Steamulator 2019
Disclosure: I’m friends with one of the conceptualizers of the game.
Enjoyable game for the price. Simplistic in nature but a generally addictive nature will make players want to keep coming back to the game. The game has you running your own Steam storefront where you have to monitor your stats to assure they aren’t too high or too low, otherwise its game over.
The game suffers from some bugs such as no matter what the event is, every time you swipe right on a card, your game count will increase by 1, even if the choice doesn’t involve publishing a game to Steam and the confusing stat adjustments made in correspondence with your decisions (how does accepting games have the same positive influence on developers as when you deny them?)
– Real player with 3.0 hrs in game
Read More: Best Collectathon Game Development Games.
Well I originally wrote a long rant about why I hate these devs after they’re first success that was half-decent, but then I realized I would probably get deleted for it, so here’s my attempt at a reasonable and constructive review for this game.
Don’t buy it, Reigns is better. Long story short, it just seems like a cash grab to me, as was their last game after the initial lootbox simulator success that was alright but probably not worth the cost. It’s a half baked concept they put a price on to cash in on. Or perhaps an attempt at a game inspired by games like reign that they gave up on either out of boredom or inability to manage to work out kinks and bugs. I would suggest Game Dev Tycoon or other similar rip offs if you’re looking for the steam-esque simulators. I have a degree in computer game development that I haven’t used in 3 years because I wasn’t a fan of it, so I have a basic understanding of how to make a game. If I bothered to do research I could probably make this myself for free. Anyway, not worth a look if you ask me, if you’re looking for anything from these guys, the only good thing is I can’t believe it’s not Gambling, the first one, not the second.
– Real player with 1.0 hrs in game
Claw Crane Company
Manage a crane game store in Claw Crane Company
Establish the proper shape and strength of the claw, the price of the game, and organize the prizes well, to be the most famous game store in the world
Try to satisfy clients and don’t make him angry
In the center of the store there is a mysterious crane machine that changes its contents every day.
To unlock new gifts, play and get from that crane
There are many kinds of prizes such as plush doll, figures, sweets, drinks, etc.
Read More: Best Collectathon Physics Games.
Alchemic Cutie
Alchemic Cutie is almost good. It feels aimless. The writing is a bit immature, the quest lines feels padded and there are way too many items - to the point that the world feels full of junk. There are also some loose ends design-wise which aren’t tied up, and several obvious bugs, such as the way text is displayed at times. Definitely buy on sale and only if you are really really hungry for a little sandbox farming game that is more on the gentle, aimless Animal Crossing / Slime Rancher side than on the more purposeful and rich Stardew Valley side.
– Real player with 24.5 hrs in game
Read More: Best Collectathon Open World Games.
Alchemic Cutie is not Stardew Valley. Probably unironically, it’s more Slime Rancher than Stardew Valley; but it’s more Graveyard Keeper than it is Slime Rancher! It’s more My Time At Portia than Graveyard Keeper and Stardew Valley but not more My Time At Portia than it is Slime Rancher.
Now that you’re confused, let’s talk about what I do and do not like about FetchQuest Slime Simulator.
This is one of those “I wish there was a Neutral Review option” reviews. I can’t bring myself to give it a negative review because I have had fun with it. When I was managing slimes, I was having fun. When I was doing what is the majority of the game, I was not having fun. The majority of the game is undoubtedly, fetchquests.
– Real player with 24.4 hrs in game
Galactic Mining Corp
Galactic Mining Corp is decent. It’s not quite good enough for me to say its a great game, but its not bad enough for me to say its awful either. It occupies that middle niche of being compelling enough to enjoy but also shows off a lot of points where it could have used some more refinement.
=The Good=
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The artwork is great. You can tell effort was put into the art direction off the game.
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If you enjoy completionist style games, this is going to have a lot for you. Hundreds of items to unlock and rank up. Lots of achievements.
– Real player with 60.1 hrs in game
Game is not terrible, though its essentually a clicker with very little actual game play. You’re just increasing numbers so you can gain even higher numbers. The mining sections while there’s interaction with power ups and such, are more a measure if your progress is “tall enough to ride” you can finish some maps earlier than intended with some intelligent play, but that’s extent to the depth of gameplay.
The game honestly goes on a little too long. They could have cut the entire 3rd galaxy and the game been just fine to me, the game starts feeling a little long in the tooth around the start of the 3rd galaxy. at least 35 of my nearly 60 hours was in the 3rd galaxy. Also whoever on the dev team decided what you go through on the planet Apollo needed to be a thing. There’s a special place in hell for you, you know what you did.
– Real player with 58.6 hrs in game
Coin Treasures
A really novel idle idea!
I have already put some hours into it and am looking forward to seeing how the game goes.
The developers are very nice and this game definitely needs to be seen by the eyes more idler junkies!
