Saints Row IV
IF YOU PLAN TO PURCHASE THIS TO PLAY IT WITH ANOTHER FRIEND, DON’T BUY IT. It crashes every few minutes in Co-op and it seems like it hasn’t been fixed for a long time.
– Real player with 50.6 hrs in game
Read More: Best Co-op Comedy Games.
Game was a blast! It was like what I wanted that most recent crackdown game to be. Fun powers and whacky story that made sense given the Saint’s history. Plenty of fan service for long time fans, but it didn’t bog down the experience for new players.
If you like have super powers in a sandbox, this game is for you!
– Real player with 25.6 hrs in game
KUUKIYOMI 2: Consider It More! - New Era
| Game type | Read the room Simulation |
| Story | ★★☆☆☆ |
| Graphic | ★★★☆☆ |
| Fun | ★★★☆☆ |
| Difficulty | ★☆☆☆☆ |
| Play time | ★☆☆☆☆ |
– Real player with 4.1 hrs in game
Read More: Best Co-op Cartoon Games.
10/10 would inconvenience people again
– Real player with 1.9 hrs in game
Viscera Cleanup Detail
Good time waster, has source engine level of bad physics. Good to play while watching a movie or eating.
– Real player with 45.8 hrs in game
Read More: Best Co-op Multiplayer Games.
I like the boombox, turn it up full volume then chase it as it dances away from you from the bass.
Cleaning is aight, intestines are shite.
– Real player with 41.0 hrs in game
BADA Space Station
Badass aims to bring short bursts of intense action by pitting you and your pals in an Arena against hordes of different enemies. The players will need to navigate through the different Arena Segments, killing all enemies that are sent against them and survive in order to win.
This is a co-op focused game. Gather your friends, stay close and coordinate in order to survive. At launch, there will be four available characters to choose from, all different and with unique playstyles.
All Characters share a similar control scheme. However, their Core Attacks, Weaponry, and Skills vary. This will have players make several choices on how they want their character to play out. Character progression is set by earning promotions and each new skill might open a whole new playstyle that you maybe had not yet considered. Do not get cocky though, the waves are randomized and you will not know what exactly comes next. So choose your skills and character wisely.
THE BRUTE
What happens when you combine Chewbacca and Conan the Barbarian? A furry brutality happens. Revel in the guts of your enemies as the first to enter the action and the last to leave. Use your gigantic Gun-Sword and either dismember or shoot your weakling enemies. Brawns is not the only thing this character has, from Explosive Rounds to Inspiring Brutality, this character has much more than meets the eye.
THE PUPPETEER
Like going fast? Like dodging bullets like nobody’s business? Like transforming your hand into a boomerang and throwing it around dismembering your unfortunate enemies? Then the Puppeteer is for you. Damage per second is her thing, and she does not shy away from playing dirty by becoming a blob that makes her invisible to her enemies. She can also fuse with other friends or foes, giving advantages or disadvantages to them.
THE SCARLET MAGNET
If you like tanking all the damage and if you like humiliating your enemies by using your Gravity Gun, then the Scarlet Magnet is for you. The best crowd control abilities will be at your disposal and on top of that you can use your Gravity Gun to traverse or manipulate the environment. You don’t like where our level designer has put the explosive barrels? Just pick them up and throw them at the poor souls in front of you.
DR. SCRAP
He might not look like it, but he is the smartest of the bunch. So smart that he modified his office chair into a machine of death. His Melee Attacks are nothing to boast about, but he does not need them. He is all about pure firepower and gadgets. All kinds of machinations can pop out of his chair, from Healing Turrets to Explosive Spiders, and if the worst happens, he can simply pick up his chair pieces and carry on with the fight.
BUT WAIT-
Why all this aggression? Why the violence? Can’t we all live peacefully?
**ABSOLUTELY NOT.**The premise is simple:
In this far far away galaxy a very odd Event happened a long time ago. The sun stopped emitting the usual rays that… you know… suns do. Instead, it started emitting pure badass hormones. As a result, every living thing in this galaxy became super pissed and macho, creating chaos that lasted ages. But the Big Four Companies did not like the chaos, as it decreased sales. Yes, capitalism existed - even before the Event - and no matter what the money needs to flow.
MEET YOUR SPONSORS
They created the BADA Space Station and started having their employees fight in the Arenas in order to promote their products to their now bloodlusted customers. Simple advertisements did not cut it anymore. On the other hand, advertisements from the most badass creatures in the galaxy were priceless. You would only buy something from someone stronger than you. And that’s where you come in.
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Choose your Character.
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Fight with your friends against countless enemies.
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Promote the Sponsor Products during the battle.
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Earn their Influence for a wide variety of Bonuses.
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Level Up.
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Unlock up to 20 Skills.
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Gather randomly generated Loot.
