Take On Helicopters

Take On Helicopters

I had bought the DVD version initially, and “right out of the box”, slow FPS rates were the first thing to attend.

Being a virtual pilot for many years on the MSFS series, it was quite natural to give TOH a shot.

Right from the beginning , FPS rates had to be “treated” using the intuitive menu settings (video).

Knowing all too well the finicky nature of FSX, and it’s frequent CTD’s caused by sliders too much to the right, and to the many checked boxes, this was all too familiar for me.

The results of those major reductions in all of the settings, including clouds effects and desabling anisotropic filtering, were a big improvement. That was obviously predictable, at the cost of some eye candy, and limited visibility.

Real player with 82.7 hrs in game


Read More: Best Co-op Flight Games.


I own this game quite a while, occasionally taking free flights in Seattle and i must admit - level of detail in envelopment is far beyond for any flight simulator game even today. There is probably thousand of different models for buildings, not only for landmark, but any major building have it’s own model and detailed texturing. Those also all collision enabled, meaning you can crash or land on. Even trees are crashable 3D models. You can even land and get out of your bird and start playing ARMAII in Seattle. Or in normal ARMAII maps - if you own it in Steam.

Real player with 49.3 hrs in game

Take On Helicopters on Steam

Evochron Mercenary

Evochron Mercenary

Ok i bought this game during the summer sale and so far I like it!

The Good!

Open world.. You can do what you want to do if you have some imagination!

A large mapped out universe with safe systems.. Not so safe systems.. And just down right Angry systems!

Even more systems that arn’t mapped out… Not sure how many so far, I have only found a few of them and their hard to find which is a good thing! Remember Space is a big place so it shouldn’t be to easy to find everything!

You can Generate space stations in locations you chose that arn’t to close to other stations.. Gives you a tactical advantige or a trading benifit, howerver you wish to use it! Thats kinda up to you to figure out!

Real player with 318.5 hrs in game


Read More: Best Co-op Multiplayer Games.


Probably the best space sim I will ever play. Evochron Mercenary is an amazing achievement because it excels at its primary purpose: putting you in the cockpit of a wide-open universe. And I do mean wide open. While there are a jump-gates, jump-drives and other, more-exotic means of travel, the universe is a continuous whole. You could drift from one side to the other given enough time. . . though I am not sure if there are sides or just an infinite extension of the void. There are also hundreds of systems – yes, HUNDREDS – in the game many of which have yet to be discovered. Also you can land on planets (or burn up in their atmospheres).

Real player with 85.6 hrs in game

Evochron Mercenary on Steam

DCS World Steam Edition

DCS World Steam Edition

I wish steam had a third recommendation option: “Kinda, but…”

This game, and it’s very much a game, is awesome. I’ve had over a thousand (and likely to grow) hours of fun, with some frustrations in-between. Thing is, at its core, DCS is a giant steaming piece of garbage. Nearly everything with the exception of the aircraft themselves is some flavour of “unfinished,” “half-baked,” and “broken.”

A note on the pricing: I’ve spend more money on DCS than on any other game. Though not as much as it might seem, if you do it smart you can get all important modules for 250 dollars. And it isn’t like you’ll be buying modules more than one at a time, you can get literally hundreds, even thousands of hours of gameplay from just one. I recommend you always buy on sales and choose your modules wisely. Do not buy flaming cliffs, or any of the flaming cliff aircraft, those are extremely outdated and “simplified” (though as you would quickly learn, the shortcut “shift+rctr+home” is much harder to remember than the location of the switch labelled “right engine start”, so “simplified” might not be the best word to use here).

Real player with 1560.4 hrs in game


Read More: Best Co-op Flight Games.


This game is fantastic, and I’m talking about the 100% free Su-25t simulator you get by downloading this program right here, DCS, for FREE.

The Su-25t isn’t just one plane to fly in a game like War Thunder, it’s a complete old-school single player simulator. You get ten or so training missions covering every important function of the aircraft.

You get another ten or so individual mission scenarios, + again that number of quick missions and on top of all this you get a full campaign.

Along with that full campaign you can also find additional campaigns online, really high quality player made campaigns.

Real player with 1143.4 hrs in game

DCS World Steam Edition on Steam

Rise of Flight United

Rise of Flight United

now when i got this game i didn’t understand why it had mixed reviews, i watch videos on youtube and the flight simulator community eats this game up like a fresch cherry pie, they seem to love the hell out of it and talk so highly out of it, so when i saw the mixed reviews i was kind of suprised, and didn’t undersand and now I do… now before i get too that lets get too the Pros of the game.

