Imagine Earth

Imagine Earth

I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:

So I was flipping through the steam games and I came across this game called “Imagine Earth” in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content… but I was hooked.

Real player with 41.7 hrs in game


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I really like Imagine Earth. It’s a fun, lightweight city building game, where you have to keep track of not only economical, but ecological development as well.

The game has come a long way since its appearance on Steam. I get, that a lot of people compare this to games like Anno, don’t! Anno was made by a company worth billions, this game was made by a small indy team.

And especially in times of heat waves and forest fires in North America and South Europe, never seen floods in Europe and Asia it is good to see, that some people still try to educate about global warning.

Real player with 29.0 hrs in game

Imagine Earth on Steam

Andromeda: Rebirth of Humanity

Andromeda: Rebirth of Humanity

this game has potential but in its current state its basically unplayable on an end game scale. massive game breaking bugs are a regular thing. there are no in game moderators what so ever so aside from automated suspensions for too many accounts there is virtually no check on the toxic behavior of the player base. pvp is drastically slanted to the defender and taking over a full system for a single person can take weeks and the defender can just instantly populate other planets. players can run full pvp fleets from a protected set of starter systems so there is no way to really cripple your opponents and the end game combat is lacking in any sort of diversity. maybe in a decade it will be playable but after over a thousand hours playing this game i must say that i am truly disappoint.

Real player with 1544.5 hrs in game


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This is like some 4x meets a kind of dwarf fortress in outer space.

While the game shows a lot of promise the wildly unpredictable nature of the interface and random bugs will have you scratching your nuts off. A convoluted, ad-hoc asymmetrical click fest to do simple tasks, a distinct lack of basic search facilities or even fundamental next/prev selection, walls of worthless text thrown up in modal dialogs, it is arcane, yet strangely addictive.

If you are a diehard basement dwelling mutant grognard with nothing better to do than lament the fact that the Dwarves of Dwarf Fortress never made spaceships, then I highly recommend this game for you, provided you have some kind of obsessive compulsive disorder or like sitting on sharp nails and can’t be bothered getting up off it.

Real player with 491.3 hrs in game

Andromeda: Rebirth of Humanity on Steam

Space Trader: Merchant Marine

Space Trader: Merchant Marine

Space Trader Merchant Marine is that strange situation where two very different genres have been combined together in the hope of hitting that once in a lifetime combination that everybody agrees is pure genius, like Vampires and Teenagers, or Ninjas and Cheerleaders. Space Trader doesn’t quite hit that special recipe however.

Space Trader is a combination of a numbers trading simulator and a first person shooter and by far and large the biggest problem is that playing the game you have trouble telling which of these two aspects feel the most tacked on.

Real player with 82.7 hrs in game


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Space Trader Merchant Marine was released in Oct 23, 2008. It boasts a score of 89% from a review by GameFocus saying, ““One of the best indie games of 2008. An innovative and addictive experience. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer’s library so buy this game and enjoy it.”

This is very akin to the how ‘reviews’ reflected Bubsy 3D on its own packaging, to those that remember.

The game is broken down into four different areas, exploration, trading, time management, and fighting/bounty hunting.

Real player with 21.3 hrs in game

Space Trader: Merchant Marine on Steam

Desktop Farm

Desktop Farm

this game is great to just have running and check back in on from time to time. the plants are adorable, the animals are adorable, and you can do some pretty entertaining things here.

personally, i made a maze for a bunch of cows to meander around and get lost in. those that got out of the maze got the sweet reward of getting satiated. those that did not are now stuck in the fences, and it is a deserved fate for not escaping before they got fully grown.

however, that isn’t to say that the animal ai is particularly bad, but they get stuck on fences a lot. as in, they’ll be trapped and infinitely walking forward forever into a fence and their satiation will plummet.