The Typing of The Dead: Overkill
To start, I’ll answer the question I don’t see many reviews covering: Yes, this game can help you improve your typing, assuming you know your fundamentals (homerow concept, finger placement, etc.). I don’t see it going over very well if you don’t know the basics, but if you do it can be a pretty effective tool, even if it wasn’t exactly designed for this purpose.
I wasn’t a very good typist when I started. I tested myself online after my first game session and was around 18 wpm with frequent glances at the keyboard. I’ve treated playing the game like lessons, set periods on a schedule. I usually play 3 chapters a weeknight, which equals about an hour to an hour and a half long sessions. I started on the lowest difficulty and worked my way up. As I said, this game isn’t exactly designed as a teaching tool. If you suck at typing, you die a lot. I was dying as much as a dozen times a stage early on. You’ll pretty much have to ignore scoring at this point and just focus on progressing.
– Real player with 24.0 hrs in game
“WHAT THE FUNK” had to start the review with that phrase from the game it just sum’s it all up really.
OMG I really cant explain in word’s just how funny this game actually is and all the grind house reference’s are easy to see from the grainy camera and bad voice acting to the terrible script its all part of what make’s this game what it is and that put simply in one word is……….AWESOME!!
House of the Dead : Overkill - Story Trailer - YouTube
https://www.youtube.com/watch?v=R4TUFkapM_Y
– Real player with 14.4 hrs in game
KUUKIYOMI 3: Consider It More and More!! - Father to Son
This game is perfect.
– Real player with 2.0 hrs in game
| Game type | Read the room Simulation |
| Story | ★★★☆☆ |
| Graphic | ★★★☆☆ |
| Fun | ★★★☆☆ |
| Difficulty | ★☆☆☆☆ |
| Play time | ★☆☆☆☆ |
– Real player with 1.6 hrs in game
Gremlins, Inc. – Card Game
This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.
SET IN THE WORLD OF GREMLINS, INC.
The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .
This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.
BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS
The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.
SINGLE-PLAYER AND MULTIPLAYER MODES
The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.
PROVEN BY REAL-LIFE SESSIONS
Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.
A VIBRANT COMMUNITY AND A PUBLIC ROADMAP
We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.
Distant Transmission
I think this idea has a lot of potential, it’s a very fresh take on this genre of games but i really think the execution needs to be ironed out. I’m recommending this because i really do think this is such a great idea, but for example: the switching out of verbs imo really ruins it at some parts because sentences end up making 0 sense. It would a lot funnier if this game was more about improv writing exercises and then reading those out with your friends. Personally i would scrap the verb swapping entirely but i also wouldn’t mind if it was done less and the word changes had context behind them so it wouldn’t ruin every sentence.
– Real player with 1.0 hrs in game
Diamond Hands: To The Moon
This is the first time i get to click the “I got this product for free” box LOL
So yes, I got this game for free from the dev.
This is a well done “jump hell” game, the jumping takes some getting used to and the levels are rage inducing, but in a good way. It’s the kind of rage where you want to keep playing, you yell, scream at your monitor, just to get past the part, and in turn tell the game to go eff itself and flip it the bird.
The multiplayer aspect is so much fun, its absolute chaos, its hard to make your jumps when you are laughing hysterically because your Anonymous friend fell from the 3rd level all the way to the ground level and flashed for a split second on your screen screaming all the way down!!
– Real player with 11.6 hrs in game
If you like raging at Jump King, then you’ll love raging at Diamond Hands: To The Moon.
Play it in co-op if you can, the feeling when you see a friend falling and screaming whilst you’re stood on a platform not being able to jump because of laughing is beautiful.
This game is hard. Do not paper hand.
I like the stock. I like the game. NOT FINANCIAL ADVICE.
– Real player with 7.3 hrs in game
Spacebase Startopia
preliminary review 2 days after launch:
after playing 4 hours in closed beta, 13 hours since release and over the years easily 200+ hours of the real startopia i can say with confidence: no.
just no.
i’ll try to keep it fair here. at first i was not amused, by now i’m straight p#ssed off.
at some point this game could end up being really good but that time feels months away. there are so many things in need of more polish, more refinement or plain fixing that it sucks the fun out of everything.
– Real player with 69.5 hrs in game
Full video review: https://youtu.be/CaWaqrCVwdE
Summarized version below!
I should clarify that I have not played the original Startopia, and thus won’t be making any comparisons here. That said, I am a fan of such simulation, management, and base building games, so I was quite excited to give Spacebase Startopia a look.
Note: Trimmed review to fit character limit, check video for full version!
Learning Curve:
First up was the tutorial, which wasn’t really the greatest. It guides you along the steps to setting up a base, but it doesn’t really explain what each building, resource, and such does. You’re just kinda placing stuff to check off each objective. It wasn’t until I got into the campaign that I really started to understand things, but even then, it was mostly a trial and error affair while I figured it all out. And despite the cutesy graphics, there is a LOT to this game, especially once you start working on the fun deck and have like 20 different buildings to place down there.
– Real player with 33.2 hrs in game