Legends of Aethereus

Legends of Aethereus

Legends of Aethereus is a behind-the-player-character, action role playing game set in the land of Aethereus. Do quests handed out in the hub city. Marvel at the gorgeous art design, then feel dissappointed at the lack of opportunities for interaction. Buy and sell crafting material and weapons and armour at traders. Or craft weapons and armour at the blacksmith (crafting material can also be collected during quests). Play one of two classes - one focused on brute strength and the other one deploying devices (e.g. mines, turrets, etc.). Develop special moves (called a skill tree in-game, but it really isn’t). Use a complicated but accessible combat system in satisfying combat against (admittedly cookie-cutter) foes. Play with up to three friends. Enter your character(s) in the arena to earn more gold and materials. Outfit your apartment (a feature that isn’t fully developed at the moment). Generally have fun (yes!). Be amazed at the game’s potential. Then visit the forums (or do that before buying) and lament the lack of updates.

Real player with 31.4 hrs in game


Read More: Best Co-op Multiplayer Games.


Back when Legends of Æthereus was crowdfunded, I didn’t manage to fund it. However I bought it for the full price on their website shortly hereafter - only because of Linux support.

At that time Legends of Æthereus was in an alpha state and hardly playable on my hardware at that time. I did manage to get the initial feel and concept of where the game was heading, and I promised to return when some of the more game-breaking bugs was fixed and I upgraded my hardware.

Fast forward 3 months and I had finally purchased up to date hardware and decided to give Legends of Æthereus another go.

Real player with 26.6 hrs in game

Legends of Aethereus on Steam

Knights And Bikes

Knights And Bikes

Knights and Bikes!

I LOVED this game! I had never heard of Foam Sword prior to this game, but when I heard that Double Fine Presents was publishing it, I was immediately excited. At no point playing Knights and Bikes was I ever bored. The game had me enthralled from start to finish. Playing this game reminded me what it was like to be a kid at that awkward stage where you still believe in magic and fairy stories, but aren’t content to just read them anymore. You desperately want your own adventure. Running around in your bare feet, splashing in puddles on rainy days, and hanging out with your friends until the street lights came on. After completing the game, I felt wistful, joyous, and strangely– a little sad. It’s been awhile since a game has made me feel so many emotions.

Real player with 77.8 hrs in game


Read More: Best Co-op Female Protagonist Games.


Knights and Bikes is one of the most magical, wonderful experiences I’ve had with a video game in a long time. It’s a beautiful, stunning masterpiece filled with puzzles, charm and heart. It’s a perfect game for anyone of almost any age - accessible without being basic, intuitive to play. It’s a fantastic game in co-op or solo, and the fact it works so well solo despite being clearly designed around co-op is a real achievement by itself.

It’s the kind of game I’m hesitant to say too much about, because a lot of the joy comes from the constantly surprising innovation on display. Demelza and Nessa are two of the most endearing protagonists I’ve encountered, and the game’s just filled with beautiful nostalgia for anyone who was ever a child at any point, which is like 99.4% of people. It’s also really quaint and quirky without being annoyingly twee; whereas in the wrong hands the plot could’ve been saccharine cringe, here it’s tonally spot on at every turn.

Real player with 54.0 hrs in game

Knights And Bikes on Steam

DG2: Defense Grid 2

DG2: Defense Grid 2

I… Love… This… Game!

Differences with DG1: which is better?

Most people prefer DG1 over DG2 for a couple of reasons:

  • scoring in DG1 is a lot more straightforward

  • runs alot better (albeit also lower quality)

  • was way more community driven (more on that later)

  • the game modes are alot more straightforward

I am one of the very few who regards DG2 as the best TD ever. It’s partly a sentimental thing, I started playing these games after DG2 released, and at that moment there was a group that competed in a weekly challenge. That sense of competition lifts a game so very high. It saddens me to say that the community is only a handful of people, which just keep on going making maps. The community for DG1 is slightly bigger.

Real player with 1616.9 hrs in game


Read More: Best Co-op Tower Defense Games.


