Phantom Doctrine

Phantom Doctrine

As a big fan of Jagged Alliance and X-Com style games, I am enjoying this game so far. If you are a fan of the genre, I’d suggest you give it a go. Even if only to convince developers and publishers that there is a demand for this kind of game.

That being said, Phantom Doctrine feels kind of half-baked and uneven. I’ve played approx 30 hours so far. It seems generally stable and well coded. It locked up during one of the shooting animations once. No other crashes etc. The game is pretty obscure about how it works under the covers so I can’t really point to anything else I’d describe as a bug. Most of my problems with the game stem from what I’d consider to be bad design choices.

Real player with 237.9 hrs in game


Read More: Best Cold War Singleplayer Games.


Phantom Doctrine is a cold war era spy game that lives up to the premise, pitting your Cabal (a global intelligence agency) against the enemy Beholder Initiative.

There’s a real atmosphere to the game, with everything from the music to the character designs and clothing choices, to the way you use a cork board and string to piece together connections between the different pieces of intelligence you gather, all coming together to give a real feel of the 80s Cold War setting.

The gameplay itself is roughly divided between turn based tactical infiltration missions, and a pause time global map/management system campaign. The combination will be familiar for fans of games like XCOM, but Phantom Doctrine has some of it’s own elements and ideas which makes the game distinct.

Real player with 212.1 hrs in game

Phantom Doctrine on Steam

All Walls Must Fall - A Tech-Noir Tactics Game

All Walls Must Fall - A Tech-Noir Tactics Game

A great game that just needs a bit more polish. If you liked xcom or syndicate (old school) youll probably love this game.

This game has a few levels to it.

The first level is a great shooter/ and minimal rogue or semi-RPG with time travel mechanics. Some of the firefights can be intense and complex strategizing your twisting of time between hailstorms of bullets allowing one man to wipe out an army.

Its not terribly deep on the surface likly because they didnt get the funds to make the game its full intended length (west germany as well as east germany). I do not regret any time spent, or not spent in this game. (yes its a bad joke since at the time of writing this I have the world record of completing the entire game in 1 minute 29 seconds… time travel accounted for=).

Real player with 22.1 hrs in game


Read More: Best Cold War Indie Games.


A masterpiece ruined by retard downvoters, small minded casual homophobic cry babies.

I got this game during early access, did a first run but messed the first 3 tutorial missions,

earning low money and getting stuck on harder missions because with low money you can’t upgrade much.

Now that the game is published I did a serious run, nailed the tutorial missions and also unticking the ‘decision timer’ option,

which allows you to think about each move without losing time (time = money).

After those 3 missions you get access to the map, where you can select your next mission.

Real player with 14.4 hrs in game

All Walls Must Fall - A Tech-Noir Tactics Game on Steam

Stalin vs. Martians 4

Stalin vs. Martians 4

Stalin vs. Martians 4 is a massively soloplayer action game which tells a story of the conflict between Stalin and the Martians. It has a narrative-based story with a plot and rich dialogues of humorous nature, which beautifully highlight the story’s narrative-based narrative and plot.

Also Stalin vs. Martians 4 is a rather unexpected sequel to 2009’s infamous real-time strategy game. GameSpot named the original Stalin vs. Martians ‘perhaps the worst RTS game ever created’. That’s high praise. You don’t hear it every day.

Well yeah, the original Stalin vs. Martians featured some brilliant, but questionable ideas in the fields of game design, level design and some other designs as well. So we sent most of the original developers to Gulag, we’re making a proper and, which is important, playable game. It is powered by Unreal Engine. And you’re gonna like.

Could you please be a little more serious?

OK, Stalin vs. Martians 4 is an isometric action/shooter game. Which is frankly quite obvious from the screenshots and gameplay videos provided. But it must be understood, that SvM4 is not entirely about the core gameplay. It is more about the overall user experience. In a way, it can be compared to Catherine. Which is essentially a puzzle game, but in fact it is so much more than that.

Even more serious

SvM4 is built around the core gameplay of an isometric shooter, but it is conceived as a pythonesque over-the-top project, that puts a very unlikely protagonist against a very unlikely backdrop. All the time, mission after mission. It’s a sketch comedy about an evil idiotic buffoon. You have Stalin in Candyland, then he emerges in the Lovecraftian setting and fights Cthulhu, then he goes to Mars, then he travels to Ancient Greece, etc. Occasionally the game spoofs other games and introduces absurd mini-games. Sometimes it changes the genre, but within reason. And then you have crazy video intermissions (think of Red Alert or, you know, the original Stalin vs. Martians).

As mentioned above, the game is very narrative-based. Kinda like Firewatch, but, you know, better. It is also very cinematic. So we intend to provide a stable, very cinematic rate of 24 frames per second… Oh, wait. Okay, maybe more if the audience expects a certain digital fidelity in this field.

Features

• A follow-up to one of the craziest games in history

• Campy humor, insane concept and ridiculous storyline

• A “sketch comedy” approach with a variety of settings and mini-games

• Fast-paced isometric combat

• Physics-based destruction system (“Katamari Damacy in reverse”)

• At least 12 levels, separated by absolutely insane video intermissions

• Narrative-based missions (“Firewatch on drugs”)

• Some of the levels include mini-games, some are just switching

the genre, because why not?

