A Couple Of Cubes
A Couple of Cubes is a co-operative multiplayer puzzle-platformer set in a world of cubes. You play as Hugh and Boyd, regular cube people going about their lives when a disaster strikes and grants them exciting new powers! Work together to progress through platforming puzzles!
https://store.steampowered.com/app/1582120
Co-Operative Gameplay
Play in either split-screen or online with a friend! Progress through physics based puzzles to escape the sci-fi facility you have been trapped in and unveil the mysteries behind your captors. Each character has different abilities that complement each level’s puzzle based design.
Physics
A Couple of Cubes is a heavily physics-based game. Move objects with characters abilities and pick up objects to solve puzzles with the game’s physics interactions.
Key Features
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Online Co-op!
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Split-Screen Co-Operative Gameplay - Play A Couple of Cubes in couch co-op mode or Steam Remote Play Together with a friend!
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Steam Remote Play Together - Play online with a friend through Steam’s Remote Play Together feature, or using the built in online mode for full-screen gameplay.
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Unique Character Abilities - Hugh can change his material and Boyd can change his size, to help each other progress through each levels puzzles.
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Physics Based Puzzles - Progress through increasingly difficult physics based puzzles by working together as a team.
Read More: Best Co-op Puzzle Platformer Games.
Very Very Valet
Crash & Return
Very Very Valet is a madcap couch co-op party game - all drivers welcome!
1 to 4 players control an “elite” team of puppet valets, working together to overcome any and all valet-related challenges. It’s going to take teamwork and a certain “just park it anywhere” mentality to save the world from a severe parking crisis! It’s not enough to just be a valet - be a VERY VERY VALET.
Madcap Couch Co-op
Valet alone or with friends! Up to four players can work together to solve this severe parking shortage. Help each other and hitch a ride, or cause chaos launching your fellow valets wildly - the choice is yours!
No License Necessary
Driving has never been easier - just point and go! Accessible driving controls allow anyone to quickly become a valet, with plenty of hidden techniques for mastering your valet game and cornering the market.
The World is your Parking Lot
Show off your car corralling skills in over 20 unique levels! You’ll be helping out customers in a variety of locations and scenarios - city streets, cliffsides, bowling alleys, airports, and even trainyards.
Become a Very Very Valet
Join this elite squad of valets! Whatever the parking need, Very Very Valets are ready to accept the call. Grab your friends and leave no car unattended!
Read More: Best Co-op Time Management Games.
Happenlance
A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.
– Real player with 28.4 hrs in game
Read More: Best Co-op Singleplayer Games.
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.
Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.
– Real player with 13.6 hrs in game
Human: Fall Flat
Great puzzle-exploration game to play with friends. Monthly updates along with Steam Workshop to bring hundreds of different and challenging levels.
– Real player with 165.7 hrs in game
its very fun, if youre new to it, play with a friend. the controls are almost too smooth though, but i guess thats just to make it more floppy. id say only get it when its on sale though.
– Real player with 97.4 hrs in game
Perfect Universe - Play with Gravity
Chillin like a villain in the Perfect Universe
When we received a copy for review, I wasn’t sure quite what to expect from this platformer. However it’s charming aesthetics and floaty jumping challenges had me on “chillax” mode in no time. This is a quick pick and play platformer, but who’s physics based challenges require an practice to master. This isn’t just one game, it feels like 9 different ones. Most level themes are creative, abstract, and interesting to play through.
– Real player with 10.6 hrs in game
A fun enough platforming-type game with gravity mechanics. There are multiple modes with very different controls and gameplay. Hopping around in low gravity and going into orbit is really fun. I feel like its biggest downfall is difficulty progression - you might expect levels to increase in difficulty over time, but really you will hit spikes in difficulty randomly if you play the levels in order. Word of advice: if you are trying to get three stars/planets/what-have-you in every level, don’t be afraid to skip a level and come back to it later if it’s too annoying.
– Real player with 6.2 hrs in game
Brunch Club
I have never played a game that has been as infuriating as Brunch Club right from the start of the first level, but I can’t seem to stop playing it. The game is inventive and unique, challenging and fun, and I find myself saying ridiculous things which makes for a good laugh (I JUST WANT TO BUTTER THIS TOAST. C’MON BURGER WHY WOULD YOU MOVE THAT WAY?! HOW DO I CRACK AN EGG?!). I’ve actually gifted this to two other people because I like it so much and I want to play multiplayer with them as I think it’ll be even more fun!
