We Need To Go Deeper
1. Amazing soundtrack that fits the atmosphere of the game completely. Which counts for battle and management of the ship into starting and or in between a adventure.
2. Anything game-breaking is immediately fixed usually by the awesome developers who spend so much of their time burning their eyes on the screen just to hear everyones suggestions and reports out.
3. Active developers in the community speaking and having conversation with the community in which they take ideas on from. (not that they need to, they’re not obligated to always respond or do work for everyone)
– Real player with 392.3 hrs in game
Read More: Best Co-op Hand-drawn Games.
This game is so much fun. When you have even one other human to play it with, it is a comedy of errors as you try to manipulate your ship (which steers like a cow at the best of times, and a rock most of the time) into the depths of the Living Infinite, discovering all sorts of crazy new weapons and costumes along the way.
When you have even one other human.
It SAYS it’s playable single player, but that’s absolutely laughable. You can fill your submarine with a crew of bots that will nominally do things like slam their weakest wrenches against the holes in your ship or fire at every small enemy on your screen (even if it’s something you SHOULDN’T BE FIRING AT, like the totem that will spawn a ghost if you shoot at it but is perfectly safe if you steam gently past it)… but they won’t help you if you want a turn on the shooty shooty guns and want someone else to steer your yellow submarine. Nor will they help you bust through walls in your caving adventures if you happened to be holding an item that does not damage walls (like the chemistry set).
– Real player with 214.0 hrs in game
Lovecraft’s Untold Stories 2
Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage on their fight against the Unknown. Gather items or craft your own, explore old and new locations, solve puzzles and challenges, and defend yourself against dozens of different enemies, alone, or with the help of your friends, in the new Multiplayer mode.
A PAINTING FOR CRAZINESS
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
6 DIFFERENT CHARACTERS
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
CRAFTING EQUIPMENT
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
COOPERATIVE MULTIPLAYER
Lovecraft’s Untold Stories 2 goes beyond and introduces a new cooperative multiplayer mode where up to 4 players can fight their way on dozens of levels full of action. Create a balanced group of characters to help each other. Just be careful of friendly fire in this world!
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Fight dozens of different enemies and monsters from the Cthulhu Mythos in this intense action RPG.
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Pick your hero between 6 different characters each with their own stats and skills.
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Improve your stats to become more powerful, finding the perfect combination of items
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Collect hundreds of different items and artifacts or create your own..
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Brand new Coop multiplayer up to 4 players. Create an instance or join one, and fight hundreds of enemies with your friends.
Read More: Best Co-op Comic Book Games.
Fhtagn! - Tales of the Creeping Madness
My group of friends and I have been searching for a game to match “The Yawhg” for a couple years now, and the day of prophecy has come. I cannot recommend this game enough, as it became an instant classic for us. It’s fun to play solo, but the meat of the game is playing with 1-3 others. The core loop is simple to pick up, but difficult to master: pick a location, pick one of two known actions to gain stats, a random event (based on your location) happens which you need to resolve, then you pass or fail said event and move to the next turn. Failure is not punished so much as laughed at and, occasionally, rewarded.
– Real player with 17.5 hrs in game
Read More: Best Co-op 4 Player Local Games.
Fun game! A bit hard to grasp at the beginning. I didn’t really like the offered tutorial. I prefer tutorials that unfold while playing. Furthermore it would be great, if the controller support was better. I was amazed as I used a mouse the first time and was able to get tooltips for the different stats.
Using a controller we figured it out by guessing. :)
Sadly this game isn’t much known, so there aren’t many mods written (although the ones that are out are hilarious and fun to play!)
Can’t wait for the update. We played with 3-4 players for 2 days and got most of the achievements (first time I was compelled to do that). But getting the same stories over and over makes it boring over time.
– Real player with 15.4 hrs in game
Mansions of Madness
At the beginning, it didn’t seem to work with my GPU… I’ve tried 800x600, 1024x768, full resolution either in desktop or mobile graphics quality, full screen or windowed and the game never started. I could just hear the rain falling (I guess this is what you hear when you are at the main menu?). The screen didn’t even change, not even in black screen. it just stuck having captured my desktop background.
On the other hand, someone from the software dev team of Fantasy Flight came immediately in contact with me in order to solve the problem.
