Armored Warfare
I really had high hopes for this game, not because I thought it was better than World of Tanks or War Thunder, but because it had a mode that those other two games does not, that is, PvE. When you grow tired of the 15 vs. 15 idiot-fest that the other games become, you can play Armored Warfare and fight computer controlled opponents. Sure, you still have to deal with 4 other humans, but usually one or two of them go link-dead during the battle or stay along the edge of the map and out of your way.
– Real player with 1026.6 hrs in game
Read More: Best Cold War Vehicular Combat Games.
A good idea run into the ground by greed, incompetence, and toxicity.
This game was originally made by Obsidian and despite meddling by My.com to make it more like World of Gold Shells, a lot of the old Obsidian magic still does shine through in the PVE content.
Unfortunately, this game is currently in the hands of My.games which is an incredibly cynical, lazy, and just generally unethical company.
Pay-to-Win Matchmaking
In addition to the usual pay-to-win upgrades and OP premium weapons which exist in many such “live-service” games, the devs now even sell pay-to-win matchmaking to “allow for more comfortable gameplay” for people who use premium currency to purchase “Battle Hardened status” for their vehicles.
– Real player with 1024.8 hrs in game
ARMA: Cold War Assault
It is the last mission… We’ve beaten the Russians off to the end of the island, and now it’s time to apprehend the mastermind behind it all… General Guba.
Me and my spec ops team of eight finish our briefing: to find and capture General Guba alive before he makes his escape off the island. As we make for Guba’s headquarters in our M113 Armored Personnel Carrier, we see a friendly machine gun jeep, probably forming into the friendly assault that will schedule a little while later. As we drive further to our objective, I spot a dirt trail along the mountain path. We follow it to find two ruskies guarding an abandoned outpost with a Mil Mi-24 “Hind” attack chopper hiding in the back. The gunner of the M113 takes out the two in quick bursts and I tell my men to board the Hind. “Out of fuel” 3 in my squad tells me. I find a fuel truck hiding behind a wall and refuel the Hind. As we start the chopper me and my men get ready for what comes next…
– Real player with 597.0 hrs in game
Read More: Best Cold War Action Games.
This is the game that got me into PC gaming over a decade ago.
I still remember the very first time I played it. This masterpiece felt like a true war simulator back then, since there were not many games like this. It was really realistic in terms of difficulty.
● Really immersive campaign. Multiple characters, each having their set of skills on the battlefield. The cutscenes in this game are so good and long. It actually feels like watching a movie of Cold War.Campaign is also quite lenghty, variety of missions, never a mission indentical to another.
– Real player with 95.7 hrs in game
Rising Storm 2: Vietnam
Best Vietnam game ever … The Smell of Napalm in the Morning!
Great balance between military simulator and arcade === Great Hardcore FPS game
PTSD guarantied.
– Real player with 355.6 hrs in game
Read More: Best Cold War Multiplayer Games.
This is probably one of my favorite “realistic” shooters. Unlike Day of infamy which loses it’s charm quick and can become mindless, This game retains it’s charm with cheesy voice lines and a stunning ability to keep you immersed in combat. Where Insurgency fails with it’s customization bieing far to expansive for it’s own good and having too many variables to a loadout, This game hits a middle ground.
It’s the 60s,You don’t get any damn attachments, you choose between a bayonet AK, or a mosin nagant. Sights and specialized attachments are for specialist soldiers, which have limited slots.
– Real player with 245.2 hrs in game
War Thunder
Oh how I wish i could call an arty strike on Gaijin’s head office.
Let me list the most frustrating aspects of this game:
A bit of a lengthy review but if you are really interested in this game then you should at least skim this review to get an idea of what you’re signing up for. Also the first serious review I’ve done of a game but I have been playing this for 4 years now and it’s about time I told (warned) people about it.
