Bro, where’s My head???
If you have ever played Zup & Oik series then you are not missing much. It’s basically the same concept. Although I do think this is an easier version of that game. It is a good place to start if you feel that some levels of “Zup & Oik” are sometimes hard to complete.
I recommend it to people who are starting out in these types of puzzle games and need time to adjust to the dynamic of the plays.
Overall, not a bad one in the bunch and a game that just about anybody can play.
5.8/10
– Real player with 27.6 hrs in game
Read More: Best Collectathon 2D Games.
Some people and myself included are problably fine with the fact that this game is a “Chocolate makes you happy” or even “Next” rip off in a way.
Despite the fact that it’s actually a pretty darn good one! It runs fine and it has a fun art style!
Many may not think so but looking past how simple “Bro where’s my head??” may be to some, you see complexity and creativity above all.
The road to victory presented in each level requires players to employ basic problem solving skills and rudimentary thinking.
– Real player with 24.0 hrs in game
Purgo box
Genuinely one my favorite gaming experiences. Extremely creepy and surreal specially when your nausea is low and you’re randomly flashed with eerie videos or images. A bit confusing sometimes because the translation is done by AI and since the game is so unknown (and Japanese) it’s hard to find information (in English). Definitely not for everyone specially with some of the gory imagery, but overall a really really good experience that I’d recommend to anyone who enjoys more artsy-abstract games and exploring visually interesting worlds.
– Real player with 84.9 hrs in game
Read More: Best Collectathon Action-Adventure Games.
Like a surreal playable artpiece filled with brainfucks and thought-provoking dialogue that somehow make you feel like nothing and everything connect together. There are so many rooms and secrets that probably give this game a +100 hour playtime. Just a reminder that a living, breathing human sat down and tirelessly laboured over making this. Hats off to you rentaka, amazing music too.
– Real player with 43.0 hrs in game
Frustrate-a-ball
I’ve played other modern Pongs with double paddles and fast balls and whatever but none with guns and bombs and multiballs and the game gets faster every level. Frustrate-a-ball is awesome. And only a couple of bucks! Would love to play it on an arcade machine.
When I first started playing I wanted to flip the table every time I heard “you is dead” but once I got the hang of it I had to keep playing for that high score! Really cool modern Pong with powerups.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 1.1 hrs in game
Read More: Best Collectathon Difficult Games.
Endless fun with rythmic music.
– Real player with 0.9 hrs in game
Hidden Histories: The Principality
Over sixty hidden object scenes to master - Themed images in each scene. Based on a fictional Principality in the Pyrenees. In each scene the player must find items from a list that are hidden within the scene’s main picture. Six hints available per scene with no cooldown period.
Loot Grind Simulator
Another “simulator”…let’s look at it!
Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.
The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.
– Real player with 5.4 hrs in game
Overall a good experiment in game making for the developer. I hope to see more from them as they improve.
Pros:
Not a micro transaction in sight.
Clean UI interaction.
Cons:
Assets are common fodder.
Progression is boring and linear.
Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.
– Real player with 3.3 hrs in game
Tableau Vivant
A different kind of spot the difference game. Twenty One scenes, thematically different. The player compares images before and after a dramatic event and finds the objects added to the ‘after’ image. To make the scene more complicated, generally everything in the image that could move will have moved.
Jubilane
A bold, stylistic puzzler with an extremely addictive system. Just absolutely pulsating with creative energies. The swap mechanic is a game changer.
– Real player with 50.2 hrs in game
“Jubilane” is far better than its predecessors “Cavesweeper” and “Tess Elated”.
It’s a hexagonal minesweeper with picross elements.
If you get struck, deduce the colors of each question mark and swap the tiles.
Most puzzles can be finished without any guessing.
There are 72 puzzles in the Adventure Quest.
Completing quests will earn you treasury tokens.
This will unlock new game modes, different fonts, color themes and background artwork.
You can play any way you like in Solo and Multiplayer modes.
– Real player with 27.9 hrs in game
QUACK ATTACK 1985: TURBO DX EDITION
Yo! This game is the shit! You all need to make this game for MacBooks so I can play it when I’m with my mom too! This game is very fun and addicting for me, just not good for anyone with sensitive eyes, and again guys, you all should make it available for Macbook
– Real player with 25.1 hrs in game
2 points:
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Regardless of your susceptibility to epilepsy, this game WILL give you a seizure (note the 5.5 hrs on record - i was not conscious for at least 5 of those hours).
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This is not a duck simulator and is exploitive to waterfowl more generally.
All that being said, I recommend this game. …if only to promote a market where more waterfowl is featured in gaming.
– Real player with 5.5 hrs in game
Steamulator 2019
Disclosure: I’m friends with one of the conceptualizers of the game.
Enjoyable game for the price. Simplistic in nature but a generally addictive nature will make players want to keep coming back to the game. The game has you running your own Steam storefront where you have to monitor your stats to assure they aren’t too high or too low, otherwise its game over.
The game suffers from some bugs such as no matter what the event is, every time you swipe right on a card, your game count will increase by 1, even if the choice doesn’t involve publishing a game to Steam and the confusing stat adjustments made in correspondence with your decisions (how does accepting games have the same positive influence on developers as when you deny them?)
– Real player with 3.0 hrs in game
Well I originally wrote a long rant about why I hate these devs after they’re first success that was half-decent, but then I realized I would probably get deleted for it, so here’s my attempt at a reasonable and constructive review for this game.
Don’t buy it, Reigns is better. Long story short, it just seems like a cash grab to me, as was their last game after the initial lootbox simulator success that was alright but probably not worth the cost. It’s a half baked concept they put a price on to cash in on. Or perhaps an attempt at a game inspired by games like reign that they gave up on either out of boredom or inability to manage to work out kinks and bugs. I would suggest Game Dev Tycoon or other similar rip offs if you’re looking for the steam-esque simulators. I have a degree in computer game development that I haven’t used in 3 years because I wasn’t a fan of it, so I have a basic understanding of how to make a game. If I bothered to do research I could probably make this myself for free. Anyway, not worth a look if you ask me, if you’re looking for anything from these guys, the only good thing is I can’t believe it’s not Gambling, the first one, not the second.
– Real player with 1.0 hrs in game
Decaying Delicacy
100% play through (I believe here):
Review:
This game was sick I enjoyed the hell out of it finally a cheaper game that’s not just super bad or a cash grab. This was definitely worth the money it hearkens me back to the days of finding the weird part of youtube which is hard to find. Insanely creepy and surreal but it also keeps a pretty tangible story. The game is pretty dang hard to get the good ending in as well the timing on the tongues gave my fingers one of the most insane rejection of what I wanted to do ever I was so used to timing up the tongues when I was trying to run through the 4 back to back tongues in case they were programmed to be a straight run through my fingers absolutely noped me from being so used to waiting on the timing and the fact the punishment for losing on that stage is severe since it’s the only stage without a save before it. That rejection of what I actually wanted to do gave me one of the most severe feelings of defeat in a video game to be honest. I cannot recommend this enough I hope the sound track gets sold on here as well it was super good.
– Real player with 2.5 hrs in game
This is definitely an A Tier Yai Game for those familiar with Yai Gameworks, it is very fitting that the genre for this game is Collectothon, the version of Collectothon this game is, is very unique. There is horror in this game but it really gets scary really far in, however because of a certain missing save point on the good ending it can quickly become a rage game. The surreal imagery in this game is also pretty A Tier compared to other Yai Games.
– Real player with 2.3 hrs in game