Silent Night - A Christmas Delivery
Absolutely love this game, Perfect time of year to get your mince pies out with this beauty, Lots of challenges and lovely fluid animations, Challenge a friend to try and beat your score, It’s a bargain game and you won’t be able to put it down. Perfect for any age.
Read More: Best Collectathon Arcade Games.
I love this game, and if you like games like Animal Crossing you will probably like it too.
It is a cute little game which allows you to help out ghosts by fulfilling the tasks they give you.
You also build a camp for yourself, take care of animals, harvest plants and flowers, decorate the island etc.
Everyday you get a few tasks and some things you can harvest, but after those are done you may have to wait till tomorrow to get new ones, so the game is more of a gradual story and a slow burn (which I like a lot because I do not have the time for major games at the moment).
Read More: Best Collectathon Relaxing Games.
A lovely game with interesting new ideas, stymied by poor design decisions that make it a chore. If you like Stardew Valley type games, and don’t mind the restrictions usually found on mobile, it could be for you.
Interesting characters, a slow burn unravelling of their stories
A nice ‘illumination’ mechanic whereby helping spirits each day lights up the area and enables resource harvesting. Feels rewarding and like you’re making progress.
Lots of outfits and recipes to collect for collector / crafter types
This is a game about collecting diamonds and avoiding traps. Sounds simple and it is simple, but do you think it’s easy?
This game is about collecting diamonds and making it to the end of the round while the rooms get bigger and they start to generate maze and traps as you progress further. Your job is to collect all the diamonds in order to make it to the next room and to use powerups to help you to survive.
Everything is randomly generated from how the maze gets build around you to where in the room your starting position will be. There’s no such a thing as remembering patterns or paths in this game. You simply have to be completely aware of your surroundings and you can’t let your guard down at any point. The difficulty curve is designed to be very casual at first, but getting frustratingly difficult towards the end. Using of powerups is required to make it to the end. You need to collect diamonds in order to use them and each powerup costs 25 diamond type. There’s four diamond types and two powerups on each diamond. In order to use the second powerup, the first powerup must be in use or activated. Powerups will last to the end of using time or to the end of current room, except for the purple powerups as you wont see their effect until the next room.
Read More: Best Collectathon Action Games.
Role of Hex
If you like creeper world and roguelikes you will also like this.
A really nice mix between base building, Rogue and Strategy with a simplistic style which fits the game. Love that you’ve to mix between being not too bold and expand too quickly or take it too slow and not be prepared for the bosses.
Keep it up developers!
The Great Hide n Seek Expawdition
The Great Hide n Seek Expawdition is chill hide and seek game with roguelite elements and local coop for little and big kids. Find all the animal babies that went hiding away in the forest. Play as a raccoon dad or a rabbit mum, explore the environments, find hidden treasures and bring everybody home.
CHILL HIDE N SEEK
The game is a feel-good “find’em-all” game with very simple controls and pleasing atmosphere. It offers short level sessions that you can complete quite fast but you can also take the time to enjoy the views and find all hidden secrets.
All maps are procedurally generated to offer a new experience on each level. The lighting and atmospherics change too, ranging from clean sun rise to foggy nights or rainy afternoons.
UNLOCK NEW BIOMES AND CUTE ANIMALS
During your expawdition, you’ll find new animals and new environments to explore. Take the time to find them all: raccoons, foxes, badgers, and more to come! And maybe you’ll stumble across some legendary ones too, who knows?
FAMILY FRIENDLY COOP
You can easily play with your kids, nephews, cousins or younger friends, up to 4 players in local or remote thanks to Steam “Remote Play Together” option. The game offers classical but also more seldom Voronoi splitscreen modes. This will make you progress faster!
ABOUT THE DEVELOPER
Hi there! I’m Mathias and I’ve been creating video games since I was a child. I love coding, playing music and drawing. So what’s better than creating a video game to do all of this at the same time? I do everything alone because I love every part of it and I’m a curious guy who likes to know how it works! I hope you’ll like it :)
If you want to know more, check my blog
This game is super underrated. If you like spooky games this will definitely have you on your toes the whole time. Hanging out in the house is actually super scary. It is more of a challenge type game with randomized stuff in it. I really enjoyed the game however I can also see why people are frustrated with it. If you are frustrated easily this game might not be for you because you have to figure out how to fight the ghost because of the lack of a proper tutorial and when you die you have to start all over. It is beatable and once you figured out how you will also realize that its not as hard as you think.