– Real player with 65.1 hrs in game
This game is a complete rip off. The MSRP is 100$ and you get exactly 4 scenarios with next to no replayability, in some levels the tiles layout and monster spawns change a bit, but thats it (some stay almost a100% identical). The narrative and the core elements are always the same, there arent even branching story trees, like in the first edition. Sure you CAN replay it for the challenge, using different characters etc. but for someone like me, who enjoys the story, there is no replay value whatsoever. The first two expansions are even worse, for arround 50$ each you get the components from the first edition (and its add ons) and exactly ONE mission, 50$ for ONE mission!!! The DLCs are okay, having to pay 5$ each, but Heidelberger/Asmodee can’t be arsed to do their job and localize them. Same with the 4th Expansion, it has been out since last autumn/ early winter and it hasnt even been announced to be localized into German yet. Don’t get me wrong, I really LOVED this game and the missions they made, but 25-50$ for a one time playthrough between 2-4hours is just so horribly overprized, that I can’t recommend the game to anyone who isn’t filthy rich or just wants to play the game for its mechanics, rather than its immersive story. If they should decide to add more digital DLC, and get their shit together with the physical expansions and the localisations, I might change my mind, but for the money you have to invest here you could easily get 3-4 video / board games with way more bang for your buck. Oh and while they offer the game on almost all digital plattforms, there is no way to transfer your purchases betwen them, so you have to buy it again if you want to play it on your apple/ android devices. Technically this app is also rather primitive, no mutliple save games, no customisation options (you have to confirm so much stuff all the time, and there is no way of getting rid of all the confirmations “do you really want to end the round?” YES I DO, thank you very much!). And I don’t think that it can be too hard implementing those things, considering there is a fanmade app for this game, created by one or two guys, that tackles all those issues. So Asmodee/FFG/Heidelberger, please stop counting your money and fix your game.
– Real player with 50.8 hrs in game
Alone in the Dark: Illumination™
I heard how bad this game supposedly was. Watched very negative reviews on youtube. But something made me want to try it anyway. Got it for $5 on a steam sale and I’m happy I did.
This is not a bad game. Not a good game, But certainly not bad, I’ve played several games that were far worse this year alone. At launch it may have been bad, but it seems after some patches in the years following its release, they fixed a lot of the criticisms.
The atmosphere is pretty nice, Some spooky locations on dark stormy nights, abandoned mines or in a graveyard for example. There is a voiced narrator that adds a lot to each of the 4 characters journey. The character models were good and the levels were overall nice looking. A Few glitches. And while not a good game, it kept me wanting to play it. Each character is unique and plays differently and has their own story. I can see this game being fun as a multiplayer experience with friends but works as solo player.
– Real player with 41.4 hrs in game
I’m going to go against the general opinion here when I say that I do recommend this game, at least, I do since the June 2016 patch.
Alone In The Dark: Illumination suffers from one major design flaw that’s caused it garner such hate from it’s audience… the fact that it’s called Alone In The Dark. Whilst I am a small fan of the AITD franchise, I am also open-minded when first playing a video game and play them without expectations or immediate judgement. Alone In The Dark this game certainly is not, as it features nothing of the tropes that the franchise normally features, what it IS though is a competant and fun third-person horror/action game.
– Real player with 21.1 hrs in game
Sign of Silence
honestly a really great game for the stage its at people expect too much for an unfinished game but its great if your into the horror survival escape, yes i have found a few bugs myself like duping items and being able to climb things i should and shoot myself up things really fast and push myself through certain things but im sure this will all be deal with. before i figure all this out can i just say i fucking jumped a fair few times and also had my brother scary the shit out of me while playing it. i still give this game an easy 8/10 not just for where its at but also this could easy get better numbers in the future my only thing is i with there were more monsters its fun when you see one for the first time and dont know what the fuck to do or how it works and i feel like if there were more it would really spice up trying to take a short cut.
– Real player with 10.0 hrs in game
Let me start by saying that this game is a solid 6/10 for me, so here is my reason why.
This game has it perks but it also has it’s cons. for starters the game is great when it comes to its audio and atmosphere: The player models along with the creature models are solid, the map is great and pretty big with a lot of detail.
