Never Return

Never Return

the basis of behind the scene should be explained first.

it’s almost like im playing one of those old school dungeon crawler games but with more possibilities due to the higher possibilities of the unity engine. i’ve been enjoying the game even though it’s early access. something about the early access tag that many people might not understand is that unlike almost all the early access titles that have existed, the devs of this game have NO intention of staying early access forever. the roadmap is on the store page and the team clearly are trying their best to stay on the time frames despite the small size. pulling overnight shifts and extra days to deliver.

Real player with 652.6 hrs in game


Read More: Best Co-op Action-Adventure Games.


Never Return




Never Return is a brand spanking new 3D, action-adventure, dungeon-crawler with Roguelite elements. The Steam store page says it’s a Roguelite experience, but Nah, I would say it’s more of a Roguelite+ experience.



Every time you die, you can revive yourself with in-game soul currency as many times as you want until your pocket runs dry.


*– [Real player with 15.9 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*






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![holedown](https://cdn.cloudflare.steamstatic.com/steam/apps/1268370/header.jpg "")


## holedown


The concept and core gameplay of this game is fantastic and the presentation is super smooth. That said, the lack of content is really fatal for any hope that I could recommend this. You get to the final level really quickly. Another review said 5 hours but I'm pretty sure it took me much less than that. After that all you have to do is to try and get a high score on a very boring endless mode. I stuck with it for a long time but that was mostly because of how easy it was to pick up and the fact that I had very little else to play at the time. It's kind of felt like drawing blood from a stone ever since I beat the final level. For this price point there's loads of other puzzle games you can get that have far more content in them. Albeit none of them scratch the same itch this game does, which is why I'm honestly more disappointed than I ordinarily would be. If they released a substantial expansion to this game to add extra content it might be worth it, but as it stands you'll get bored pretty quickly.


*– [Real player with 179.4 hrs in game](http://steamcommunity.com/profiles/76561198030361777)*




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Read More: Best Co-op Local Co-Op Games.

--- This game is very similar to a free mobile game called Ballz (I don't know which came first or if Ballz was an original idea anyway, but whichever of the two came second was either drawing direct inspiration from the other or they are both drawing from an earlier inspiration), but I think it justifies its cost because just about every difference between it and Ballz is an improvement. The rounded corners allow for some level of strategic skill shots while still being pretty chaotic, and the way that some pieces will fall if the piece below them is removed adds a layer of strategy as well. It doesn't take very long to buy out all the upgrades and reach the endless level, and the upgrades aren't wildly interesting; I think the simple gameplay is sufficient, but it almost makes me feel like the game should've skipped the whole phase before you have all the upgrades. The one quality of life improvement I wish the game had is a faster restart after you lose (or even win), since all the ui animations etc. you see (and especially watching your collected gems move to your wallet) feel like they detract from the pick-up-and-play, arcadey immediacy of the game for me. *– [Real player with 22.6 hrs in game](http://steamcommunity.com/profiles/76561198136714403)* --- ![Fossil Hunters](https://cdn.cloudflare.steamstatic.com/steam/apps/690150/header.jpg "") ## Fossil Hunters I don't like multiplayer games. When I play games, I play them by myself alone in a room with minimal human contact, I am a cretin. Fossil Hunters has such a good understanding of what makes people work together that I honestly don't mind it and it came as a pleasant surprise. When I play it with my friends it feels like we're working as a team, taking on different jobs and actually helping one another out instead of finding ways to one-up each other. I was also impressed with just how polished the game is, especially considering my friends and I actively tried to break it only a few minutes after playing… *– [Real player with 22.8 hrs in game](http://steamcommunity.com/profiles/76561197999693460)* ---

Read More: Best Co-op Family Friendly Games.