PROS

the pros of this game are simple, if you are a avid flight simulator player like myself you will enjoy the higher graphics the game has to offer, clean, smooth, the game has VERY nice graphics and seem to be somewhat realistic in appearence on the aircraft, the cockpits also are nicely detailed with working gauges, instroments and controls, and just like any other flight simulator getting kill after kill is addicting. damage effects are pretty spectacular too watch, peaces of wing come off, fires spread rather than just rapidly burst, props break, holes develope on the aircraft pretty much where you hit your target, very very nice… skins for the aircraft are also relatively easy too mod aside from the fact you have to have a higher setting for your editor so your skins don’t look all pixely.

Real player with 640.1 hrs in game

Rise of Flight is a World War 1 flight sim that is a game made for flight sim enthusiast’s, thus the game tenders to a small audience and genre. The game upon start-up is a tad confusing for someone who has never really had a flight sim, but being a normal gamer I ventured into the unknown playing a quick match. After taking awhile to find the “Start Mission” button I was off.

The game is visually stunning, even for me with a relatively old gaming rig. The detail to the airplane is stunning and really helps capture the feel of playing in one of these vintage aircraft, from the seat to the gunsight everything seems authentic and comes alive as you fly around and if you have any interest in airplanes this game takes you right in.

Real player with 182.3 hrs in game

Rise of Flight United on Steam

DiRT Rally 2.0

DiRT Rally 2.0

Never really cared for any racing or driving games before this one.

It was brutally hard for me to learn but once you actually get the hang of things it is so damn fun and makes you feel like such a badass. There is no feeling quite like going sideways on a dirt road at 100 MPH and knowing you are fully in control.

Real player with 157.1 hrs in game

Racing games were the one thing I always avoided. For someone like me, who’s a major newbie that can’t build on any past experience or skill in this genre, DiRT Rally 2.0 is a challenge. Sure it can get frustrating, sure I’ll never be the best. But this game reconnected me with real skill-building that requires time and concentration. But beyond the stats, and costs, and strategies, the driving experience is just plain fun.

Real player with 61.0 hrs in game

DiRT Rally 2.0 on Steam

DiRT Rally

DiRT Rally

There’s nothing like flying down a dirt road sliding around corners and missing edges by inches. Its seat of the pants driving in the extreme.

Rally-sport is one of the last untamed racing types in existence. To me its baffling why the sport is not more popular. Im looking forward to attending my first local one next spring. A number of years ago after dirt showdown came out I was so disappointed by the offering I did a google search for rumors about the next dirt game when I came across a extensive survey(8 pages long) for what I wanted in the next dirt game. The nature of the questions were thorough and specific as far as authenticity and most of all realistic simulation vs arcade racing. After taking the survey I was super existed told fellow racing friends about it. But years went by and nothing… 9months ago codies said they were removing the dreaded GFWL from dirt 3 and making it a steamworks game. Time went by and I thought its fate was the same as the survey I took. Then in time for my birthday for this year we got Dirt 3 Complete. Then I was blown away because not long after dirt 3 came this gem.

Real player with 473.2 hrs in game

Initially I had a cracked copy of this game, and I just felt guilty for playing it so much. Buying it was one of the best ideas I had, and I should have bought it day 1

Coming from a history of playing a TON of rally games from the PlayStation 1 era up until now, but sadly missed out on Richard Burns Rally.

PROS

  1. I love the fact it’s not as arcadey as most other rally games. I was pretty good in Dirt 3, but coming into DR showed me that I didn’t know NEARLY enough, and since I’d always push as hard as I could, the game punished me for it every single time. They could have improved on the physics but it is still one of the better representations of a rally car

Real player with 321.9 hrs in game

DiRT Rally on Steam

Project CARS

Project CARS

I’ve put a lot of time into Project CARS, and frankly, I’m fed up. So I’m going to give a long and thorough review of it.

TL/DR Version: Broken promises, missing game features, and crippling bugs should keep you away. Ultimately, this entire things feels like a giant paid BETA for Project Cars 2. I.E. You are paying full retail for the privilege of beta testing for the sequal.

Pro’s:

  • PCars is relatively cheap. $50 retail + $50 DLC sounds like a lot, but compared to other sim racing games, it isn’t. Fully investing in “iRacing” could easily cost you $500+ ($10-$15 per car / track, EACH), not to mention the $15 per month subscription.

Real player with 1179.0 hrs in game

I can thoroughly recommend this game to those with an open mind. Physics wise it’s a very complex sim, not without it’s faults, but other sims that people rate have had major physics rewrites, especially tyre physics. The game is not without faults that much is obvious, the importance of the faults will vary from one person to the next. I couldn’t give a rats hairy crack about multiplayer or league racing, but that’s just me. Others do and for them PCARS falls short and I understand that. But for me the overall experience is excellent.

Real player with 643.1 hrs in game

Project CARS on Steam