Doomsday Room
Can we have character customization, and also-I don’t know how to actually stir conflict in nations, is it the nuclear testing? Because I’m trying to do the Covert Ops and I don’t actually know how to do the tasks given, nor does it show any indicator saying that the covert op is complete. Can anybody help?
Other than that, this a really good game, I love it already, and you guys should keep developing it! It’s a very educational game, and also fun to know you can lead something! I recommend this game.
– Real player with 13.5 hrs in game
Read More: Best Cold War Politics Games.
When i was young, i remember a Time where the United States and Europe where in Conflict with the Soviet Union todays Russian Federation. It was West against East and there was fear in the Air, nuclear Fear.
Both Sides armed and armed theirselves up in Fear of each other, having big and enough Weapons to scare the other Side.
It all started 1947 and ended 1990.
What if you are send in to prevent the World from a Nuclear War?
Take a seat and welcome to DOOMSDAY ROOM.
DOOMSDAY ROOM is a fictional take on these Events.
– Real player with 6.2 hrs in game
For the Night
A Cold War story.
”There’s a job for you. I need you to go to Stockholm. One of our people there have gone missing."
For the Night is a spy thriller, taking place during one single night at Hotel Adler in downtown Stockholm.
The player takes on the role of veteran STASI agent Lene Ulbricht, who is sent to Stockholm to find out what happened to a fellow agent who has mysteriously disappeared.
Through social interaction, deduction and lies, Lene will get to the truth about everything. The truth about the disappearance, the hotel, the war, the enemy and herself.
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Espionage thriller story, set in the late days of the Cold War.
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Point & Click-gameplay with heavy focus on dialogue, dialogue choices and problem solving.
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Gorgeous 2D art.
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Choice and Consequence with nuanced and layered impact on the outcome of the story.
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Challenging problem solving through taking note of words in dialogue. The game won’t solve the case for you.
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Focus on finding out information and social interaction.
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In-game time that actually has an impact on the story. Spend one hour somewhere, and characters will have acted or moved elsewhere. The game and it’s characters do not sit around and wait for you to find them. They act on their own.
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Multiple endings and outcomes, allowing for multiple playthroughs, trying out different paths and strategies to solve the mystery.
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Original dark, jazzy soundtrack by saxophonist and composer Andreas Ferronato.
For the Night is developed by two-man studio Pusselbit Games (Erik Blåsjö and Leo Låby)
Music is composed and performed by Andreas Ferronato.
Read More: Best Cold War Indie Games.
Martial Law
Martial Law is a game about difficulties that came with Communism in Poland. Game is meant to visualize the realities of Polish families back then, their ways of thinking and understanding the world. The story is shown from the perspective of a man who is abandoned because of his low social status. He tries his best to be there for his daughter despite the difficulties. Game is also meant to be educational. There are many places you can stop to learn more about Polish culture from the communist era.
Martial Law features!
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Many endings!
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Visual Novel
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Learn more about polish culture from the communist era
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Solve family issue
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Get beat up by a “comrade for debating”
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Talk to a grumpy old man!
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Make your kid happy. :)
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Make right choices, or don’t. It’s up to you.
Game originally developed during GameJam Pokamedulski.PL 2021
Read More: Best Cold War Atmospheric Games.
North Frontier
North Frontier is an exciting real-time strategy game where you have to explore new lands, build cities in harsh conditions and develop them! Mine for minerals, build factories, institutes and get rewards for completing your plan!
EXPLORE TERRITORIES! Build in the tundra, on an island, in the middle of an snowy desert or even on ice floe! Show the weather who’s in charge!
BUILD FACTORIES! Pathetic ecologists say that you need to protect nature? Prove to them that they are wrong. Extract minerals, build hazardous factories and of course do not forget about a nuclear power plant there will be no consequences!
Ostalgie: The Berlin Wall
It’s hard to really describe what makes this game so much fun.
Is it the ability to save the Warsaw Pact? Maybe, but that’s not quite it.
Is it the possibility of reforming the Eastern Bloc? Hm, perhaps…oh, no, got it!
It’s the ability to do both those things, while building an excessive number of TV towers and imagining that you’re broadcasting the amazing in-game soundtrack to every citizen of Europe, constantly, at 100 decibels, forever.
Seriously though, this is one of the best ‘small’ games I’ve played in a while now. It’s fairly short, spanning three ingame years, and although you can go longer, not much really happens after 1992, but what happens in those years is enthralling.
– Real player with 258.0 hrs in game
Reminds me of the old-school Paradox Interactive games. You want tooltips? Clear explanations of what is what? Too bad. Stare at a statistics screen for a while, you’ll figure it out.
There is a neat game here, but good luck surviving for even a year. It is very hard.
edit: Okay, I have played enough I can write a little more.
Did you play Crisis in the Kremlin? It was about leading the USSR through the time of political turmoil and reform when there were many factors that would eventually bring the country to its collapse into many autonomous states. In the game you had a lot of freedom to pursue your goal. You could become a liberal reformer, play as a hardline-communist or somewhere in-between with many other variations. However, you were the main actor. You could decide how you would play. The only real condition of the game was “don’t let the USSR collapse outright.”
