SDST: Deluxe
SDST: Deluxe is the ultimate version of a classic jump’n’run game with lots of innovation that immerses you in a spooky ghost world.
An evil ghost kidnapped all of your children and it’s your mission to get them back!
On the way you travel through 25+ original levels to defeat the final boss, and unlock extra levels along the way.
In the levels you collect coins that you can spend on cosmetics in the local shop.
The story gets explored through animated cinematics throughout your playthrough.
Features
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Fast paced platforming gameplay.
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25+ Levels and a top-down-overworld with npc’s and their routines.
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Openness in what levels you play and where you go.
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4 hats and 4 shirts you can buy in the shop to customize your character.
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Bad monochromatic pixel art style.
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Full controller support.
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Many secrets in the levels and on the overworld.
Read More: Best Collectathon Controller Games.
Kuro Neko
Kuro Neko is a 2D platformer.
In Kuro Neko you have got lost and you must find your way home by collecting oil lanterns and avoiding monsters.
In 4 player battle you see who can survive until the end.
Controls:
Player 1:
Left: A Key
Right: D Key
Jump: Space BAr
Player 2:
Left: Left Key
Right: Right Key
Jump: N Key
Player 3:
Left: G Key
Right: J Key
Jump: O Key
Read More: Best Collectathon Action Games.
Zinuru The Great
Just no.
– Real player with 0.3 hrs in game
Read More: Best Collectathon Action Games.
you play one room, mashin m1 on everythin, and then yer done
– Real player with 0.2 hrs in game
Beyond the Invisible: Darkness Came
You’ve been called to check a SOS signal from the town of Gateville and when you arrive on site, you’re attacked by a shadow. What’s happening? Why do you feel like the world is at stake?
Beyond the Invisible: Darkness Came is a casual adventure game, with puzzles and hidden objects scenes… oh, sorry, only four HO scenes (and one in the bonus chapter). In other words, the game is more about solving some puzzles and finding objects, combine them and use them to advance.
I must say that the game has a good way to tell the story (cutscenes are good), that the voice acting is good and that the rest is correct. I love the HUD and the “diary/notes” feature is different from the usual book. But these points can’t help me to get over the fact that….well, actions are ridiculous. Since when a crane toy can help to retrieve a cat carrier that is meters above on the ice cream shop? Also, how come the big umbrella can’t help to open the trunk of the car but an heavy pipe can? And why a wire can’t open a locked toolbox but an hairpin is? Without forgetting the key with a clock tag that is opening a crate in the garage…. without any clue than your brain remembering the locked box. Oh and the making music with pans during the third HO scene which doesn’t open the trapdoor to get the sieve despite doing the right sequence. Took me I don’t know how many tries before understanding that I had to go slower! Seriously?
– Real player with 13.3 hrs in game
While at first I was kind of happy regarding the parti pris regarding the comics like of the introduction, I quickly was disappointed by the game, its logic and the issues regarding the way you have to click to aim properly at what you want.
The Hidden Object scenes are a complete annoyance because of that. You need to click two or three times to the same items for it to be accounted and not having a message regarding spiderwebs on the very first HOG and this problem persist all along the game.
– Real player with 7.8 hrs in game
Jude
In the atmospheric world of Jude:
Exploring -Exploring is a great logical tactic to complete the goal ahead of you. By understanding the structure of your current location you might allow yourself to complete the objective with more efficacy.
Survive - Be sure to always be ready to be on the run but in most cases you will need short strategic plans, precision mixed with skills, and a lot of patience to stay alive. You will understand.
Collect - You will need to keep an eye out. Your eyes will not betray you, you will need them to always be active. This will become the most important thing you do.
Tales From Off-Peak City Vol. 1
Tales from Off-Peak City is the third game in Cosmo D’s series, after Off-Peak itself, and The Norwood Suite. While playing both of those games isn’t necessary to enjoy this one, it is recommended, as there will be references to the characters in the previous games. (And, y’know, Off-Peak’s free.) At its core, Tales is a walking-and-talking game, exploring the surreal locale of the corner of July Avenue and Yam Street. Make pizza, take pictures, get caught up in about three different conspiracies.
– Real player with 14.0 hrs in game
Tales from off-peak city is a third installment of the series of games that take place in the Cosmo D universe. Just like in the Cosmo D’s other games it features a colorful cast of characters that oftentimes verge on nonsensicality but it nevers goes too far and so retains some relatability and feeling that you can piece together what is actually happening in the city - that it’s not an Inland empire kind of unreachable avant-garde. This, i feel, motivates the player to explore this absurd, surreal and intriguing world.
– Real player with 5.3 hrs in game