Aeroplanoui
Streamed this game for about an hour, here are my thoughts.
The Phoesion engine makes the game look amazing. The physics are well done and fairly fluid and the ping-pong effect you can go through when you get hit makes for interesting moments. The gameplay is minimalistic and easy to figure out. Has lots of options that open up pre-game so you can adjust it for your particular system. The ladder-style leaderboard gives a competitive feel. Plus it’s a game you can play for a few minutes or several hours if you choose.
– Real player with 1.4 hrs in game
Read More: Best Co-op Singleplayer Games.
The gameplay is fun when you get the hang of the controls, and you can definitely get really good at this. Multiplayer with friends is a lot of fun. There isn’t much to do though, and I don’t think the developer is planning to update the game.
– Real player with 1.2 hrs in game
Cube Color
In this game there is a secret mode
– Real player with 1156.2 hrs in game
Read More: Best Co-op Singleplayer Games.
I don’t even know what to say
Watch te first video of this game in the store.
There is nothing else to it. If you like it - buy it, if not - don’t.
Easy as that. Unlocking all 3 achievements will take 3 minutes.
I had to idle this game to be able to write a review.
Buy it only on sale, it’s not worth more than $0.5.
☑️ Easy 100%
❌ It’s just meh..
– Real player with 0.5 hrs in game
High Cats
The game is definitely worth picking up for group play and I would say is just as fun when playing alone. the controls set for keyboard isn’t really good and playing with controller is way better .
– Real player with 8.4 hrs in game
Read More: Best Co-op 4 Player Local Games.
I found high cats a rather fun little game to play. Its a local multiplayer based game for up to 4 players, but can be played solo as well.
The game requires you to catch a tin of tuna that is runnig away from you. You must catch and eat the tuna before it escapes the level. Why are you chasing the tuna? You are high after eating cat nip. Each level consists of different obstacles you must avoid whilst chasing down the tuna. This progressively gets harder the further you advance through the levels.
– Real player with 1.6 hrs in game
Blink: Rogues
I won’t hide that I am part of the development team. And as such, I am obviously biased. And also as such, I have already removed/fixed the great majority the things that I did not like about this game. The few that are still remaining, we have plans about those - for instance: adding a couple more maps, a couple more enemies, and a party mode (read that quick PvP local tournaments).
I love the new graphics, I love it when I hit with the rail, while moving, Blink to steal a MegaHealth from the opponent, masterfully flip in order to avoid a shotgun, get the frag, and then … I run into the first enemy and die.
– Real player with 66.7 hrs in game
Click here for the full review with more detail and pictures
It’s time to play a shooting gallery in space – we are entering the world of Blink:Rogues, developed and distributed by Fox Dive Studio
To start with, I will be honest and say I was genuinely curious how a simple genre like the “shoot’em up” could be innovated further. Space Invaders (1978) started its popularity and since that time, some great games have come from it like Mushihimesama in 2011. That said, I feel like many games in this genre feel like they are almost the same game, with some small differences and a new texture pack thrown over the top. Blink: Rogues, however, adds a new spice to the genre by mixing it up with some new mechanics, which we will go through in this review.
– Real player with 11.0 hrs in game
Team Sonic Racing™
This is the most mediocre game I have ever played. It has some very nice parts but severely lacks polish. Overall I think the game is neither very good or bad but I had fun with it so I recommend it.
The game is basically a sequel to Sonic & All-Stars Racing Transformed except it’s not. It remakes several tracks from that game (and its predecessor) and the way vehicles handle is quite similar with only minor differences (the games are also all made by the same developer studio but not necessarily the same developers). But Team Sonic Racing is not an All-Stars title.
– Real player with 168.2 hrs in game
A fun, albeit flawed kart racer which gets more hate than it deserves.
Pros:
-
Good visuals. The karts, the characters, the tracks and the special effects are usually nice to look at.