Well done graphics, challenging game as there are few tips at first which makes it worth discovering. If you like horror games, buy it.
To start off, buy the game: it’s cheap and it achieves the zen experience.
That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.
So, instead of a meditative experience, make it a meditative adventure.
More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…
I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.
I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.
Eagle Island Twist
Eagle Island is an amazing rogue-like game that will draw you in and frustrate you in the most rewarding you. It’s exactly the game I’ve been looking for and I’m very glad I picked it up. 9/10
How I found it.
I found EI when browsing through Nintendo Switch news. I’d been looking for a new indie game to pick-up and it was suggested as a new release. The pixel art immediately caught my attention and I added it to my to-buy list. I saw there was a demo available and decided to try it out on PC. It was fun! The demo was very fun and I had a very hard time getting used to controlling Quill (main character) and Koji (friendly owl - he attacks) but didn’t let that stop em from enjoying the game. At that point, I wasn’t in the best financial position to spend 20€ in a game. But something just drew me in. Something just told me, I have to buy it.
My original review was written extremely shortly after the game came out, but the developer has released an update in response to the mixed reviews that actually addressed a lot of my issues here! There were quite a few tweaks and overall it feels a lot better. Most notably, the runestones are now able to be backpacked and used in later dungeons, which is incredibly useful.
Additionally, I will confess that some of my complaints probably did come with lack of practice or familiarity. So if you are more familiar with this genre, or would be willing to dedicate time to getting used to the feel of the game, I’d say go for it. I’ve got 11 hours in the game now, and it may be a combination of tweaks and me getting more comfortable with the controls, but the whole thing feels a lot smoother and less frustrating.
Galactic Mining Corp
Galactic Mining Corp is decent. It’s not quite good enough for me to say its a great game, but its not bad enough for me to say its awful either. It occupies that middle niche of being compelling enough to enjoy but also shows off a lot of points where it could have used some more refinement.
The artwork is great. You can tell effort was put into the art direction off the game.
If you enjoy completionist style games, this is going to have a lot for you. Hundreds of items to unlock and rank up. Lots of achievements.
Game is not terrible, though its essentually a clicker with very little actual game play. You’re just increasing numbers so you can gain even higher numbers. The mining sections while there’s interaction with power ups and such, are more a measure if your progress is “tall enough to ride” you can finish some maps earlier than intended with some intelligent play, but that’s extent to the depth of gameplay.
The game honestly goes on a little too long. They could have cut the entire 3rd galaxy and the game been just fine to me, the game starts feeling a little long in the tooth around the start of the 3rd galaxy. at least 35 of my nearly 60 hours was in the 3rd galaxy. Also whoever on the dev team decided what you go through on the planet Apollo needed to be a thing. There’s a special place in hell for you, you know what you did.
Space Ribbon - Slipstream to the Extreme
Cool and original game!
It’s like racing on a roller coaster track in space :-)
Single player: Campaign with three speed classes.
Multiplayer: Up to 4 players can play in splitscreen and optionally 1 of the players can play as the paver which creates the track.
The core mechanic is using slipstream to boost your speed which makes it possible to catch up and often makes the races very intense close to the finish line.
Another “mechanic” is the side barrier. STAY away from it as it tends to slow you down a lot. It’s better to ease off on the gas and make a corner than smashing into the side.
For my first Early Access game, this is pretty darn good. Not a bad way to go for $1 during the Steam Summer Sale. There does exist some balancing issues, which can make the game frustrating at times, but overall, it is all I ever hoped for in this game as an Early Access title. It’s a good way to start. Oh, and the demo doesn’t do the game justice. Developer, please remove the demo or update it please!
If you start a race with a mouse/keyboard, it locks you out of the Xinput controls (such as an Xbox 360 or Xbox One controller). It doesn’t allow you to switch on-the-fly or on-demand. You either have to exit the Grand Prix or restart the game to make sure to use the other control scheme. My prefered method of control is a controller, not keyboard/mouse.