The game can seem too easy at times then the next moment Thor’s hammer takes away all your stuff!
You can sit there and spend all your coins and try to maneuver the items the best you can, but when you come back
it’s always going to look like a crazy mess haha. It will start slow of course, but gradually you can drop more coins faster
– Real player with 198.5 hrs in game
This is a neat more visual take on relatively simple incremental mechanics… and it kinda works.
TLDR: The game has some issues, but I find myself still playing it after 5hours+, and still enjoying it.
Don’t expect this to be an incremental with tens of new mechanics to unlock over 100+ hours, it is a much more condensed experience. And if you enjoy more visually appealing incrementals, then it’s definitely worth a try - although the current price might be a tad high compared to other games in the genre based on content alone, I found it more than worth it - and especially if the dev sorts out some of the below issues it’ll definitely be justified.
– Real player with 13.4 hrs in game
The Last Hope
Running simulator
In the game we play the role of a viking who must save the world. To do this, he has to go through several portals in order to reach his destination, which is Mars. In addition, we have to control life, collect food and drink. On the road we will also meet various enemies.
And now what does it look like? The game is to run from one point to another in front of you. Eating and drinking is useless, all we have to do is find first aid kits, which usually lie on the road. Enemies are bugged and don’t want to attack us, so the whole game is based on running through yourself. And so through 5(?) locations.
– Real player with 4.2 hrs in game
(Got this game for free from Marvelousga.com . Thanks, guys!)
I am walkin' to the limit! I am walkin' to the limit! I AM WALKIN' TO THE LIMIIIIIIIT!!!!!
The Last Hope is a game about walking to a destination which you have to discover while making sure you survive to meet it. During your quest, you will need to maintain your health, hunger, and thirst…which can become quite a challenge in various areas (this limit is removed the moment you board the plane to the USA, which makes the experience more casual and enjoyable). The overall objective is to push a small object a short distance (like nudging it off a cliff), but with a very long run towards the destination.
– Real player with 3.3 hrs in game
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game
Townseek
Tasked with re-assembling Sir Reginald Sharkingston’s journal, you must travel far and wide, following his footsteps while forging your own path across the skies! The whole world is your sea now, so be sure to see all that it has to offer!
DISCOVER A PICTURESQUE WORLD
Explore this pixelated, hand-drawn world at your own pace, uncovering unique locations, spawning happy trees, blossoming forests, deep reefs, drooling volcanos and beyond! Seek different towns, each with a charismatic host!
TRADE WITH UNIQUE TOWNS AND CHARACTERS
Trade with town hosts for unique items and profit! Complete their requests and improve your trader rank for even more special deals. Discover diverse cultures of sharkfolk, anthropomorphic cats, slimes, regular old humans and more!
FISH, MINE, FARM AND CUSTOMIZE YOUR SHIP
Obtain a fishing rod and catch peculiar fish. Mine for one-of-a-kind artifacts and farm for exotic fruits. Obtain new blimps and hulls to customize your ship and make it uniquely yours!
COMPLETE YOUR JOURNAL
Complete town requests to start reassembling the journal bestowed to you by Captain Jawline, and discover the voyage of Sir Reginald Sharkingston. Fill it with memories of your travels, complete your item collection and make it an unforgettable trip!
APICO
APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees!
Leave your boring city job behind to return to your family home in Port APICO and get back to your beekeeping roots.
Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.
On your journey you’ll rediscover lost species, cross-breed new bees, and help repopulate the islands.
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Live out your wildest beekeeping fantasies – sting free!
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Unique crafting & beekeeping minigames that drive gameplay progression
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Cross-breed different bees to discover over 30 new species
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Make and sell honey, mead, and other beekeeping products
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Repopulate lost species and release them back into the wild
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Multiple biomes to explore, each with their own unique bee species
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Uncover the forgotten secrets of the APICO islands
APICO is being created by the TNgineers, two brothers - Ell & Jamie, inspired by their love of casual and crafting games.
They wanted to make something relaxing, intriguing, and semi-educational (just don’t think about the magical bees). Ell builds nice things and Jamie makes sure he breaks them.
Bees are integral to our gameplay, as they are to our real-world ecosystem.
We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
You can also find other ways to help do you part on our website.
We post regular updates of our development progress on both Twitter and Guilded as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
Travellers Rest
Hello!
I would like to say that this game is very fun to play. It’s still being developed but this game is very addictive. It actually helps calm me down.
The soundtracks, the vibes of the game are good. You can go at your own pace, do what you want with your Tavern and it’s very fun to play with friends!
I would 100% recommend this game to everyone!
– Real player with 104.7 hrs in game
Very fun little management game. I normally do not purchase Early Access games given that they tend to be pretty rough, but as this one stands (11/13/2021) I’ve put almost thirty hours into it without much hitch or problem. Highly recommend, love the art.
– Real player with 45.5 hrs in game