For the Night
A Cold War story.
”There’s a job for you. I need you to go to Stockholm. One of our people there have gone missing."
For the Night is a spy thriller, taking place during one single night at Hotel Adler in downtown Stockholm.
The player takes on the role of veteran STASI agent Lene Ulbricht, who is sent to Stockholm to find out what happened to a fellow agent who has mysteriously disappeared.
Through social interaction, deduction and lies, Lene will get to the truth about everything. The truth about the disappearance, the hotel, the war, the enemy and herself.
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Espionage thriller story, set in the late days of the Cold War.
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Point & Click-gameplay with heavy focus on dialogue, dialogue choices and problem solving.
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Gorgeous 2D art.
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Choice and Consequence with nuanced and layered impact on the outcome of the story.
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Challenging problem solving through taking note of words in dialogue. The game won’t solve the case for you.
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Focus on finding out information and social interaction.
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In-game time that actually has an impact on the story. Spend one hour somewhere, and characters will have acted or moved elsewhere. The game and it’s characters do not sit around and wait for you to find them. They act on their own.
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Multiple endings and outcomes, allowing for multiple playthroughs, trying out different paths and strategies to solve the mystery.
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Original dark, jazzy soundtrack by saxophonist and composer Andreas Ferronato.
For the Night is developed by two-man studio Pusselbit Games (Erik Blåsjö and Leo Låby)
Music is composed and performed by Andreas Ferronato.
Read More: Best Cold War Indie Games.
Project Blue Book: Hidden Mysteries
Pros:
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good artwork for scenes, hidden objects, and characters
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interesting storyline and plot
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cutscenes and audio that get the player immersed
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the player is given a “why” to what they are doing, rather than just mindlessly finding objects
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Steam achievements
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good price compared to some other hidden object games (I’m looking at you Artifex Mundi)
Cons:
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minor bugs
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limited options to alter gameplay to player’s wants/needs
Pro/con (player dependent):
- Explicitly hidden object orientated (if focusing on progressing in the game; the minigames are optional)
– Real player with 3.6 hrs in game
Read More: Best Cold War Historical Games.
Survive-able if you stand tutorial you can’t turn off.
Well I guess it expected for Blue book hidden object.
I was hoping for more. Like animated videos.
Like or dislike: Wait after 1 hour.
Other opinion:
– Real player with 2.0 hrs in game
Black Border
They don’t want you to do your duty, they want you to obey.
-Mark Madison
Brothers and Sisters , Alanan greets you.
After the independence of the states of our motherland , Mudland, we were the only ones who stayed true to the ideals of Mudland. Based on the speeches of our Leader, we searched for nothing but freedom, but the intrusive and corrupted regimes of Partakna And Denber were against the freedom of our country. After years of bloody war with enemies of the people and the killing of innocent women and children of Alanan, now is time to rebuild the country, let’s unite once more and create Alanan anew. Shall our Great Leader be with us along this journey.
Read More: Best Cold War Indie Games.
AMID THE LINES
Game’s a giant asset flip. It’s like a first draft of a highschool project.
And It’s not remotely finished at that. One of the last levels don’t even load.
The story and dialog were clearly writen by a young child.
Do not buy.
– Real player with 1.5 hrs in game
Very amateur game that ended up breaking on the 5th level. Could no longer use skills in combat which made the stage and the rest of the game unfinishable. Restarting the level or the game did not remedy this. Getting to that point was not enjoyable. The combat was fun at first but after the first few levels you have seen all there is to it. It was that janky fun combat like Enter the Matrix.
Every time you finish a level you are kicked back to the main menu and have to select the next one. The story is told through text that pops up at exclamation points located in the stages. There are no cutscenes. Hardly any interaction with the levels. Some levels are just a single room with a single NPC to talk to. The dialog is bad with sentences that don’t start with capitalized words.
– Real player with 1.5 hrs in game
The Corridor: On Behalf Of The Dead
I truly enjoyed playing this game. The atmosphere was what kept me going to explore and discover more of what was going on here. If you liked playing Observer and Soma this game is right along those lines but with it’s own twist. It’s got a nice flavor of creepiness without resorting to jump scares to make you feel uneasy. . The ending is with a ‘to be continued’ tag and I do hope that there will be more game play to follow. Achievements are available which if you try to complete them will aid you in solving more of the mystery.
– Real player with 61.0 hrs in game
The Corridor: On Behalf Of The Dead is a story based Sci-Fi / Horror game that focuses mostly on setting a strong unsettling atmosphere while adding sci-fi elements around it.
You spend most of the game walking around exploring memories and piecing together the story. The cohesion system really works well and adds a nice survival mechanic.
Audio is relay nice too and adds a disturbing layer to the experience.
8/10
– Real player with 47.4 hrs in game
AS ABOVE SO BELOW
AS ABOVE SO BELOW is a Survival Horror Open World Action/RPG. You play as a recent college graduate offered a job in a small town, but upon arrival things are not what they seem. Face a series of unexplained events that unravel history, and ultimately change the future. Explore, Fight, Survive.