– Real player with 3.7 hrs in game
Really fun and challenging even solo. Interesting concept with plenty of different challenges.
I found myself failing multiple times at the beginning but I started getting more creative and despite multiple failures I really enjoyed finding new ways to approach the challenges.
I can imagine it would be even better with others and i can imagine it would be absolute chaos (which only makes it more fun).
Seems like a really well put together game and I appreciated the extra thought that went into the little things like the difficulty levels being defined in a more fitting way than Easy Normal Hard.
– Real player with 2.6 hrs in game
Mugsters
Bug makes the game impossible to finish…
Basically, after 20+ hours playing, I can’t access the final mission because the game is buggy.
Contacted support and help them to find the issue and after a week their solution is “reset the game, and start again”
This is the conversation in the forum:
https://steamcommunity.com/app/712180/discussions/1/1741094390464039140/
And this is their respone via mail:
“We’ll pass this along to the team to investigate. Currently the only way to reset your levels is to delete your save game. This will mean you have to recomplete the entire game again.”
– Real player with 24.0 hrs in game
Mugsters
An abstract and colorful physics playground of vehicular chaos and acrobatic rescue missions, a single featureless human against alien odds must put his driving skills to the test and break his humanoid brethren free from their extraterrestrial captives. It won’t be easy with all sorts of deadly traps and puzzles blocking your path, but through imagination the player will find no end to crazy and interesting ways to break through and commandeer that final beckoning escape airplane at the end of each island.
– Real player with 14.1 hrs in game
Regain Earth: First Strike
Played almost 240 hours so far - loving the game and the addition of the turrent grenades has added a handy dimension for single players.
Looking forward to improving my skills to open higher levels.
Really miss multi-player games (Defiance) for the interactions, but I will have to continue as a single player for now.
Cheers,
Spy57
– Real player with 425.3 hrs in game
Regain Earth is a small game from a solo indie game developer. You can’t expect Fortnite or COD, but I really like it. If you like a mix of roguelikes, as a 3D shooter and generally small indie games, you will have a lot of fun with it.
Feedback is well considered in the community and you can even vote in Discord which features should be added to the game! I think a cool idea and more game developer should do like this.
The game and the beta I follow for a while now. And have been looking forward to EA release today very much. I enjoy the game since beta a lot especially as multiplayer with my friends.
– Real player with 105.8 hrs in game
Struggling
The final boss that people have been calling buggy and rage inducing is being reworked sometime in the next week to make it much “less random and less punishing” [EDIT: It is fixed now]. You can chat with the devs and other players on the Struggling discord, and they’re really responsive to player criticism.
Literally every part of the game apart from that boss is incredible: the gameplay, the visuals, the music, the hats, the other bosses, everything. You can play singleplayer or local multiplayer (remote multiplayer with Parsec), and the controls are weirdly intuitive. It takes about 6-8 hours to complete for the first time, but there are so many great bossfights and paradigm shifts that you’ll wanna play again. The game is very replayable since are about 50 hats to collect in secret areas, and each challenge has many ways to be beaten.
– Real player with 104.6 hrs in game
Man this game is a BLAST.
The humour in this game is the best, me and my friend were laughing our asses of till the very end. The controls are a bit like the controls of games like getting over it where it doesnt feel unpolished or shitty, you just suck.
All the negative reviews are either from people complaining about there not being online coöp even though there’s apps like parsec that work amazingly with this game (or you just use steams own remote play tho that’s a little buggy if ya ask me), or from people that say the game gets boring after a while even tho the humour and small parts where you gotta actually use your brain and skills keep it fun and hella entertaining.
– Real player with 14.2 hrs in game
RoboSkate
Really fun physics game where you control a skateboard with a crane arm mounted on it.
The main game is just one relatively long level that might take you about an hour to complete and then there are 3 bonus levels. There are some secrets and a good amount of quite difficult achievements so you can definitely get a few hours of entertainment out of this if you like this style of games. I do and I definitely recommend this one.
– Real player with 9.3 hrs in game
Really enjoy this game. It’s in a similar vein of games like Stephen’s Sausage Roll or Getting over it where the whole game is just learning to be good at the obscure controls. Granted, this case I did remap the arms to entirely work through the left and right joysticks and have grab on the bumpers, but that just allowed for better speed to control. If you get into it, the moments where you clear a down hill without braking or make a tight turn feel rewarding in itself.
– Real player with 7.8 hrs in game