All Walls Must Fall - A Tech-Noir Tactics Game

All Walls Must Fall - A Tech-Noir Tactics Game

A great game that just needs a bit more polish. If you liked xcom or syndicate (old school) youll probably love this game.

This game has a few levels to it.

The first level is a great shooter/ and minimal rogue or semi-RPG with time travel mechanics. Some of the firefights can be intense and complex strategizing your twisting of time between hailstorms of bullets allowing one man to wipe out an army.

Its not terribly deep on the surface likly because they didnt get the funds to make the game its full intended length (west germany as well as east germany). I do not regret any time spent, or not spent in this game. (yes its a bad joke since at the time of writing this I have the world record of completing the entire game in 1 minute 29 seconds… time travel accounted for=).

Real player with 22.1 hrs in game


Read More: Best Cold War Indie Games.


A masterpiece ruined by retard downvoters, small minded casual homophobic cry babies.

I got this game during early access, did a first run but messed the first 3 tutorial missions,

earning low money and getting stuck on harder missions because with low money you can’t upgrade much.

Now that the game is published I did a serious run, nailed the tutorial missions and also unticking the ‘decision timer’ option,

which allows you to think about each move without losing time (time = money).

After those 3 missions you get access to the map, where you can select your next mission.

Real player with 14.4 hrs in game

All Walls Must Fall - A Tech-Noir Tactics Game on Steam

Line War

Line War

Line War is a multiplayer Real-Time Strategy (RTS) game heavily influenced by other strategy genres including 4X, War Game, Auto Battler, and Real-Time Tactics.

  • Endless number of asymmetric procedural worlds

  • Players select their starting territories in an innovative and fair “picking phase”

  • You draw commands that units will follow

  • Reduced micro-management, Actions per Minute (APM) is not important

  • No control of individual units, they all follow commands and directives

  • Traditional, recognizable, and well balanced militaristic units

  • Conquer territories, build towns, cities, industries, ports, and trade routes to earn capital

  • Produce energy with refineries and powerplants for sustained mobility of tanks, air force, and navy

  • Visual commands

    This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

  • Familiar Units

    Line War dares to break the trend and has only one race with familiar units to widen the audience and ease the learning curve. Each unit has a distinct and carefully balanced role.

  • Strategy

    Line War focuses on strategy. We’ve designed the game around the typical RTS-problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

During Early Access; Line War is a multiplayer-only game! We will add single-player campaigns for the full release in 2023. As an Early Access customer, you will receive the single-player campaigns for free once the game is fully released.


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Line War on Steam

Sprocket

Sprocket

I love this game! For being made by 1 person It beats a lot of AAA games in creativity. I would really like to see more games like this in the future and I will be following the game’s development closely!

Real player with 123.7 hrs in game


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I pirated this game from Google, but after playing it for a while I decided to just buy the game to support the developer bcs this game is just super fun, after just 40 hours of playing this game I can say I love it the designing of the hull and turret is simple but is still fun, I’ve already made about 20 tanks just from WW1, the only problem with this game is that it’s empty and lacking a lot of other features that I would like in the game, I understand that it’s only made by one person so I can wait for as long as possible so that he can improve this game a lot, so I’ma just list the problems I have with the game:

Real player with 50.3 hrs in game

Sprocket on Steam