最后的夜晚 Babel
I would really love to give this game a good review, but I simply can’t. It is broken, unfinished, and not even completely translated into English.
It is a nice, stylish looking tower defense game, but there is much that either is unexplained, doesn’t seem to work, or both.
For example every gun has options beneath it, that might mean damage, range, health, rate of fire and crit chance, but clicking on them doesn’t seem to do anything. All of those are stats given for each gun, but nothing changes when you click them, even after they seem to have leveled up fifty times.
– Real player with 5.8 hrs in game
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The game has been translated over from Chinese, there are typos in some places (e.g. after base destruction). You can also see direct Mandarin in some text areas e.g a boss has appeared.
I also have a bug where if i zoom out too much the screen starts to shake i believe only on smaller maps. (May be due to ultrawide monitor 3860x1600)
Otherwise, the game is fun! Reminds me of Yorg.IO.
Great price at less than 10AUD, looking forward to updates.
– Real player with 3.9 hrs in game
Intelligent Design: An Evolutionary Sandbox
Science!
This is a game for people who enjoy patiently solving puzzles. Completing all the game objectives is not the end game, it’s where the game starts. Once you know how everything works, you spend time trying to develop genetic recipes for plants, herbivores, and carnivores. You can conduct experiments inside the contained forcefields. You tweak the balance until it stays stable. You observe how random mutations either help or hurt the design.
I spent an entire day developing my “stepping stone” plant recipe. Over the next few hours the plants mutated into taller “fat candles” that were better able to stand up to the stresses of wild fires and getting munched on by herbivores. This weekend I’ve assigned it as a science project for my homeschooled kid. I haven’t figured out how to get the herbivores and carnivores into a stable balance yet. I have lots of experiements left to run!
– Real player with 60.1 hrs in game
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this game is interesting enough in its mechanics, to me, to give it a thumbs up, although seeing the general opinion and commentary on this game i see there are just as many reasons to give it a thumbs down, a neutral vote would be amazing here.
all in all this is a fairly simple looking game, but not very optimized for what it needs to do, especially when populations start going into the thousands the game grinds down to a snailspace or worse, this is because of the many calculations going on while the game is not multithreaded, leaving it incapable of processing its own data at a fast enough rate,besides that, and if you keep populations low enough (amount depends on your pc’s cpu power) you will have a fun time for a while.
– Real player with 35.9 hrs in game
Tree House Survivors
Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.
Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.
The survivors
The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.
Build
Build rooms in the tree house and keeping an eye on the special room requirements.
Manage the water and energy supply
Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.
Decorate
Decorate the rooms so that the residents can feel comfortable.
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