Kriophobia
The Cold is Just the Beginning
A science expedition was sent to Zhokhov Island to study recent occurrences of magnetic anomalies in the region. Amongst them was Anna, a young geophysicist, along with her mentor and a small military crew. As her group investigates the cause of the anomalies on the island, a sequence of disastrous events unroll trapping them in an unknown underground military complex, under the extreme cold of the Russian climate. Now, Anna desperately tries to survive and find a way out, but something down there disturbingly draws her deeper, and that unknown haunting place bizarrely welcomes her more and more…
Kriophobia is a survival horror in third person, inspired by the old-school games of the same genre. Immerse yourself in a Cold and Inhuman World of Mad Obsession, Extremist Patriotism and Disturbing Relationships, presented with a Unique Art-Style that mixes comics and painting.
FEATURES
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Immersive psychological horror storyline that explores a twisted and abandoned world
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Hidden Past Secrets to be found, inspired by real events from Russia’s Darkest Times
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Cold, Obscure and Terrifying scenarios to be Explored
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Evasive Combat centered on fleeing and hiding from gruesome abominations.
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Survival with Limited Resources against Freezing Temperatures in a hostile place
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Dark Visual Style that blends Comics and Painting in a unique way
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Fully Illustrated Game World displayed with modern Static Cameras
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An Exclusive Russian-Inspired soundtrack
Read More: Best Cold War Hand-drawn Games.
Kenbo
Simplistic, boring action game.
I did not expect much from Repa Games, seeing that their games look like asset flips. This might be one. If not, it is otherwise a low-effort game.
Store page also lies or at least exaggerates greatly. It lists the following features:
[olist]
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Increasing Complexity* Dynamic Music* Beautiful Visual style[/olist]
First, there’s three enemy types. Each has one straightforward attack pattern. The game progresses in “waves” that show diminutive differences to each other; maybe there’s slightly more enemies in each wave. I couldn’t tell the difference.
– Real player with 1.1 hrs in game
Read More: Best Cold War Action Games.
UnMetal
Worshipping its inspirations, yet being a unique game
What to expect?
If you are at the age of about 30+, »UnMetal« might have gotten your attention due to its graphical similarities with the top-down »Metal Gear« games (MSX2, NES, GameBoy), and »UnMetal« plays very much like those: While escaping from your prison cell, which you were thrown into for »a crime you didn’t commit«, you explore your surroundings and stumble upon files about an imminent terrorist action you then try to prevent. Sneak around your opponents, distract them, knock them out with your bare hands or even shoot them (but with a catch), use mine detectors and nightvision goggles, disable surveillance devices and so on. In contrast to the aforementioned »Metal Gear« games, »UnMetal« follows a rather humorous approach while referencing iconic scenes from its inspirations. To get a first impression, I recommend playing the free demo.
– Real player with 24.5 hrs in game
Read More: Best Cold War Action Games.
I first heard about this game a couple months ago and was interested when I saw the retro NES Metal Gear style game play. I played the demo and loved the humor in it. I was excited to give it a go when the game came out and it did not disappoint. The gameplay is great. My only complaint about it is that at times, it’s hard to get right up behind somebody to punch them if you’re approaching them vertically without alerting them. It’s probably more to do with the 2D design than anything else but I had to knock a slight point off for that. Fortunately, after the first few chapters, you get chloroform which you can hold from a greatest distance so you won’t run into that issue again.
– Real player with 18.9 hrs in game
Sub Command
Not so much a game as a second job: you can let the auto-crew do much for you but let’s face facts: the appeal of this game is how much it demands from you. Want to work out the firing solution for the 89cm ADCAP torpedo manually? Of course you do, this game was written for you.
The plotline (nasty Russians go to war with the USA for some reason) is not really developed - I’m halfway through the US campaign - BUT the opportunity to play the campaign from the Russians' perspective is a very welcome, plus you have to re-learn the entire control system, this time using the metric system.
– Real player with 36.1 hrs in game
This is the sequel to Jane’s 688(i) Hunter/Killer but now under the flag of Sonarlysts. Most features have already been mentioned in my review of 688(i) so I will try to tell only the difference between these two:
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Higher resolution and better graphics
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3 plattforms to operate (688(i), Seawolf, Akula)
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Single missions and campaigns which can be played as US or russian.
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Use your voice to command your ship completely (navigation, firing at a certain contact etc.)
The most important part feature, which came afterwards for Sub Command, is the big SCX mod:
– Real player with 31.8 hrs in game
RescueTeam
RESCUE TEAM
Single Player
You must fight your way to an enemy territory and return with the objectives alive .
