Call of Duty®: Black Ops

Call of Duty®: Black Ops

Everybody buying this: “Im getting this only for zombies.”

Me: “Appreciates the campaign”

One of my favorite campaigns in call of duty and zombies is great!

This game should get more people playing than other call of duty’s out there!

Real player with 387.1 hrs in game


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Good nostalgic game, gotta give it a thumbs down for the price. ACTIVISION YOU CHEAP BASTARDS, LOWER THE PRICE OF THE OLD COD GAMES!

Real player with 49.7 hrs in game

Call of Duty®: Black Ops on Steam

Rock’n’Roll: Card Wargame

Rock’n’Roll: Card Wargame

US Marines and Vietnam partisans, welcome to Rock’n’roll: Card Wargame - a card wargame with interesting game mechanics and a unique visual style that will send you on a crazy alternative-historical trip through the chemical-drenched jungles of the Vietnam war. Take on the role of a commander of Vietnamese guerrillas or US armed forces and show your opponents what you’re made of!

Features:

  • 28 different cards: 12 units and 16 orders will make each game session in Rock’n’roll: Card Wargame unique and catchy.

  • Exciting mechanics of capturing strategic points on the battlefield, which is rarely seen in card games.

  • Each win will bring you points, which can be used to purchase customized items that allow you to collect a unique game set from the deck, dice, and playing field.

  • Author’s graphics in the modern comics style, transmitting the unique setting of the game.

  • Rock and roll soundtrack that complements the game atmosphere.

  • 25 achievements to achieve which you will need to show perseverance and ingenuity.

  • After each battle, your units will get experience, and over time you will be able to improve them into real hardened veterans.

  • In between online battles, you can try 2 story campaigns, both of which will tell a fascinating story of the conflict from different sides.

  • For already experienced players there also will be multiplayer modes: 1 vs 2, 2 vs 2.

See you in the damn jungle, commander!


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Rock'n'Roll: Card Wargame on Steam

Object N

Object N

It’s FREE! …but, you get what you pay for.

I gave this a thumbs up only because it’s free…. ONLY. Because. it’s. Free.

I wanted to like this, especially since many people compared it to Half-Life, but …..

Half-Life is worlds better….Alternate Dimensions better, even.

This is more of a “Half-LIE”

or

“Half of A Half of a Half-Life” (One-Eighth-Life?)

or

a “I wish I had the 5-hours I played back so I could play Half-Life”…… kinda game.

This is NOT Half-Life, sorry….it’s not even close. There’s no explanation as to who you are or where, and no chattering scientists making foolish decisions as you listen in. You’re in some big industrial complex with zombies that attack you and non-zombie soldiers that (surprise) attack you. No aliens or mutants (unless you count the zombies) or anything that’s really interesting at all. Soldiers just say they spotted you and start shooting.

Real player with 5.1 hrs in game


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DEFINETLY WORTH PLAYING! Starting off, I would like to say that the game is short, it’s about half an hour, or an hour long depending on you. The game doesn’t really tell a story, but it’s an amazing 90’s style shooter, that brings back memories to me, back to when I wasn’t even born. The game’s got this nostalgic feeling to it, and I love it. The game is honestly more fun to play multiplayer, because of it’s wonky movements, and game style. I’d love to see further updates to this game.

Real player with 2.8 hrs in game

Object N on Steam

The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

The Bureau: XCOM Declassified was not well received by mainstream reviewers, but I personally enjoyed it a lot. Overall, it feels like a stripped down version of Mass Effect, but the combat stands out above other cover shooters. The game has a lot of flaws, but I encountered no bugs in the core game. The Hangar 6 DLC, however, would freeze briefly every few seconds and rendered the game nearly unplayable.

The Bureau’s combat puts you in control of William Carter, a rather generic protagonist with a gravelly voice. Conversations in the game are carried out with a radial menu lifted directly from Mass Effect. The dialogue isn’t terribly interesting, and some of the characters facial animations appeared to not actually be finished. Their mouths move with odd robotic motions, and their eyes look eerily dead. Carter himself, and some of the other core characters have much better, albeit repetitive animations. The story is forgettable overall, but moves the game on well enough. It doesn’t come anywhere close to the likes of Mass Effect though, and the fact that the developers chose to base their game design so heavily on Mass Effect is unfortunate given the weak story. Even still, the combat made the experience worthwhile.

Real player with 54.6 hrs in game

“The Bureau: XCOM Declassified”. There are three major aspects of the game to talk about.