--- **Pros** ✓︎ Unique game concept. ✓︎ Possibility to switch between single and local multiplayer modes. ✓︎ High variety of fossil pieces. ✓︎ Interesting environments. ✓︎ Clear controls, adapting to the type of joypad used. ✓︎ Good graphics, with well done illustrations. **Cons** ✕︎ Repetitive gameplay. ✕︎ Very punishing obstacles. ✕︎ No inventory or any mechanics to organise objects inside the base. ✕︎ Co-op can be played only on a single shared screen. Fossil Hunters is an indie exploration puzzle game by Reptoid Games. The purpose of this game is to dig for and arrange together fossil pieces, creating dinosaur skeletons. It can be played alone, or by up to four players on a shared screen. *– [Real player with 16.3 hrs in game](http://steamcommunity.com/profiles/76561198133281543)* --- ![The Sabotage](https://cdn.cloudflare.steamstatic.com/steam/apps/1514970/header.jpg "") ## The Sabotage Play scoring matches in co-op mode on randomly generated maps and become a sabotage master! One match lasts 10 minutes, it's time to meet the victory condition of the diggers and the saboteur. Matches are played on randomly generated maps. - Play one of the roles (digger / saboteur) - As a saboteur, don't let yourself be exposed - Replenish consumable equipment - Remember the battery in the headlamp - Demolish parts of tunnels - Each match is a new randomly generated map - Earn STEAM achievements - Have fun with your friends or players from all over the world! ![](https://cdn.akamai.steamstatic.com/steam/apps/1514970/extras/3.png?t=1625053733) **Diggers:** The gold is in one of the few marked places. Find them before the time runs out. **Saboteur:** If time runs out and no gold is found, you win! Use the colophon, ax, dynamite and persuasion to lead the diggers in the tunnels incorrectly. ![](https://cdn.akamai.steamstatic.com/steam/apps/1514970/extras/4.png?t=1625053733) **Equipment:** Each item has a certain durability. Pickaxes, flashlight batteries, dynamite etc. can be found in the respective chests. ![](https://cdn.akamai.steamstatic.com/steam/apps/1514970/extras/6.png?t=1625053733) **Demolition:** Tunnel fragments can be demolished by saboteurs and diggers. Remember, however, that the collapsed tunnel cannot be rebuilt. One of us is a saboteur, it's up to him to keep it a secret until the very end and get all the gold for himself! --- ![Volcanoids](https://cdn.cloudflare.steamstatic.com/steam/apps/951440/header.jpg "") ## Volcanoids It's a bit more objective oriented than the usual craft/survival game I'm familiar with, especially with the cyclic nature of needing to dive underground with your mobile base during the frequent disasters. Having it as a mobile base was rather refreshing compared to other settings where the base is in one location and that tends to make resources convenient or not. The version I played was a while ago, and at the time battle was rather simple, and there didn't seem to be too much benefit to use any weapon aside the hand mortar and grenades but I have to emphasize that was during the version I played. *– [Real player with 35.0 hrs in game](http://steamcommunity.com/profiles/76561198025163248)* Gun play is fun, and it's exciting to see your ship being built bigger and bigger. The hot keys were a little weird at first but not unacceptable. Overall, I like it. *– [Real player with 29.0 hrs in game](http://steamcommunity.com/profiles/76561198059773161)* --- ![Object N](https://cdn.cloudflare.steamstatic.com/steam/apps/1508030/header.jpg "") ## Object N It's FREE! …but, you get what you pay for. I gave this a thumbs up only because it's free.... ONLY. Because. it's. Free. I wanted to like this, especially since many people compared it to Half-Life, but ..... Half-Life is worlds better....Alternate Dimensions better, even. This is more of a "Half-LIE" or "Half of A Half of a Half-Life" (One-Eighth-Life?) or a "I wish I had the 5-hours I played back so I could play Half-Life"...... kinda game. This is NOT Half-Life, sorry....it's not even close. There's no explanation as to who you are or where, and no chattering scientists making foolish decisions as you listen in. You're in some big industrial complex with zombies that attack you and non-zombie soldiers that (surprise) attack you. No aliens or mutants (unless you count the zombies) or anything that's really interesting at all. Soldiers just say they spotted you and start shooting. *– [Real player with 5.1 hrs in game](http://steamcommunity.com/profiles/76561198102945378)* DEFINETLY WORTH PLAYING! Starting off, I would like to say that the game is short, it's about half an hour, or an hour long depending on you. The game doesn't really tell a story, but it's an amazing 90's style shooter, that brings back memories to me, back to when I wasn't even born. The game's got this nostalgic feeling to it, and I love it. The game is honestly more fun to play multiplayer, because of it's wonky movements, and game style. I'd love to see further updates to this game. *– [Real player with 2.8 hrs in game](http://steamcommunity.com/profiles/76561199095137509)* --- ![Rad Rocket](https://cdn.cloudflare.steamstatic.com/steam/apps/1388160/header.jpg "") ## Rad Rocket Hear ye, hear ye! Hear the news… and despair! For the robots have acquired rockets! This is very much a fun, although frustrating game! The style is pretty memorable and reminds me of Borderlands. Controls are somewhat tricky in the beginning though I picked 'em up quickly enough. The collisions/mouse are sometimes a bit finicky still, though maybe this is more of a 'git gud' aspect than an actual complaint :P I'm definitely failing/falling often, most of the times by attempting to grab the collectible hats (which are very cute!) but the smooth smooth soundtrack helps rein in the frustration... No, seriously, the jazz is smoother than a baby's bottom. Each time I go up again, though, I get a little bit better, a little bit faster, so I'd say this game also has lots of speed run potential! All in all, a pretty great game for a solid price! *– [Real player with 32.3 hrs in game](http://steamcommunity.com/profiles/76561198151866914)* **60 minute review (in-depth review will follow after 10 hours)!** This game! It's funny, it's frustrating but mostly it's frustratingly funny! First experience: After 60 minutes all I can say is: "FFFFFFFFFFuuuuudge" since I dropped down again after a brutal climb where I eventualy panicked from making the right move/jump! And what do you get for it as a reward? A hat and a 300 meter drop back to the start. Silver lining: Atleast you will develop the needed skills for that first part pretty fast. *– [Real player with 1.6 hrs in game](http://steamcommunity.com/profiles/76561197960274549)* ---