Now for where the game doesn’t excel at…
The game has many bugs that effect the gameplay, which in turn destroys what made the game great, the first that comes to mind is the witch. Me and my friend found a bug where the witch can’t go onto porches and into building making her less scary and it destroys the atmosphere. So if you ever spawn the witch just run for a porch or into a building, its safe there. Plus people have been leaving comments about fps problems. I have yet to run into that problem but that’s not a total surprise given that my PC is pretty solid. The items required to escape also are a bit of an issue in the game because the game becomes less difficult when you find four motors for the boat while heading south where the boat escape location.
– Real player with 7.6 hrs in game
Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
Remnant: From the Ashes
Good game, but beware of over-leveling! The more you level up, the more the threats level up and the harder the whole game becomes. If you have an elite or boss who’s always killing you, look to your gear and/or tactics. Leveling up to beat the challenge is NOT the way to go in this game. Just something I learned the hard way.
– Real player with 126.0 hrs in game
This game overall was a very nice pleasant surprise , A third person shooter with a few of the ‘‘dark souls’’ gameplay mechanism like rolling around to dodges but controls that just work much better with a mouse and keyboard.
the game is not overly difficult outside of a few specific boss battles , the challenge is very well balanced and you can always crank the difficulty up if you find it too easy also.
checkpoints are common and you always have one right before a boss battle so even if you die you rarely have much to redo and you also don’t lose currency when you die.
– Real player with 106.3 hrs in game
Fade to Silence
2020 Review Edit: After waiting a good long time and coming back, hoping to play a fully polished and exciting game due to its full release, I have to say…………………………………. This is still sadly a “Not Recommended” title. Not at its full price. Perhaps if a hefty sale price gets slapped onto it, check it out for a bit. However the full release is still chock full of bugs and glitches that make the game crash (not only crash, but I am then forced to restart my entire computer because the game program won’t cease). I’d also hoped the full release would bring more fulfilling content into the mix but progress in this game basically feels like a boring chore with no palpable reward. Final verdict: It’s not bad, it has its unique flavors, but still feels like a rushed product at the end of the day. I’ll wind up beating it eventually just to say I did, since I paid full price back in EA, but save your own time because there are better experiences out there.
– Real player with 131.4 hrs in game
I am in love with this game, even in its current state. I don’t write reviews. Positive/Mixed/Negative doesn’t matter to me. If I am interested in a game, I will buy it and check it out for myself. If it’s not worth it, I’ll refund it ASAP. I have zero desire to refund this game. It’s incredibly deep, and incredibly immersive from the get-go. I also find the “finite-lives” aspect rather intriguing, since it adds the element of “hmm, I probably should be a little more careful when I go do this.” Many people don’t like this part of the game and want a more casual experience, but I personally don’t mind for the moment. In my current play through I have played almost 25 hours, and have 4 lives left. One life was lost because I dodged into a wall and became promptly stuck, unable to move. Died to the rippers I was currently engaged with. Another life was lost by a stalker killing me through a wall .Its teleport attack outright rocked my world as I was taking shelter in an abandoned building. I had zero clue it was there, all of a sudden it whooshed through the wall and ate my face.
– Real player with 88.5 hrs in game
Hellpoint
If there was ever a game that I did not expect to resonate with me so much, it would be Hellpoint. When I tried the demo; The Thespian Feast I thought “Meh it’s okay I guess”, but I decided to take the plunge and bought the full game a couple of days after release to give it a real honest fair shake, and to support a new up and coming developer. And oh my did I fall in love so deeply with this game as it has become one of my all time favourite games ever. Yes it is a Souls-like and yes it is rough around the edges with some balance issues and bugs but it’s one of those games I found myself continuously coming back to and loving every run I do because it always felt fresh and different trying out new builds, routes and seeing the game world change around me all the time as I discover new thing.
– Real player with 123.7 hrs in game
(tl;dr version)
This game is legit. It gets a lot more right than it gets wrong. This is your sci-fi Souls that you’ve wanted all along.
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(Longer version)
You know how a lot of Souls-likes try, but ultimately kind of fail at really capturing that “Souls” feel? Usually due to overly janky and/or unsatisfying combat, milquetoast level design, tepid atmosphere… there’s always something that’s missing, that makes you think “yeah, no, this just doesn’t cut it”.
Hellpoint… is on point. Despite being crowdfunded project made by an experienced, but small, indie team, and not a high-budget endeavour, it gets a lot more things right than it gets wrong, and is overall on of the better Souls-likes I’ve played.
– Real player with 49.4 hrs in game