One of them dies , its game over .
You will start with a basic weapon in a safe house close to the area the agents are located .
By exploring you can find ways to buy better weapons or collect coins .
Next time you play try to beat your score and make more kills.
Multi Player
A Team Deathmatch game in 3 open world maps (It can be updated with more maps).
3 round with 20 mins in each round.
Only one sniper and rocket luncher in every round ,
After the match ends the team with the most kills wins and the host is choosing for the next round in the same map or another map or just quit the multiplayer .
In the lobby you will have a text chat system where you can communicate with the others as you choose team and player .
Through the game (when in gameplay) you will have a voice chat and the text chat will be unavailable.
You can play without a mic connected but you will not have the option to talk with others.
The maximum players in every mach is 16 and must be at least 2 . Dont play with only 1 player , if you want to do this , do it at your own risk.
You can use portals to fast travel through the map.
#### UPDATED VERSION 1,1
Some changes in multiplayer menus
2 new multiplayer maps has been added
next updates will be “closed” maps
Raid on the Zone
Been playing this a couple of times now, and I’m very fond of it being so close to the original Raid on Bungeling Bay, even though it has been enhanced with more intelligent AI, which also makes it a bigger challenge. I haven’t beaten it yet, but I’m going to! Lots of good gameplay and replayability. Recommending this for everyone who likes to shoot stuff and have fun!
– Real player with 8.3 hrs in game
I really enjoyed this game as it resembles the old Raid on Bungeling Bay, which I have enjyoed a lot as a kid. The game is hard but loads of fun! :) Highly recommended for anyone with a trigger finger.
– Real player with 2.5 hrs in game
Stalin vs. Martians 4
Stalin vs. Martians 4 is a massively soloplayer action game which tells a story of the conflict between Stalin and the Martians. It has a narrative-based story with a plot and rich dialogues of humorous nature, which beautifully highlight the story’s narrative-based narrative and plot.
Also Stalin vs. Martians 4 is a rather unexpected sequel to 2009’s infamous real-time strategy game. GameSpot named the original Stalin vs. Martians ‘perhaps the worst RTS game ever created’. That’s high praise. You don’t hear it every day.
Well yeah, the original Stalin vs. Martians featured some brilliant, but questionable ideas in the fields of game design, level design and some other designs as well. So we sent most of the original developers to Gulag, we’re making a proper and, which is important, playable game. It is powered by Unreal Engine. And you’re gonna like.
Could you please be a little more serious?
OK, Stalin vs. Martians 4 is an isometric action/shooter game. Which is frankly quite obvious from the screenshots and gameplay videos provided. But it must be understood, that SvM4 is not entirely about the core gameplay. It is more about the overall user experience. In a way, it can be compared to Catherine. Which is essentially a puzzle game, but in fact it is so much more than that.
Even more serious
SvM4 is built around the core gameplay of an isometric shooter, but it is conceived as a pythonesque over-the-top project, that puts a very unlikely protagonist against a very unlikely backdrop. All the time, mission after mission. It’s a sketch comedy about an evil idiotic buffoon. You have Stalin in Candyland, then he emerges in the Lovecraftian setting and fights Cthulhu, then he goes to Mars, then he travels to Ancient Greece, etc. Occasionally the game spoofs other games and introduces absurd mini-games. Sometimes it changes the genre, but within reason. And then you have crazy video intermissions (think of Red Alert or, you know, the original Stalin vs. Martians).
As mentioned above, the game is very narrative-based. Kinda like Firewatch, but, you know, better. It is also very cinematic. So we intend to provide a stable, very cinematic rate of 24 frames per second… Oh, wait. Okay, maybe more if the audience expects a certain digital fidelity in this field.
Features
• A follow-up to one of the craziest games in history
• Campy humor, insane concept and ridiculous storyline
• A “sketch comedy” approach with a variety of settings and mini-games
• Fast-paced isometric combat
• Physics-based destruction system (“Katamari Damacy in reverse”)
• At least 12 levels, separated by absolutely insane video intermissions
• Narrative-based missions (“Firewatch on drugs”)
• Some of the levels include mini-games, some are just switching
the genre, because why not?
• Character upgrades, crazy weapons and special abilities
• Ranks system which defines the progress through the game
• Survival mode
• The bestest soundtrack ever
• Actual gameplay
The game may also feature nudity if we’ll be able to find someone nude. (Which is unlikely).