Real player with 236.2 hrs in game

Desktop Farm is fun and it works like a basic farming simulator should. It did get a little laggy near end game but I must have had 2k animals by then. I did not feel it was heavy on the PC but i felt like the game limited its self from using too much RAM and CPU. The game did crash once or twice but it was far from crashing the PC. Moving around the map was kind of annoying because the blue highlight square would show up when right clicking and dragging. Despite that it was still very playable and enjoyable for a few days. It gave me the urge to play more in depth and expensive farming games while satisfying my idle itch. Get it if you are in the mood for casual farming/idle play, a few achievements or you need something to do while waiting for loading screens or smelting metal frags.

Real player with 146.4 hrs in game

Desktop Farm on Steam

Fleeting World

Fleeting World

not much to do and not much to look at.

But the soundtracks is very pleasant and the concept of a changing landscape is interesting.

All things together it feels like I just paid for a very simple ludum dare game.

Real player with 0.2 hrs in game

Fleeting World is a somewhat simplistic “city builder” strategy game where you must build a village, then place various resource harvesting outposts around yourself on the grid (so you can afford to place more resource harvesting outposts, etc etc). The trick is that the small 16x16 grid that is the game world changes over time. You need to regularly pay a bundle of resources to the gods or they’ll increase the rate at which the world changes (and thus destroys your village/outposts etc, setting you back).

Real player with 0.1 hrs in game

Fleeting World on Steam

Park Life - Circuit of Happiness -

Park Life - Circuit of Happiness -

Be the Jissouseki in the Park!!

Survive in the Park and make your own Family.

Build Your own House, army, and Find your enemy that take your families life.

Be Clever. Human’s are Dangerous.

–——————————-

Every Body say,

" Just Breed Again!”

In Their Life, Babies are Just Emergency Food or Something….somethings!

Use Your Babies to Money, Food, And Slave!.

It an Nature of Jissouseki!

Park Life - Circuit of Happiness - on Steam

Dungeoncraft

Dungeoncraft

I like It! Still very early but has great promise! TRY THE DEMO FIRST FOR COMPATABILITY ISSUES!!!

Real player with 13.4 hrs in game

Has been abandoned for at least two years at the time of writing this. Avoid like the plague.

Real player with 0.5 hrs in game

Dungeoncraft on Steam

NecroCity

NecroCity

https://store.steampowered.com/app/1108750/Timerunner/

https://store.steampowered.com/app/1489310/NecroCity/

NecroCity is a place that differs from any other place. This is a place where you will meet various creatures, ranging from small to giant ones. In NecroCity you can meet skeletons, werewolves, goblins, zombies, ghosts, and other ugly monsters. NecroCity is a city-building economic strategy game, in which the action takes place in a secret land, whose residents are divided into two basic classes: people and monsters. In the game, you will play the role of the governor of a dark city. Your main task will be to build and manage the city, starting with a network of roads, buildings, and fortifications.

Due to an extensive system of building improvements, you will be able to create your own amazing NecroCity. Remember that each building will be important for the world presented in the game. Gain the necessary skills that will allow you to control the inhabitants, and will also attract new categories of monsters. Make your city self-sufficient and go with your army to conquer another land!

Building the dark city

One of the main mechanics in NecroCity is building and managing the available space. Start your NecoCity adventure with basic buildings, such as Tomb or Crypt. Each building has its own unique task and is essential for the development of your NecroCity. Some of them increase your maximum population, others generate the resources you need. As you progress in the game, you will gain access to much more expensive, but also much more powerful buildings, such as the Necromancer Mansion or Undead Sanctuary.

To expand your city, you will need to extract and obtain resources from nearby mines and old tombs. Some of the resources may be available outside your city walls. To get them, send your units for this task. Use the obtained materials and resources to develop your NecroCity, thanks to them you will be able to expand your army or improve fortifications. Each of the buildings in the city will be an extremely important role in the functioning of the entire community. Thanks to the extensive system of building improvements, with the acquired experience, you will be able to improve the defensive wall around your city, add defense turrets and traps.

