Maia
Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.
Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.
In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.
– Real player with 101.5 hrs in game
Read More: Best Colony Sim Sci-fi Games.
The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.
It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.
If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.
– Real player with 37.0 hrs in game