Abyss Odyssey

Abyss Odyssey

score: 2.5/5

tl;dr: clunky combat married with splendid art direction and severe lack of content

| difficulty: | 3/5 | time to finish: | 5-10h |

| fun-factor: | 3/5 | presentation: | 3.5/5 |

achievements

| difficulty: | 3.5/5 | time to 100%: | 20h+ |

| DLC: | - | multiplayer: | Online Champion |

| date-based: | - | glitched: | - |

Real player with 27.9 hrs in game


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I’d like to break the game down for you in this review. I’m gonna talk about the combat mechanics, the visuals, and the various features that make it stand out as a platformer/fighting game. When reading about this game you see it compared to Super Smash Brothers, Dark Souls, ect. The truth is that with its combined features, Abyss Odyssey does not at all play like any of the games anyone is comparing it to. So, in an effort to give you a realistic perspective of what you can expect in this game, lets get started.

Real player with 25.9 hrs in game

Abyss Odyssey on Steam

Nongunz: Doppelganger Edition

Nongunz: Doppelganger Edition

Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…

It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.

Real player with 46.5 hrs in game


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Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.

The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.

Real player with 29.2 hrs in game

Nongunz: Doppelganger Edition on Steam

Patch Quest

Patch Quest

THE GAME

Patch Quest is an amzing Roguevania that, as the name suggests, combines gameplay from the metroidvania and the roguelite genre. This is resembled by the overworld map being fixed, with shortcuts to unlock all around the world (and the world is pretty big, trust me) but the actual things that are on the map are random each time you start a run (monster encounters and terrain, basically). I adore this aspect as it allows for really fun and varied gameplay while still keeping some of the things that make the metroidvania games great. The game also has its roots in The Binding of Isaac and Enter the Gungeon, which is very noticable if you’ve played them before jumping into Patch Quest.

Real player with 140.0 hrs in game


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9.5/10

Absolute Gem. I picked it up a few day ago and I keep playing it almost every night with my wife. We both love it.

Pros:

  • Your ride determines your skills and the fruits are your bullets.

! You can catch up to 5 pets that can let you ride on, or help you in fight.

  • It is so easy to pick up as what you have to do is just dodge, shot, occasional catch and use your skills.

  • There is a good and simple story.

  • The graphic is excellent. The pets and the backpack are so cute.

Real player with 13.2 hrs in game

Patch Quest on Steam

A Valley Without Wind

A Valley Without Wind

This is a strange game; an endless metroid-style game where you explore a desolate world while you build structures on the overworld map to help you do so. The graphics are bizarre, mixing realistic buildings and backgrounds with PSX era particle effects and low animation sprites. The music is NES-style chiptunes mixed with high fidelity instruments. Like I said, strange.

Much has already been said of this game’s strengths and weaknesses already. I enjoyed my time with it, but I will always remember it for a different reason, one which I will detail below.

Real player with 40.4 hrs in game

A Valley Without Wind is a good game that suffers from obvious design mistakes that tragically prevent it from living up to its potential. So instead of a great game that can be played endlessly we get a game that’s good for a while but runs out of steam once you’ve seen everything it has to offer. The tragedy is that it was clearly aiming to be played endlessly with it’s endless ocean and bottomless caves, and people clearly put a lot of work into creating a wide variety of weapons, enemies, and mini-games, but they were putting their effort in the wrong direction.

Real player with 20.3 hrs in game

A Valley Without Wind on Steam

Last Farewell

Last Farewell

[DEV] We’ve been working on Last Farewell for 2 years(as of writing this review)

I’m super proud of what we have so far and what we’ve managed to achieve in this little time as an Indie Studio, we obviously have a long way to go in terms of content(which is why we’re in Early Access) but the core is there and I’m excited to keep building this game with our community!

Would def recommend!

Real player with 29.8 hrs in game

After months of delaying my own input, I am now finally satisfied with my current opinion on Last Farewell. This review in no way favours anyone in particular, and is entirely made upon my experience with the game.

At first, Last Farewell seemed like an impossible success. When it released on October 16, 2020 (early access*) I couldn’t play for more than 1 game without encountering a game breaking and even game ending bugs. It was not a fun experience. Aside from the bugs, the game overall just didn’t feel fun. I decided to play a few months after.

Real player with 13.5 hrs in game

Last Farewell on Steam

Vagante

Vagante

After a whole 1000 hours of playing this game, I think it’s time that I should write my thoughts about it. I’m gonna be listing some strengths and weaknesses of this game and the severity is determined by the amount of +’s or -’s, up to 3. I’ll state a solution for any problem I have if I can think of one. Also, spoiler warning. If you don’t want to get spoiled, just skip to the bottom of this review.

+++Nearly limitless replayability. I’ve managed to stick with this game for 1000 hours because it keeps putting me in unique scenarios, despite the level generation variety not being great. Not only are there a lot of builds but the gear is so random that you’ll be getting very different stat spreads and equipment perks to use at various points in the game.

Real player with 1053.4 hrs in game

This is a beautiful little game. It’s deceptively simple but almost impossible to master, and with enough complexity that it has extraordinary replayability. The different character classes are all unique with their own starting equipment, stats, and abilities, which allows for a wide variety of play styles. Want to run around all the enemies and attack from a distance? Be an acrobatic rogue and roll, jump, and climb around to your hearts content. Want to just brute force melee everything? Be a berserker wildling and solve all of your problems with fists. Finding a method that works for you is important because the game can be mind numbingly difficult.

Real player with 717.2 hrs in game

Vagante on Steam