Sole Iron Tail

Sole Iron Tail

I loved this! The movement feels fast and fluid, similar to Sonic or Freedom Planet, but with its own twists with charging and sliding. When you start building up momentum and racing through the level, it just feels great. The art is adorable and the soundtrack is a legit banger. For the price, this is a steal, especially if you like classic platformers with an emphasis on collecting and speedrunning!

Real player with 2.5 hrs in game


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Had a great time running and bouncing around this cute story. Mechanics are a blast and the music is great. The game is quite charming! I would recommend it to fans of Sonic games for sure.

Real player with 2.5 hrs in game

Sole Iron Tail on Steam

Hayfever

Hayfever

Good Dustforce/Celeste inspired platformer.

(+) Good level of challenge without being frustrating (for the most part).

(+) Good learning and difficulty curve.

(+) Last world is a great challenge.

(+) Interesting use of the dash reset mechanic. The player will use the dash reset to do many of the plataforming challenges, it is interesting how they recontextualize the dash reset to be a environmental hazard in certain sections.

(-) The presentention can a be a bit gross sometimes, but nothing extreme like the binding of isaac.

Real player with 10.8 hrs in game


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Disclaimer: My scores/reviews are almost always based on having bought the game at close to the “lowest historical price” on steam at time of purchase.

Quick score: 5/5

Notes: Some of the level design and mechanics can feel slightly clunky at times, but overall great platformer with a ton of content. Game starts off deceptively easy but gets fairly challenging pretty quickly past the 1st world.

Music and visuals are great as well, but that should be apparent from the trailer.

One of the most underrated platformers on steam.

Real player with 8.4 hrs in game

Hayfever on Steam

Game-Kun: Input Challenge

Game-Kun: Input Challenge

Really fun QTE input style game! Lots of fun characters and achievements here to collect and at a reasonable price :)

Real player with 8.7 hrs in game


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Never played this kind of game before, I didn’t think it would get so difficult. A tricky game to master. I had a lot of fun playing this and I recommend it! :)

Real player with 6.2 hrs in game

Game-Kun: Input Challenge on Steam

Loot Grind Simulator

Loot Grind Simulator

Another “simulator”…let’s look at it!

Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.

The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.

Real player with 5.4 hrs in game

Overall a good experiment in game making for the developer. I hope to see more from them as they improve.

Pros:

Not a micro transaction in sight.

Clean UI interaction.

Cons:

Assets are common fodder.

Progression is boring and linear.

Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.

Real player with 3.3 hrs in game

Loot Grind Simulator on Steam

Frustrate-a-ball

Frustrate-a-ball

I’ve played other modern Pongs with double paddles and fast balls and whatever but none with guns and bombs and multiballs and the game gets faster every level. Frustrate-a-ball is awesome. And only a couple of bucks! Would love to play it on an arcade machine.

When I first started playing I wanted to flip the table every time I heard “you is dead” but once I got the hang of it I had to keep playing for that high score! Really cool modern Pong with powerups.

For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/

Real player with 1.1 hrs in game

Endless fun with rythmic music.

Real player with 0.9 hrs in game

Frustrate-a-ball on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

AE86 EUROBEAT DRIFT

AE86 EUROBEAT DRIFT

Pretty good

Real player with 2.9 hrs in game

This game is by far the best value for money game on steam. Picked it up for $1.47 and I’m amazed at how high quality the maps and euro beats are. I would love to see another game exactly like this or maybe a DLC with extra content. It’s a fun game to play in your down time or just boot to listen to the euro beat. 10/10

Real player with 2.1 hrs in game

AE86 EUROBEAT DRIFT on Steam

Drift Phonk 666

Drift Phonk 666

Great game for 0,79€ With some Awesome Soundtracks!

very time consuming when you’re bored

But in general it’s a great game

! sadly you will get bored of it.

Real player with 12.3 hrs in game

Cons:

  • the game gets crashed every time when you exit

  • don’t keep any logs of like the fastest record, the level last played, how many levels you beat etc. nothing is recorded

  • No options for sound volume and graphics like turning off glitch effect,

  • No collectable items, like a different model of car.

  • inconvenient UI

Pros:

  • It’s fun very^5 fun. amazing.

For Dev :

  • please make ‘pause’ button

Real player with 3.2 hrs in game

Drift Phonk 666 on Steam

Sockventure

Sockventure

Pretty solid precision platformer. It takes many mechanics from Celeste, but still, it manages to have its own personality. Actually, some of them are better implemented in this game than Celeste, like the dash/jump or dash/wall jump, the consistency when grabbing walls, the extra jump when exiting speed tunnels, etc… they feel way more responsive and easier to do here, which its amazing honestely considering im comparing this game with what i consider the best 2D platformer ever made.

The game has 7 standard chapters, some of them pretty long, and 3 extra “dark” chapters, which are supossed to be harder, but the reality is way different… And here it comes the main problem this game has, and its how unbalanced the difficulty can be at times. The first 4 chapters are a walk in the park , then the last 3 become really hard if we compare it with the previous ones. Then there are those mentioned “dark” chapters, which are technically more advanced since they make you use trickier strats, but there aren’t challenging enough to be called “dark” if we compare them with the standard levels. And finally, the final screen will break you… there is nothing remotely close in the entire game to this screen. But thats why we are here afterall right? Some old school hardcore platformer, and this game delivers it pretty well.

Real player with 24.2 hrs in game

This game is a lot of fun! It looks great, controls great, music is pretty chill! Has a lot of really neat platforming! Difficulty isn’t that bad, it adds techniques throughout the game in order to make it gradually more challenging. Most of the levels you can bang out in a few tries but there were a few that did take a bit of practice and grinding out to get through, mainly towards the end. When you get those tough spots though it feels so smooth and satisfying!

Each Chapter has 3 challenges that add to replay value: Collect all the coins, Time Trial, and Deathless! I’m currently in the process of getting the Time Trials and Deathless runs which is proving to add to the difficulty of the game! The Coins were pretty easy for the most part to collect on the first run of the game.

Real player with 9.3 hrs in game

Sockventure on Steam