BORIS THE ROCKET 🚀
A kinda hectic run-around-but-think game, nicely themed around quasi-Soviet missile intercept site. Be prepared to value every second of your time. Missions are around seven minutes each, so this is also a “just another bite” thing. I picture this in the evening, a mission or two every now and then. Then again, I love the setting too : )
– Real player with 38.9 hrs in game
Read More: Best Cold War Survival Games.
This game is sort of Papers, Please.
During game you need to shoot down all incoming rockets. But task is not easy. You must properly configure every AA missile while trying to get enough resources to produce new missiles, or for upgrades. You alone in that base so must run on foot to every point of interest.
Actually I like games like Paper, please, so this game is my type of games, and I recommend it to buy. Its cheap enough.
– Real player with 11.3 hrs in game
Beyond Enemy Lines: Operation Arctic Hawk
This lone-wolf based tactical procedurally generated open map based fps is one that pays its dues to past military classics such as Project IGI which first springs to mind. From hindsight its an admirable attempt a true to form action esquire albeit with a few quirks that need a little refinement, ( a few ammo creates would be nice) since ammo is in very short supply for the some of the ARs, SMGs and tactical pistol. Aiming down sights could also do with a little touch-up since its bit sluggish to steady on distance enemies. But aside from these minor indiscretions Polygon Art have a first good impression & I’m tingling with anticipation for the next episode of BELOARW.
– Real player with 3.4 hrs in game
Read More: Best Cold War Action Games.
So far the game has been very fun, although there are some features and fixes that would be great to see in the next game.
List of features and fixes (to be added):
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attachments
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optimizations
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fixing the key rebind since space to jump doesn’t work so when I try to rebind it I cant move in game and I have to restart
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leaning mechanic
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lowering the price of the game or releasing free dlc since the first game is quite expensive for the amount of content you get (In my opinion)
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level editor
– Real player with 2.9 hrs in game
Cold War
Criminally underrated game. Although the story is quite linear, I can’t remember any other game I played which actually leaves that much freedom in terms of how to solve the given tasks. I’ve heard you can even play it as a straight shooter, but the actual fun to be had is with trying out the many different gadgets, most of which are actually useful once you figure out how they work. It’s quite satisfying to come up with a new tactical approach and see that it works out - or doesn’t, having you learn and try better next time. Note that the x-ray camera has a very powerful discharge shooting feature (needs batteries) which can help you out when you’re otherwise out of ideas - I didn’t realise that until later in the game.
– Real player with 40.0 hrs in game
Read More: Best Cold War Action Games.
Played on Pacifist/Hard difficulties, went for minimalist knock outs(21 knock outs without the non-stealth missions as I stopped counting them.)
My rating:5/10(went down from 7/10 after the last parts of the game, still would suggest as discounted price is low.)
May include spoilers:
Game starts with having to knock out people to progress but it still didn’t ruin stealth. There were some escort levels but they weren’t annoying as I expected. The part you end up controlling another character game inactivates pacifist mode which means you can kill people at will but you can still stealth those levels UNTIL there’s a run&gun part which was the stealth killing part of this game although it wasn’t a long level so I could take that. And in the ending phase of this game npcies hunt you and you have no choice but KO most of them as they’re just running at you was annoying even later the game asks you to eliminate group of soldiers which finally proved me stealth part is completely over and I started using non-lethal rubber bullets I even didn’t wanna finish the game but I knew there wasn’t much left so. This ending parts takes the same place that you have been there for the third time or more which means there weren’t much effort put in level design. You face the bad boss 2 times but his guards onto you so you go until you have a sight with the target to end the game by using all of your equipment possible, then what? There will be many soldiers outside waiting for me and i only have couple of rubber rounds. I realized that the target is on my sight so i just shot one guy and he ran onto me so i can shoot him and finish the game.
– Real player with 19.6 hrs in game
Phantom Doctrine
As a big fan of Jagged Alliance and X-Com style games, I am enjoying this game so far. If you are a fan of the genre, I’d suggest you give it a go. Even if only to convince developers and publishers that there is a demand for this kind of game.