Defense Grid 2 improves so much on the original, it’s amazing.

I’ll start off with the sole negative and that is the game sorely needs a “mute” button so you don’t have to listen to the AI’s. I’m OK with listening to them the 1st, 2nd or even 3rd time, but when I’m banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I’m trying Level 12 incursion for the 14th time.

Now that I have THAT out of the way, this game is just simply unbelievably awesome.

Real player with 126.8 hrs in game

DG2: Defense Grid 2 on Steam

Mighty No. 9

Mighty No. 9

Okay so, at the time of writing this I have 3 bosses down.

Yes, I did back this game. Yes I did play the beta.

I won’t deny this game has a lot of controversy around it. But I’m gonna try to stick to the game itself.

Is it bad? No. Could it be better? yeah, but it’s still satisfying.

Is it worth the hate it gets? No, I would say not.

Most importantly, is the game fun? Yes.

I strongly recommend people play, and I mean actually play, not just the 0.2 hour times we’re seeing in the reviews, and form your own opinion.

Real player with 17.1 hrs in game

Mighty No.9 should be a textbook case of how to not destroy the expectations of everyone who was craving this game. There hasn’t been a Megaman or Megaman X game in years, this should have been a cakewalk for this team to do and other studios have shown they can get very close to getting that Megaman feel. I’ll get this out of the way first- I’m not going to go into the gripes about the Kickstarter campaign, or the long wait, or all the other campaigns that were started before this way finished- they have been discussed to death already and you can check from other sources if you still wish to support the game by buying it.

Real player with 14.2 hrs in game

Mighty No. 9 on Steam

The Red Solstice

The Red Solstice

I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:

The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.

Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..


Classes:

So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)

Real player with 2514.4 hrs in game

I played this game when it first came out and I immediately fell in love with it.

It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.

Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.

Great set of classes

Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?

Real player with 1210.3 hrs in game

The Red Solstice on Steam

ToeJam & Earl: Back in the Groove!

ToeJam & Earl: Back in the Groove!

A Funky Fourth Installment & A Best-Of The Previous Three

Some of the Good

  • Remarkable Replay-Value.

  • Age-Proven Local Multiplayer.

  • Stable Cross-Region Multiplayer.

  • A Variety of unlockable features including characters and power-ups.

  • Highly Approachable Difficulty.

  • Loyal development team addressing bugs & updates.

Some of the Bad

  • Low Online Population.

  • Chat Requires Keyboard while most comfortable play is through Gamepad/Controller, requiring the use of both.

Real player with 103.7 hrs in game

ToeJam and Earl: Back In The Groove is a wonderful and super fun game and amazing for multiplayer co-op. This is a remake of the original in terms of gameplay but with extra content and a new story, new characters and new presents. There are lots of new earthlings as well and some new world types (biomes?).

First Impressions / Gameplay Video

https://youtu.be/hiIEJQ8rG9Y

– Follow My Steam Curator Here –

This game is as close to being as good as the original as you can get while coming up just shy of it. I think the thing I found that I liked the least were the new sound effects. It took a while to figure it out but I think if I was able to use the original sound effects in the new game I would enjoy the experience more. The sound effects from new content however are no issue, but all the new versions of the old sound effects are not as good.

Real player with 38.1 hrs in game

ToeJam & Earl: Back in the Groove! on Steam

Cellyon: Boss Confrontation

Cellyon: Boss Confrontation

This game has a really cool concept and is very promising for the future, the skill cap seems to be very high and even though it is still the beginning, there is already a lot of content that will challenge you for hours.

It is in early development phase so there are some bugs and a lot of things can be improved but it is really promising and might offer to MMO lovers a real challenge through a lot of different encounters !

I reccommend it !

Real player with 38.6 hrs in game

I never was a fan of this kind of game because of the farming part.

So this was a very good ocation to start since there is no farming part in this game.

I reccomand it for all who want to try MMO/boss fight who can’t spend 20 hours farming before any fun.