The devs:
Has never listened to it’s community’s suggestions or bug reports. The closest we ever got was when everyone, including the largest Youtuber Phlydaily was pushing to have parts and fire extinguishers to come for free with every vehicle, instead of making it a module to research (or spend money on). So if you get shot in the transmission, yup you cant move the rest of the match, or get shot in the barrel? Yup, you are completely useless unless you can make it to a cap point which sometimes there is only 1. Guess what… they said “no” and have since never acknowledged community suggestions since then due to the horrible PR fallout. They balance the game based off players stats in that particular vehicle. Leaving some vehicles completely broken or overpowered for months while data comes in for them to actually do something about it. Easily the most frustrating of these cases was the fact that the battle rating spread is so compressed from power creep that they couldn’t figure out what level to put the Maus at to make it competitive and balanced so they just removed it from the game. LOL yeah they barred new players from being able to research it cause they were too lazy to fix their game. They also will gladly make up stats or armor values about tanks to fit their view of what they think it should be capable of.
– Real player with 2618.4 hrs in game
Okay listen.
I’ve got 2,222 hours in this game while I’m writing this. I get that it’s confusing that I’m making a negative review.
Tl;dr: This is a good game, but one of the worst, most scummy products I’ve ever seen. One that preys on people with addictive personalities in a wide spectrum of ways.
All I really need to do is explain the monetization tbh:
-Silver Lions: Silver lions are the non-premium currency for War Thunder. They are achieved passively just by played, and playing well gives a nice bonus. Winning matches massively multiplies silver lion gains (ie, if you kill 1 person in a match you lose in the planes mode you’ll get a small amount of silver lions, but even just one kill in a match you win is worth a fair amount, and to a degree this gets better the better you play). But here’s the… well… “but”. Silver lions are precisely designed so that when you first start playing the game, no matter what (ie, whether you are completely free to play, just have a premium vehicle, or have premium vehicles and a premium account) you will be getting enough silver lions to more than cover the silver lion costs of the vehicles you will have access too. Low tier vehicles cost basically nothing to repair, as do almost all premiums (and premium accounts and vehicles both massively boost silver lion income while using them). You might be seeing the problem already, but if not stick with me here. As you progress through the game, if you’re free to play you will at first quickly unlock cheap vehicles before reaching more expensive ones, then things will be slower and slower to unlock and more expensive. To be clear, all of this so far isn’t a big deal. The issue comes when you reach about 7.0 (battle rating, which is basically just a “level” for matchmaking balance) for ground forces or about 8.0 for air forces, in my experience. At this point vehicles are sluggish to unlock and extremely expensive. Buying them, training a crew slot to play them, and every modification all costs SL, but also repairing and rearming the aircraft after the battle. At the lower tiers you might not even notice this. By about 6.0 you’ll almost certainly notice this but unless you play very poorly it won’t be a major issue. You might have to take it easy right after buying a newly unlocked vehicle, but other than that you’re fine. But beyond that, certain vehicles (seemingly arbitrarily, though there’s always a long winded explanation that boils down to “balance”) cost bafflingly, ridiculously, hilariously high amounts of silver lions. If you have about 2-3 million silver lions at lower tiers, you’re golden. You can lose some of it if you have some rough matches, but you’ll be fine. At the higher tiers, you could burn through that in a day just by being unlucky. Half the time you unlock a new jet or main battle tank it’s so expensive you either can’t buy it, or can but then can’t play it because if you die before getting a kill you lose massive amounts.
– Real player with 2313.7 hrs in game
RescueTeam
RESCUE TEAM
Single Player
You must fight your way to an enemy territory and return with the objectives alive .
One of them dies , its game over .
You will start with a basic weapon in a safe house close to the area the agents are located .
By exploring you can find ways to buy better weapons or collect coins .
Next time you play try to beat your score and make more kills.
Multi Player
A Team Deathmatch game in 3 open world maps (It can be updated with more maps).
3 round with 20 mins in each round.
Only one sniper and rocket luncher in every round ,
After the match ends the team with the most kills wins and the host is choosing for the next round in the same map or another map or just quit the multiplayer .
In the lobby you will have a text chat system where you can communicate with the others as you choose team and player .
Through the game (when in gameplay) you will have a voice chat and the text chat will be unavailable.
You can play without a mic connected but you will not have the option to talk with others.
The maximum players in every mach is 16 and must be at least 2 . Dont play with only 1 player , if you want to do this , do it at your own risk.
You can use portals to fast travel through the map.
#### UPDATED VERSION 1,1
Some changes in multiplayer menus
2 new multiplayer maps has been added
next updates will be “closed” maps