Defense of the city

The development and management of the city are not the only duties you have to take care of. NecroCity is located in a land that is also occupied by living creatures, mainly humans. Unfortunately, coexistence is not possible, people cannot accept the fact that these disgusting beasts live in their land. As a governor of NecroCity, you will have to provide the residents with peace and security. Defend your city against enemy attacks and take care of the safety of its residents. Create advanced defense systems around your city, including defense turrets, various types of traps, and many other available city defense mechanisms.

Conquest

Management and defense are not the only aspects that await you at NecroCity. To fully ensure the safety and prosperity of your city, you will have to face the human kingdoms and conquer their lands. At the beginning of the game, your skeletons and werewolves will be perfect in combat. However, when the time comes you will have to face more powerful opponents - mounted and heavily armored knights, call your best units to fight. Regardless of whether you choose, the Necromancer or the army of the Undead to fight, your opponents will flee full of fear. It’s time for monsters to take over the world!

Take control of your NecroCity

Manage your city as best you can, develop it, and make sure that each class of monsters is satisfied with their position in the city. Manage your city as best as you can, develop it, and make sure that each faction of monsters is satisfied with their position in the city. Meeting the needs of all residents will be one of the key features for a good prospering city. Keep an eye on the satisfaction status bar of each monster category, thanks to which you will avoid internal conflict between them. The internal dispute between the monsters is the last thing you need in the ongoing war.

Creature classes and their abilities

In the game world, you will have access to many categories of monsters with different skills. Each of these classes will have a unique set of skills. Make the monsters feel good in your city because this will allow you to create class leaders, such as the Werewolf Alpha. An extremely important aspect of the game is the book in which all the behaviors, habits, and skills of the monsters are written. Thanks to the book, you will be able to plan appropriate space management and learn about the strengths and weaknesses of your community. Developing your character and gaining new skill levels will allow you to discover new secrets of these amazing creatures.

When you hear angry shouts at your gates, be ready. Here comes the doom.

The world of NecroCity is waiting just for you!

NecroCity on Steam

What’s Left Behind

What’s Left Behind

This is a very unique and quite enjoyable simulated city builder game. While there are a few bugs that are being resolved, the developer is quite responsive and most engaged in improving the game. I recommend giving it a chance, particularly if City Building Simulators are a preferred genre. I’ve really enjoyed getting the hang of how the settlements develop, particularly as Research unlocks new abilities and improvements as the game progresses.

Overall, I believe this game has great potential and that it’s one I look forward to enjoying. While there are only 5 cities to choose from currently, each map can be replayed with very different outcomes.

Real player with 22.0 hrs in game

At this point I wouldn’t recommend this game, even though it is early access.

1. The game doesn’t look finished at all. The most simple things aren’t working. If you demolish any building you won’t get all the mentioned resources added in your inventory.

2. If a building gets attacked by a zombie the notification is visible so shortly that you can’t react at all, which probably cost a building. It seems to be useless to have any defensive stuff standing around.

3. If buildings get destroyed by a zombie the number of jobs and employed citizens are updated. This looks like you still have ‘open’ jobs, but actually you don’t.

Real player with 2.0 hrs in game

What's Left Behind on Steam

Building Hope - Refugee Camp Simulator

Building Hope - Refugee Camp Simulator

Building Hope is a refugee camp simulation. Create a safe haven for refugees fleeing humanitarian crises such as war, famine, and violence, provide for their needs and set up a hassle-free camp. You can use many methods to solve the problems you come across, use your creativity!

Build Shelters

Everyone needs shelter. You can build relatively comfortable container houses for refugees (if you can raise enough donations!), or you can opt for tents. Maybe you don’t bother with that and the refugees build their own shelters? The decision is yours, you are the manager.

Distribute Resources

Everyone needs food and clean water. Recruit some refugees and set up the most effective distribution system. Will you be able to provide for everyone’s needs? Can you withstand the sudden crisis’?

Fulfill Missions

As a refugee camp manager, you’ll be better off with charities if you can fulfill the duties assigned to you. But every manager experiences occasional failure. Don’t worry, the story will be shaped by your successes or failures.

Building Hope - Refugee Camp Simulator on Steam