Real player with 24.9 hrs in game

Cellyon: Boss Confrontation on Steam

FORCED: Slightly Better Edition

FORCED: Slightly Better Edition

What separates a cheap gimmick from a solid game mechanic is that a gimmick gets used once and then gets boring or forgotten, whereas a game mechanic thrives in ever-evolving conditions, forcing the player to apply the same basic concept in different, creative and newly effective ways. In “Forced”, the unique mechanic is that you must call a little ball of light to your current position, leading it through environmental triggers that benefit you or progress your objective. While this is simple in theory, things get real messy real quick when you throw in countless enemies and your means to fight them.

Real player with 37.9 hrs in game

FORCED is a Action Role-Playing Game heavily pushing a co-op experience.

STORY

I would say the weakest part of the game, other than some of the technical issues that some people still experience (see technical) - would be the story. It’s a very quick and short tale that leaves a lot to the imagination. I’m not saying it’s bad; simply shallow. If your goal is to find a rich story - you will not find it here.

ELEMENTS

All players have the option to play one of four classes which are determined in the entrance room to each trial room. It is also good to note that no matter the decision of the class; in most cases you will have healing spells, damage spells, and defensive spells of some kind. Other than the inherit differences between melee and ranged; the developers have done a good job at keeping most everything balanced. The true co-op experience comes into play before anyone even enters a trial; deciding who will have which spell to counter the trial mechanics. This is an element that most co-op games don’t have.

Real player with 25.6 hrs in game

FORCED: Slightly Better Edition on Steam

Takedown: Red Sabre

Takedown: Red Sabre

Takedown: Red Sabre is a SWAT esque first person shooter where you go through multiple levels with your team.

Story:

Takedown: Red Sabre doesn’t really have a story, there’s multiple levels that have no connections whatsoever. Levels range from clearing a radio station in the mountains, or saving hostages in an overtaken container ship. They give you a debrief of what needs to be done and then you are thrown in the mission. That’s about it honestly, so if you want a story to go along with your swat escapades you’re gonna have to keep looking somewhere else.

Real player with 10.2 hrs in game

Takedown: Red Sabre * 5/10

Essentially a very high potential tactical FPS which unfortunately is abandoned in an alpha stage at best. Buy and play at your own risk.

INTRO. What is Takedown: Red Sabre about?

Takedown Red Sabre is an abandoned attempt to revive the tactical FPS genre that is best represented by games like SWAT 4 or Rainbow six.. NO, NOT SIEGE. Rainbow six 3: Raven Shield. I say it’s an abandoned attempt and not a failed attempt because that’s what happened, and that’s what it is. Serellan llc was a one man driven company with different collaborators that abandoned the project along the way. This dude abandoned development for TD:RS and started developing Epsilon, another abandoned attempt of the same genre.

Real player with 8.7 hrs in game

Takedown: Red Sabre on Steam

Guns of Icarus Online

Guns of Icarus Online

My rating of this game speaks for itself when you look at my credentials and see that I have laid down 3000+ hours in to this title. That said though there is a lot this game has to offer if you are considering obtaining this title. Bearing this review in mind I have since become apart of the development team as an intern at the time of writing this, I speak first and foremost as a player with personal opinions about this particular title.

All that said, this game is a steampunk style game, and with it teamwork and strategy is the biggest names of the game here. Communication and coordination with crews as well as allied ships on how each team engages one another is paramount to victory or defeat. Most matches usually run for about a good 15 minutes and are packed with the anticipation of engagements, counter-engagements and various methods for obtaining each map’s goals.

Real player with 6070.2 hrs in game

TLDR at bottom.

-Do you enjoy intricate team based gameplay, where you need to trust in the skill of your allies?

-Do you enjoy relatively easy mechanics that are tough to master?

-Do you fancy yourself a leader, that likes to communicate and see his orders carried out by real people?

-Do you love a game with a close tight community, where people follow the rules and everyone is willing to teach you?

If you said yes to any of these Guns of Icarus has a place for you.

-Do you not like having non transparent game mechanics? ( engines below 50% im looking at you )

Real player with 1877.3 hrs in game

Guns of Icarus Online on Steam