– Real player with 250.2 hrs in game
Crisis in the Kremlin
Well I’m a Chinese and it’s my first time to write a comment on steam, so if I say something wrong or something you don’t like please forgive me.
For me I want to recommend you to use Romanov or Gromyko. Actually all 4 characters in 1985 have chance to win including Gorbachev, yesterday I play as him and it’s not impossible to save the country but use him will have two problems. One is reformer look like too strong to resist in the CPSU, other one is you cannot extract resources in Africa because you need to make conservative and Stalinism majority to open the mutual-aid in foreign policy part, but you can’t legalize Stalinism when you play as Gorbachev. For Grishin, a conservative, well I think is no problem to use him but I’m Deng supporter. And maybe it’s not a good news that Gromyko died in 1988 though he is really, really good man. So personally I choose Romanov. Year 1985 or 1986 is a better choice because you can change the country more easier.
– Real player with 266.2 hrs in game
It’s incredible really for a game to be so vague in how the mechanics work, so rough in design, so lacking in proper translation (seriously, the translation is a real problem here), and yet, I’d still definitely recommend it to any modern history buff or, of course, any aspiring Red with a taste for revisionism, and what Red doesn’t like a bit of Revisionism? I know I do.
Graphics: Nothing too much to mention here, they’re largely functional, and while many of the event pictures are nice Soviet posters or photographs, beyond that it’s very much just a text adventure with a red border. Not a bad thing by any stretch of the imagination, but don’t expect a 3D sprite of Yeltsin to go stumbling across the top of the screen in his signature drunken fashion. (Hm, suddenly I feel a real sense of loss)
– Real player with 264.5 hrs in game
I.G.I. Origins
Go deep into the origins of the Institute for Global Intelligence, re-imagining a pioneer of the tactical first-person shooter genre, the prequel to 2000’s Project I.G.I.
You are Michael King, codenamed Regent, an ex-SAS soldier, recruited by MI6 for covert, global missions to target an enemy with a world war in their sights. Armed with a sophisticated arsenal to divert, outsmart or wipe-out your adversaries, decide your approach; ghost-like espionage or heavy firefights. Twisted actions raise questions over the true enemy and harden your resolve against a shifting, hostile world.
One Spirit
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of a group of marginal teenagers, their doubts, struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Sysican Republic, a pro-Western satellite state in Eastern Europe, finds itself on the verge of political death as radicalism, conspiracy and war loom overhead.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a downward spiral of violence.
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Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn’t fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
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See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
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Delve into six different subplots branching from the main story.
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Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri’s fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica’s ideological underground.
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Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
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Enjoy high choice responsiveness, as the game’s slightest details react to your smallest choices.
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Explore over 30 different environments to reveal new details, points of view and events.
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Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
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Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
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Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
Kriophobia
The Cold is Just the Beginning
A science expedition was sent to Zhokhov Island to study recent occurrences of magnetic anomalies in the region. Amongst them was Anna, a young geophysicist, along with her mentor and a small military crew. As her group investigates the cause of the anomalies on the island, a sequence of disastrous events unroll trapping them in an unknown underground military complex, under the extreme cold of the Russian climate. Now, Anna desperately tries to survive and find a way out, but something down there disturbingly draws her deeper, and that unknown haunting place bizarrely welcomes her more and more…
Kriophobia is a survival horror in third person, inspired by the old-school games of the same genre. Immerse yourself in a Cold and Inhuman World of Mad Obsession, Extremist Patriotism and Disturbing Relationships, presented with a Unique Art-Style that mixes comics and painting.
FEATURES
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Immersive psychological horror storyline that explores a twisted and abandoned world
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Hidden Past Secrets to be found, inspired by real events from Russia’s Darkest Times
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Cold, Obscure and Terrifying scenarios to be Explored
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Evasive Combat centered on fleeing and hiding from gruesome abominations.
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Survival with Limited Resources against Freezing Temperatures in a hostile place
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Dark Visual Style that blends Comics and Painting in a unique way
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Fully Illustrated Game World displayed with modern Static Cameras
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An Exclusive Russian-Inspired soundtrack
The Spy Who Shrunk Me
Last level is a great example “How to make cool game and destroy it with final level”.
Optimization sucks and even though my PC can run game correctly with (at least) stable 30 fps, there are lots of frame drops which is annoying (unless you like playing with 10 fps).
How about setting, maybe that will change something and will make the game run properly.
NOPE. Settings is imo one of the devs joke, cause it doesn’t change anything (despite the fog from tutorial seen just after start and never again). Game looks exactly the same, no matter which variant you’ve chosen.
– Real player with 15.0 hrs in game
UPDATE: After getting past a couple B.S. parts (due to bugs) I’ve changed my mind about the game.
This game isn’t ready for prime time just yet, but it’s still pretty fun.
The good:
1. The shrink ray mechanic is fun! This might be a good cheap game when it’s done and all the problems are ironed out.
2. The artwork and music are good
3. Good voice acting
4. Good humor
The bad:
1. Shrink ray projectiles sometimes will literally go THROUGH the broad side of an enemy’s chest and “miss”. This is made worse by the fact that the reload time for the shrink ray is so long. If your shot goes through an alerted agent, you’re as good as dead. You can’t afford to miss any shots, even once.
– Real player with 5.9 hrs in game