That being said, Phantom Doctrine feels kind of half-baked and uneven. I’ve played approx 30 hours so far. It seems generally stable and well coded. It locked up during one of the shooting animations once. No other crashes etc. The game is pretty obscure about how it works under the covers so I can’t really point to anything else I’d describe as a bug. Most of my problems with the game stem from what I’d consider to be bad design choices.
– Real player with 237.9 hrs in game
Phantom Doctrine is a cold war era spy game that lives up to the premise, pitting your Cabal (a global intelligence agency) against the enemy Beholder Initiative.
There’s a real atmosphere to the game, with everything from the music to the character designs and clothing choices, to the way you use a cork board and string to piece together connections between the different pieces of intelligence you gather, all coming together to give a real feel of the 80s Cold War setting.
The gameplay itself is roughly divided between turn based tactical infiltration missions, and a pause time global map/management system campaign. The combination will be familiar for fans of games like XCOM, but Phantom Doctrine has some of it’s own elements and ideas which makes the game distinct.
– Real player with 212.1 hrs in game
Freedom Fighters
FREEDOM FIGHTERS REVIEW
My brother & I have been playing this game a lot over the years. We have this on PS2. We love this game and always wanted to see a PC release. But when we found that there was no multiplayer in the PC version, we were pretty disappointed. We always played multiplayer together even with other friends. I thought about an easy way of implementing co-op. At first, I wanted Bagzton or Isabella to be Player 2. But that didn’t make sense since
! Isabella gets kidnapped and Bagzton never fights. So I came up with something simple: Player 1 recruits a soldier and Player 2 controls that soldier. So, without further ado….
– Real player with 39.3 hrs in game
A Quick and Dirty Port of an Old Classic
System and Setup:
Windows 10 64bit
Intel Core i9 10900K
NVIDIA GeForce RTX 2080 SUPER
The game doesn’t have native controller support, so I made some controller configurations. For more on that, look here:
https://steamcommunity.com/app/1347780/discussions/0/2838914020257071563/
Review:
Originally released in the ancient, prehistoric year of 2003, Freedom Fighters tells a story of resistance in an alternate timeline where the USSR beat the United States to the atomic bomb and ended World War II by dropping it upon Berlin. This change of events leads to a much different Cold War, one where the Soviet Union becomes the ascendant global superpower and the United States quickly finds itself weak and alone, surviving only on borrowed time. Against this backdrop, the player takes on the role of New York plumber Chris Stone, whose day-to-day life is shattered by an armed Soviet invasion of the country. With his brother captured and his country occupied, Chris quickly finds that the only way to solve his problems is to engage in that great, time-honored American pastime: murdering Communists.
– Real player with 19.8 hrs in game
Ningakki XXVI FPS
It would be a decent idea to have a halo style multiplayer, and less mountain terrain. also possibly some horror aspects?
– Real player with 1.8 hrs in game
North Frontier
North Frontier is an exciting real-time strategy game where you have to explore new lands, build cities in harsh conditions and develop them! Mine for minerals, build factories, institutes and get rewards for completing your plan!
EXPLORE TERRITORIES! Build in the tundra, on an island, in the middle of an snowy desert or even on ice floe! Show the weather who’s in charge!
BUILD FACTORIES! Pathetic ecologists say that you need to protect nature? Prove to them that they are wrong. Extract minerals, build hazardous factories and of course do not forget about a nuclear power plant there will be no consequences!
Radio Commander
Overview
Set during the Vietnam War, Radio Commander is a realtime strategy game in which the player assumes the role of a company commander known by the radio handle of Papa Bear who has to accomplish military objectives by ordering two platoons via radio. Alpha Platoon is lead by a proud Texan named Kovacs and Bravo Platoon is lead by a black officer named Coleman with some prior combat experience. Unlike any other military strategy game, Radio Commander expects the player to keep track of platoons and enemy units by marking them on a map and radioing (frequently if desired) to the platoons to pinpoint their coordinates on the map in addition to locations of enemy units in which the platoons may be engaged in battle with.
