SUPER 3-D CRUNK BROS.
SUPER 3-D CRUNK BROS. is an action-adventure platformer. Join Crunk and Paco on their quest to thwart the plans of Dr. N. Dows, C.E.O. of the Lufa Corporation. Their latest business venture, the release of the TurboChin, will be their most impactful; striking consumers in such a way the company has never before seen. Will LufaCorp follow through with their plans? Or can this greasy gang save the day? Find out in SUPER 3-D CRUNK BROS.!
Features:
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Graphics and gameplay elements inspired by games and media from the past
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8 worlds each containing intricate and interesting level designs, and boss fights
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A large cast of eccentric characters
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Time trial / speed run mode
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Change the way you play with power-ups like the skateboard and balloons!
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Original score composed by Sigmuuu
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Poi
I’ve been playing this game since the very, very early versions of the Early Access release, before cameras and costumes were a thing, but I’ve taken a long, long time to write a review, mostly because I’m having a hard time to fully express my feelings about this game. There are way too many things to talk about, which means this is going to be a rather lengthy review, and it might also be all over the place due to the amount of stuff that comes to mind, but let’s dive right in.
I’ve spent most of my teenage years and all of my early adulthood wishing for the “perfect” 3D platformer, one that combined most of the things I like in a single, awesome package. I dreamed of a game with a rich, vast world to explore. It had to have a lot of secrets and tricks to discover, but it also had to have well designed platforming and action to boot, and the atmosphere had to evoke feelings of childlike wonderment and adventurous endeavors in boththe soundtrack, the visuals and the story. The characters had to be adorable and stylish, and the gameplay had to be smooth and thrilling.
– Real player with 84.1 hrs in game
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Poi is a good Mario clone. End of story now get out of the review section and buy the game if you want to kill a good 32 hours collecting things.
okay that’s not entirely true so read this instead
PLOT
You and your sister run away from the city in order to find Adventure. On your adventure to find adventure you meet up with Mario in his mid 80’s who asks you to get his sonic ring with ribbons attached to it down from a tall stump due to him being a crotchety old man who can’t do it himself. So you jump to the top of the stump, grab his ring and when you bring it back to him he tells you that the ring is called an “Explorers Medallion” and they are foudn all over the world. So he asks you and your sister if you want to get on his magic flying whale blimp to find him and since choice matters as much as it did in TellTale’s Walking Dead Season 1 in this game, you say yes and off the three of you go to go get the Medallions and save the world or something
– Real player with 16.8 hrs in game
TY the Tasmanian Tiger
TL;DR
It’s an amazing blast from-the-past from the PS2/Gamecube/Xbox era of 3D Platformers. Very charming, with solid (but easy) platforming, great music, and with some good graphical and camera improvements.
Positives:
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A classic brought back from the dead! This game is (considered by me and others) a classic from the PS2 era!
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It’s a solid platformer! Nice tight controls, nothing to horribly hard, and good level design!
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Quirky characters! From Shazza, to Maurie, to even Ty himself! They all have there own personality and, sometimes they are even funny! (Especially Maurie!) Boss Cass is a legendary villain in my eyes!
– Real player with 29.6 hrs in game
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Ty The Tasmanian Tiger is essentially a 3D platformer in the style of classics like Super mario 64, Banjo Kazooie, Crash Bandicoot and Croc, just to name a few. The game clearly takes inspiration of those and even wears some of the design decisions on its sleeve. Ofcourse there is absolutely nothing wrong with that when its done well.
And well they did!
Let’s look at the pros and cons!
Pros:
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Fun and varied gameplay
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Great and fitting soundtrack for each individual level
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Cute characters and simple story
– Real player with 19.9 hrs in game
Disc Creatures
Haven’t done everything yet, still missing a few creatures (~92% done) but i’ll share my thoughts so far:
Pro:
+A good roster of 200 creatures, with fun/interesting designs
+Varied Locations, having the colour scheme change according to locations is nice.
+A decent story, not all that exciting but did it’s job alright.
Con:
-Too little difference in stats for early game to late game/rare/hard to get creatures
-All creatures you get starts at lvl 1, so getting creatures at later locations are actually worse than getting them at the first point they are avalible, also makes the grind to get a creature you think looks nice discouraging.
– Real player with 132.8 hrs in game
One of the better monster collectors I’ve played in awhile. This game is everything I love about Dragon Quest Monsters: Terry’s Wonderland and Pokemon Red, Blue and Yellow both for the GameBoy Color and yet miles improved compared to both.
The overworld encounters make it feel like getting through an area is less of a hassle compared to the random encounters of the above games.
Having a huge skill pool for each monster to switch between makes it so you can deal with far more situations as opposed to the limitations of TMs and relearning moves in Pokemon games or inheriting skills in Dragon Quest Monsters games.
– Real player with 71.5 hrs in game