enable various possibilities for players to work on a shared goal and join resources to complete fun activities. For example, the game will enable community-created events where players will participate in activities and competitions.