– Real player with 32.8 hrs in game
After roughly 20 hours and earning all the achievements, I feel it’s time to put my look on this game into perspective.
The game is fun if you’re into pseudo-realistic military strategy games, in saying that it’s probably not for everyone, but it is fun.
Imagine a Vietnam era Tom Clancy’s Endwar, with a twist, you can’t see your units.
The three difficulty settings in the game are Story, Commander, and Veteran. The first 2 are fairly easy with the amount of micro and enemy difficulty, and the third kicks it up a notch, which is a very good thing for a game like this. It increases the difficulty to the point where you can’t just skip through radio communications all willy nilly. The combat your troops will get into is much more difficult for them to win on this difficulty mode, and you’re more likely to suffer casualties. Your troops can get lost if you keep them in a sticky situation too long before they pull out of combat. You have to keep your choppers and vehicles fueled up, or risk them crashing and losing the valuable crew they have, and the valuable asset they provide.
– Real player with 20.7 hrs in game
9th Company: Roots Of Terror
I picked up this Russian made RTS game in the Steam sale.
The game is a tactical level RTS that follows the the 9th Company of the 345th OPPD through 9 years of warfare in Afghanistan against the insurgents and yes it is the same 9th Company in the film 9th Company. The game even has clips from the film.
The campaign is good but short and you do a nice variety of missions. The tutorial at the start is comprehensive enough for you to get a quick grasp of the controls.
It also has some nice realistic elements. Soldiers can get injured and can’t fight until attended by a medic and if you’re not fast enough may die from their injuries. You also get off screen support fro missions such as D-30 artillery strikes, rocket artillery and Hind CAS (all of which are extremely deadly) and so on. If you lose your radioman you lose your access to support. For some missions you get armoured vehicles to control and if these get hit you can bail the crews before the vehicle brews up. It’s best to take care of them as they provide a great fire-power advantage over your enemy.
– Real player with 239.8 hrs in game
Grab it on a sale.
While the game has a good few bugs (I’ve made a steam guide to help avoid them.) I personally enjoy this RTS, keep in mind that the store-page is inaccurate as the non-linear mission structure/morale system and a few other mechanics were actually cut and (like a good few steam games) the description seems to be out-dated.
What you do get is a linear, generally pretty decent budget RTS with some good ideas brought down by clearly being rushed out the door which is a shame as I really enjoy it, you will have to manage your units ammo for instance by scavenging/sharing ammo between them or you’ll end up having to try using your knife, you will be able to have snipers take out the gunner/driver of a truck so you can take it for yourself and you can call in artillery if the situation’s bad enough, these mechanics all together make for a pretty fun experience and the fact the game is set in the rare setting of the Afghan war and with the Russians as the player faction means this is an obscure RTS that’s pretty fun.
– Real player with 88.2 hrs in game
I Expect You To Die 2
I Expect You To Die 2 is the second game in a VR escape room, puzzle game with an action twist. In the game you play as spy who is on a mission to defeat the evil, Dr. Zor. The game is played seated, and contains 6 levels, and a speedrun challenge and secret achievements for each level.
The game has 6 extremely well designed levels, each with their own piece of the story, and different puzzels that can be very difficult to figure out. In each level you need help stop one of Zor’s plans, without dying to the many traps. Each of the 6 levels this game offers include a unique setting, unique mechanics, and unique achievements. These achievements always include a speed run, and a bunch of secret ones which range from picking up hidden items, to beating the levels in a completely different way. The speedruns are very cool, as a level that takes 15 minutes the first couple times, could have a speedrun of 2 minutes. This is because some items have multiple uses, and some puzzles have multiple ways to complete them.
– Real player with 24.3 hrs in game
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– Real player with 13.7 hrs in game