For one, this game was created for XCOM fans, with an extra layer of associations from the 60’s era. The player will see all the major events of an alien invasion on Earth, from the first contact to the last repel battle, which, by all standards, will unfold on an alien ship, from where the entire invasion is organized. Keen on the setting, the player will be able to examine in detail the sequential construction of the XCOM base, go over all its iconic locations, from the headquarters and medical unit to laboratories and workshops. The player will take part in the capture of aliens and in their interrogations (without vivisection). He will have to defend the base from a full-scale attack in one moment… All in the third-view perspective. If this is not a quality fan-service, then what else? Unfortunately, not all XCOM fans appreciated the change of genre from strategy to shooter, but for me personally, the Bureau in this aspect is a very successful project.

Real player with 44.9 hrs in game

The Bureau: XCOM Declassified on Steam

War Thunder

War Thunder

Oh how I wish i could call an arty strike on Gaijin’s head office.

Let me list the most frustrating aspects of this game:

A bit of a lengthy review but if you are really interested in this game then you should at least skim this review to get an idea of what you’re signing up for. Also the first serious review I’ve done of a game but I have been playing this for 4 years now and it’s about time I told (warned) people about it.

The devs:

Has never listened to it’s community’s suggestions or bug reports. The closest we ever got was when everyone, including the largest Youtuber Phlydaily was pushing to have parts and fire extinguishers to come for free with every vehicle, instead of making it a module to research (or spend money on). So if you get shot in the transmission, yup you cant move the rest of the match, or get shot in the barrel? Yup, you are completely useless unless you can make it to a cap point which sometimes there is only 1. Guess what… they said “no” and have since never acknowledged community suggestions since then due to the horrible PR fallout. They balance the game based off players stats in that particular vehicle. Leaving some vehicles completely broken or overpowered for months while data comes in for them to actually do something about it. Easily the most frustrating of these cases was the fact that the battle rating spread is so compressed from power creep that they couldn’t figure out what level to put the Maus at to make it competitive and balanced so they just removed it from the game. LOL yeah they barred new players from being able to research it cause they were too lazy to fix their game. They also will gladly make up stats or armor values about tanks to fit their view of what they think it should be capable of.

Real player with 2618.4 hrs in game

Okay listen.

I’ve got 2,222 hours in this game while I’m writing this. I get that it’s confusing that I’m making a negative review.

Tl;dr: This is a good game, but one of the worst, most scummy products I’ve ever seen. One that preys on people with addictive personalities in a wide spectrum of ways.

All I really need to do is explain the monetization tbh:

-Silver Lions: Silver lions are the non-premium currency for War Thunder. They are achieved passively just by played, and playing well gives a nice bonus. Winning matches massively multiplies silver lion gains (ie, if you kill 1 person in a match you lose in the planes mode you’ll get a small amount of silver lions, but even just one kill in a match you win is worth a fair amount, and to a degree this gets better the better you play). But here’s the… well… “but”. Silver lions are precisely designed so that when you first start playing the game, no matter what (ie, whether you are completely free to play, just have a premium vehicle, or have premium vehicles and a premium account) you will be getting enough silver lions to more than cover the silver lion costs of the vehicles you will have access too. Low tier vehicles cost basically nothing to repair, as do almost all premiums (and premium accounts and vehicles both massively boost silver lion income while using them). You might be seeing the problem already, but if not stick with me here. As you progress through the game, if you’re free to play you will at first quickly unlock cheap vehicles before reaching more expensive ones, then things will be slower and slower to unlock and more expensive. To be clear, all of this so far isn’t a big deal. The issue comes when you reach about 7.0 (battle rating, which is basically just a “level” for matchmaking balance) for ground forces or about 8.0 for air forces, in my experience. At this point vehicles are sluggish to unlock and extremely expensive. Buying them, training a crew slot to play them, and every modification all costs SL, but also repairing and rearming the aircraft after the battle. At the lower tiers you might not even notice this. By about 6.0 you’ll almost certainly notice this but unless you play very poorly it won’t be a major issue. You might have to take it easy right after buying a newly unlocked vehicle, but other than that you’re fine. But beyond that, certain vehicles (seemingly arbitrarily, though there’s always a long winded explanation that boils down to “balance”) cost bafflingly, ridiculously, hilariously high amounts of silver lions. If you have about 2-3 million silver lions at lower tiers, you’re golden. You can lose some of it if you have some rough matches, but you’ll be fine. At the higher tiers, you could burn through that in a day just by being unlucky. Half the time you unlock a new jet or main battle tank it’s so expensive you either can’t buy it, or can but then can’t play it because if you die before getting a kill you lose massive amounts.

Real player with 2313.7 hrs in game

War Thunder on Steam