BFF or Die
A nice cooperative puzzle game.
CRASHES when trying to use Remote Play Together. This is too bad. I really wanted to try it out with some help from my far-flung friends.
The initial levels of the game are different based on the number of players. If you want to teach friends how to play, I recommend playing the first 7, or so, levels in TWO PLAYER mode. The early levels of other modes might fail to teach important aspects (like how to get out of the flashlight booth).
This could be a nice title for some “Games Night” cooperative frustration, err I mean fun.
– Real player with 7.3 hrs in game
Read More: Best Co-op Local Co-Op Games.
The game is like a physical puzzle game but with action elements to it. And if you play multiplayer, the extra dimension of needing to figure out what each player needs to do and when to complete the level. It can get crazy hectic and tense, especially when your teammates mess up or something unexpected happens. But it never feels unfair or too punishing. Plus you always get time to plan at the start of each level / puzzle.
My only criticism is some of the menu options don’t work with keyboard, but nothing that stops you playing the game.
– Real player with 3.5 hrs in game
Milo
Description
Join Milo and friends in this 4 player co-op adventure as they venture through time and space. Transform into colossal beasts, use copy abilities to adapt to enemy terrains. Unlock new friends and characters in story mode, which you can then use in mini-games. Play co-op with up to four online friends or local players in story mode, or go against them in various challenges in battle mode.
Features
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Local co-op with up to 4 players
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Four characters to choose from at the start, each with their own unique set of abilities
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Use character transformations, to increase speed and power during gameplay
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Characters can parry attacks, charge for super attacks and copy enemy abilities
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Use the environment and interactive objects to defeat enemies in unique ways
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Travel through different time periods on different worlds
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Collect coins to purchase in-game content
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Unlock achievements and discover hidden items throughout the game
Read More: Best Co-op Fighting Games.
Timemelters
**- OUR DEMO HAS ALMOST 2 HOURS OF GAMEPLAY TIME -
- YOU CAN PLAY THE DEMO SOLO OR CO-OP (ONLINE)! -**
–——————————-
Created by the co-designer of Sang-Froid: Tales of Werewolves, Timemelters brings you to a mythical land of dreams and nightmares, where witch trials seem the only answer to the preternatural forces threatening the land.
Timemelters is a hardcore action-strategy game that features a unique game mechanic: Time Travel, which allows the players to go back in time and fight alongside themselves. You play as Teagan, a witch whose powers were just recently unleashed by an unwelcome guest. Now, you must venture forth in a desperate effort to cleanse the countryside from the seeping evil that is corrupting it.
Something is rotten in the Kingdom of Hogendale.
Creation is stricken. Trees and beasts sicken, wither and are reborn as shrieking, malevolent shades. The dead claw their way out of the poisoned earth to swarm mindlessly over the land. No living man or woman is safe from their dripping talons. Whole towns are brought to ruin. King Ionracas’ dream of a lasting Pax Hogendala vanishes in an unnatural whirl of blood and misery.
It must be the Witches! Who else could be responsible for this chaos? The King decrees their death by fire. And thus — many an innocent woman is condemned to the sacred pyre.
Now, the flames await you.
Features:
Unique Time Shift game mechanic: rewind time and fight alongside yourself, not as an AI, but in a fully deterministic fashion. Plan out truly custom strategies and play to your own style!
Hybrid Action-Strategy gameplay: Plan a strategy and execute it all in real time, across more than 20 distinct missions!
Co-op mode: Play the full campaign with a friend online!
Startling storyline: Engaging campaign with all the twists, turns, nooks, crannies and what-the-bleep-just-happened moments you would – and should – expect from a story based on Time Travel!
Inspired by Scottish Folklore: Fight with and against numerous creatures inspired by the rich and variegated Scottish heritage. Och hey, lads and lassies!
Skill Tree: Choose how your spells upgrade – yielding ever more powerful magic and intricate build choices!
Original Soundtrack: Sumptuous, expansive soundtrack filled with epic moments (and a few earworms)!
Read More: Best Co-op Co-op Campaign Games.
Original War
Brilliant game! Really well done RTS with RPG elements, with similarities to the Jagged Alliance or Commandos series. It felt a little slow paced and odd initially, but it quickly grew on me.
Instead of “building” infantry units in barracks like most other RTS games you have to work with the units you have. You’re always outnumbered, and to make up for it you must focus on resource management (gathering crates and building oil and siberite refineries), research and upgrades, and of course you have to plan your attacks so that you don’t lose units. It makes the game more exciting, involving and harder, and for people like me it adds a ton of replay value, since I wanted to beat the game with no characters losses. They won’t “resurrect”, so if you lose an important character you will miss out of dialogue, and you have to pick a weaker generic character and train it.
– Real player with 148.0 hrs in game
One of the most fun and conceptually interesting RTS games I’ve ever played. It’s an Original War in more than name.
The Good Things:
Good mix of RTS and RPG mechanics. Humans are a limited resource, they do not respawn and you do not receive more than you start with. Each character can gain experience in 4 classes and can change between classes at any time in the appropriate building, retaining his experience. Some things (construction, vehicles, turrets) can be automated, removing the need for a human pilot, but computer-controlled entities are slower, shabbier and do a lot less damage than those controlled by a skilled human operator. You must always find a balance between risking irrepleaceable human staff and wasting resources on suboptimal AI control.
– Real player with 139.2 hrs in game
Endless World Idle RPG
ENGLISH /// PORTUGUESE
Do you want to play something different?
Are you tired of playing the same genre over and over?