• Character upgrades, crazy weapons and special abilities

• Ranks system which defines the progress through the game

• Survival mode

• The bestest soundtrack ever

• Actual gameplay

The game may also feature nudity if we’ll be able to find someone nude. (Which is unlikely).


Read More: Best Cold War Action Games.


Stalin vs. Martians 4 on Steam

Tunguska: The Visitation

Tunguska: The Visitation

This game is very hard, but in a strategic way. It requires no aiming skill or reflex, and you have plenty of time thinking about what to do to solve each combat scenario. Sometimes it’s more straight forward, and other times you have to die a few times to figure out the right way. It’s all about attention to details - some enemies wear armors, for example, and you can tell it from their appearance. But if you ignore that intel and just start shooting without the right kind of ammo, you’ll just be waiting ammo. There is a lot of details in the dialogues and journals, and you must pay pretty close attention to not miss important information.

Real player with 74.4 hrs in game

6 hours in, and I really like this game. I first heard about it a couple of years ago on a Stalker forum, and my first impression from the previews was good. Now that I’ve had a chance to play the game, that first impression has been reinforced. Tunguska’s setting is moody and atmospheric. The gunplay and stealth are straightforward but challenging, and the overall result is a fun top-down twin-stick “shooter.” Quotes because there’s more to this than running and gunning – there are some light RPG elements, and a heavy element of exploration.

Real player with 71.9 hrs in game

Tunguska: The Visitation on Steam

Xenonauts 2

Xenonauts 2

XENONAUTS-2 is a vast single player strategy game in which you control a multi-national military organisation defending our planet from alien invasion.

Battle the extraterrestrials in tense, complex turn-based combat across a variety of maps and missions, recovering and researching their technology to unlock new weapons and equipment!

Take a global view with the real-time strategic management layer: you must establish and develop your bases, conduct research, battle for air supremacy and try to keep the panic level in your funding regions under control.

The strategic and tactical layers of the game are directly related, with ground missions affecting the overall balance of the Geoscape and your research efforts on the recovered items unlocking new equipment for your squads and aircraft. Every management decision you make filters down to the troops you control in battle; every shot you fire could change the balance of strategic power.

Can you hold off the invasion long enough to discover a way to defeat the alien forces?

No knowledge of the previous game is required to play - XENONAUTS-2 is a standalone title with its own setting and narrative.

Key Features

  • Ground Combat: The highly-detailed turn-based combat system gives you fine control over your soldiers as they battle the aliens across multiple different mission types and numerous varied environments. The day / night cycle and destructible battlefields open up endless tactical possibilities to defeat your enemies, and your soldiers will grow stronger as they gain combat experience - provided you can keep them alive!

  • Strategic Management: A complex strategic layer allows you to coordinate the defence of our planet. Establish bases to extend your reach and use customisable interceptors to shoot down attacking UFOs, then deploy your soldiers to secure resources. Capturing crash sites can secure alien technology and live specimens for research, whereas protecting regions from alien activity and terror attacks will protect your funding and prevent them surrendering to the aliens.

  • In-depth Simulation: The structure of Xenonauts-2 is not linear; no two campaigns unfold in exactly the same way. Every element of this complex interlocking simulation has been designed to create maximum coherence between the strategic and tactical layers: small decisions can have an impact across the entire game.

  • Extensive Tech Tree: XENONAUTS-2 contains a vast variety of aircraft, vehicles, weapons, armour, and battlefield equipment for you to experiment with. and a deep research tree with over a hundred projects to unlock. Play the game the way you want to play, devising your own tactics and strategies to defeat the extraterrestrial threat!

Key Improvements from XENONAUTS-1

In addition to the new modular upgrade systems mentioned previously, here is a very small selection of key changes and enhancements:

  • Improved visuals across all parts of the game, including full 3D tactical environments with a rotatable camera!

  • A more detailed and immersive Geoscape simulation incorporating greater player choice and stronger elements of territory control!

  • More environments and maps to fight in - including our new Jungle and Boreal biomes!

  • New aliens have been added and many existing ones have been redesigned, all of which will benefit from our new and improved AI system!

  • A larger research tree with more lore and an expanded variety of equipment for your soldiers to use in battle!

Xenonauts 2 on Steam

Xenonauts

Xenonauts

More faithful than the modern XCOM games. You can build multiple bases to your own style and needs! Multiple drop ships, not a single one and an anthill for you to save the world with. Troops are expendable like they should be! Yay!

Eagerly awaiting the sequel, and hopefully eventual Terror From the Deep spiritual successor.

Only thing letting it down is lack of final polish - quicksave works, quickload doesn’t for some reason, and there’s a few minor glitches like the camera being stuck panning in a direction after an alien turn which requires a quick reload to fix, etc. Sometimes the AI acts a little omnipotent, such as sitting in a corner in a building never moving until the moment you get close enough for it to take a fair shot at your soldiers and then dip back into cover again, even though it shouldn’t have known you were there.

Real player with 347.6 hrs in game

Good: Mostly faithful recreation of XCOM UFO Defense but with significantly better controls and a cool Cold War setting. No class restrictions like Firaxis XCOM and fewer restrictions in general. You make your own classes. Four gun and explosive tiers.

Nice, detailed lore with the Xenopaedia. Great music overall. Overall good weapon design, with humans getting their own distinctly designed plasma weapons. Sound effects are fantastic, especially for high level weapons and explosions. They even have different sounds for the weapon reloads.

Real player with 140.7 hrs in game

Xenonauts on Steam