Then, check this game out!
Endless World Idle RPG, as the name states, it’s an Idle Game
In other words, the games play by itself, similar to autochess (units do their on stuff)
But here you can choose when you want to use your main character skills or your mercenaries’s ultimates.
The core mechanic of the game is very simple: you must grind your way to the top!
To do that you must beat monsters and bosses and when you finally get “stuck” on a level, you can rewind time and start all over again, but, now, stronger, so you can beat your enemies more easily.
– Real player with 3123.0 hrs in game
Endless World is an amazing ARPG idle game with a lot more to offer than you see at first glance. It’s a great time sink with many challenges and enough customisation to min/max your way through the levels. It’s a great game that I highly suggest to anyone who has an interest in idle/clicker/ARPG games. It’s extremely unique with no other game on steam playing the same way.
Everyone loves lists so I’ll have to include one.
Pros:
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- In-depth customisation with Mercenaries and equipment that allows you to play with thousands of different team setups.
– Real player with 1053.7 hrs in game
Time Warpers
Time Warpers takes the design philosophy and mechanics of an idle clicker, and just builds a bigger, fuller experience. And the end result is easily one of the more elegant implementations of idle clicker elements to date. The idea is to have a massively multiplayer online first-person shooter PvE experience, with a huge progression grind based in idle clicking. Yes, there are many moving parts here, and I’ll try to explain this as best I can.
First, we must consider that there is a spectrum between complete idle clicking/AFK and complete active playing. Time Warpers allows the player at any given point to choose where they want to exist on that spectrum. And really, your place on that spectrum will depend on your strategy and goals. You want to idle this in the background to grind some levels? Sure, we can do this for the most part. You want to run through FPS-style and actively progress with even more benefits? Yep, we have that option, too.
– Real player with 1908.8 hrs in game
Updated review. I gave this game 11/10 before and haven’t played in months, so why the salt? Let me explain.
Pros:
-Mastering this game’s movement and zooming around at the speed of light is some of the most fun you can probably have in a video game.
-A true multiplayer incremental. Holy wow. Hats off.
-Customize your weapons for maximum fun.
But…
HOLY POWER CREEP. They flat out RUINED this game. Keep reading below to see what I mean.
The incremental part of this game was barely passable before, and every update just made it more and more bloated. Runs are now way, way, way too long given the amount of actual content the game has. The in-map collectibles (which become tedious once you’ve completed two or three loops of the entire map) were made pointless because you can now collect them just by looking at them.
– Real player with 1321.3 hrs in game
Timespinner
Personal General Impressions
TL;DR: Unlock hardmode with a code, ignore the uneven difficulty curve, ignore the bad narrative and heavy handed politics and poor writing, and the gameplay isn’t bad but I’d easily recommend Hollow Knight, Ori and the Blind Forest, and Momodora: Reverie Under the Moonlight over this.
I have really mixed feelings on this: I don’t regret my purchase, but I also can’t recommend it when there are alternatives that are so much better.
The game on normal is awful (bad writing, mediocre narrative, and absurdly insanely easy game play). But with a code
! Nightmare777 you can unlock nightmare/hard mode right away; then the difficulty curve is a bit uneven peaking on the second boss and getting too easy by endgame. But overall I had some good times with the game play and I don’t really play metroidvania’s for good narratives or good writing (though I guess I’ve been a bit spoiled by Hollow Knight, Ori and the Blind Forest, and even Momodora: Reverie Under the Moonlight all of which I easily recommend over Timespinner).
– Real player with 89.4 hrs in game
As someone who backed this game on kickstarter and was a regular on his weekly development livestreams, this game was a massive disappointment. While it gets the basics of a game done right it never bothers to do anything to make itself truly unique amongst the other games of its kind.
I’ll first give this game some credit and say there is some semblance of a quality game in here. Bodie has evolved as a pixel artist through HD index painting, and a majority of the landscapes have a good look to them, save for a couple of isolated areas that have a plain black background, which to me seem unfinished. Another quality is that the soundtrack is also above average, with several tracks approaching that of Michiru Yamane’s level of talent. The game’s basic setup is a revenge story that pits magic against technology. Also, the game controls are tight and responsive, and unlike the GBA Metroid games it doesn’t hold your hand through the whole thing, letting you progress by realizing and learning what each upgrade does. In essence, the game benefits from a strong start.
– Real player with 28.1 hrs in game
Titanfall® 2
I absolutely love this game! If it had a bigger community i’d probably explore more game modes. the solo campaign is really well done I was even working on getting all the collectibles.
I took a break for about a year to play some other stuff as one does and when I wanted to dabble in a little Titan Fall 2 again I was asked to download EAs crap game launcher and NO, I wont be doing that again. So snip that little, rotten umbilical and I’ll give a thumbs up. Til then this gem is on my hidden list.
– Real player with 108.5 hrs in game
This game is truly a gem in the rough, despite it’s occasional server issues. It feels like a relic from the golden age of FPS titles, before they were bogged down with season passes, battle royale modes, and premium currencies forced down your throat.
When you hop into Titanfall 2 it feels FUN, like a game is supposed to be. The community is pretty laid back and chill, PvP feels fair despite some desync issues, and progression is rewarding. Pilot gameplay is responsive and fast, with each class of pilot having unique special abilities that each have advantages and disadvantages over others. And same goes for Titans, with each Titan feeling different to play, but each balanced to perfection. You can make really any loadout viable in any gamemode if you get good with it.
– Real player with 35.7 hrs in game