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Addictive music. It’s modern sonic/crush 40 rock in style and it’s been done surprisingly well. There is plenty of good music to listen to here. The title, Green Light Go, is particularly addictive.
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Smooth gameplay. Everything flows well and driving is easy. Boosting and tricks are what you’ve come to expect in the standard kart formula and it’s no different here, but what is different is the team mechanic. This mechanic allows you to play in interesting ways, giving items or using them, gearing up with high speed/boost or handling for the slingshot boost off your team mates. You can even save team mates which have been shot down by performing skim boosts as well. All of this is just as natural to perform as a boost or trick.
– Real player with 57.9 hrs in game
The Crowded Party Game Collection
It’s a small but fun game. It kept me and my friends busy for a while. We did struggle a bit with the controls for some of the mini-games, but I understood that that is being worked on :) I really like that’s actively being developed, it’s easy to contact the developer, and bugs, once reported, get fixed pretty quickly. I wonder how it will improve and grow over time.
– Real player with 20.9 hrs in game
Finally a funny little party game easy usable and open for any mobile user.
My friends and me often had the problems that we cannot play curtain games because their restricted to current mobile platforms mostly Adnroid or IOS.
And now we have a good game that we quickly play together.
What even greater is this game has an AI so you can play alone while having none of your friends around.
What can I say about the Minigames:
A few one are copys to and not new in this world but thats not much of problem.
– Real player with 17.4 hrs in game
Keep Talking and Nobody Explodes
Most of the time writting reviews is quite easy. You point out the strong and bad points of the title, sum everything up and giving a final judgement at the end. Keep Talking and Nobody Explodes doesn’t have strong or bad points… It’s great game all throughout which makes writting review of it extremely difficult.
Uniqueness of the game doesn’t really help either. The concept of trading information between the manual-wielding “Expert” and bomb interacting “Defuser” with the constant pressure of timed exploding device is as silly, fun, exciting as you could imagine. The constant shouts, the struggle to correctly describe the contents of many different types of bombs and that tension when the timer runs out and there is that one one wire to cut… It’s a great, original idea for the game that focuses on good communication, reading comprehenion and quick thinking and analysis. You rarely see something like that on the market and I’m extremely happy that it works like the charm.
– Real player with 13.3 hrs in game
Keep Talking and Nobody Explodes
A little game where you and your friends are disarming bombs.
This is a co-op game that puts you, the player, alone in a room with nothing but a bomb, and sometimes an annoying alarm clock. You must disarm the bomb before the timer on said bomb runs out. How ever, you have no manual. In comes the co-op mechanic as your friends have a manual that they can use to instruct you on how to disarm the bomb. This is a game where your friendships will either solidify, or very likely yourself, blow up to pieces.
– Real player with 11.9 hrs in game
Straima
At first I was put off that Straima had multiplayer with up to four players and imagined that the game was built around that and would offer a subpar single-player experience; I was wrong.
Straima is an extremely difficult platformer set up with over 100 bite-sized stages. Each stage consists of a single, non-scrolling map that loops on each side. Focusing on a small space allows the level design to be very meaningful and not filled with fluff. A few stages even offer nods to other games such as Tetris, Frogger, or VVVVV. The main goal for each stage is to squash every pink blob (pinkie) on the screen. There are also two side-goals for each stage; finish within a certain time and/or without dying. The game tracks your progress for the side-goals in the form of gold trophies next to the level on the menu and these goals can be met on separate runs. Most stages have a target time between 20-60 seconds. One might think that this is worrying for game length, but Straima offers excellent replayability.
– Real player with 22.8 hrs in game
A really fun game for all you masochistic platformer-players out there. How I see it, everything about it is great. The level variety, adventure mode’s added depth, the runner mode, the level editor, and I bet multiplayer would be great too if I had people to play it with.
Remember your ledge-grab and wall-jump. Also remember that grabbing ledges restores your double-jump, and a jump from a ledge-grab works like a wall-jump, except that wall-jumps do not restore your double-jump, meaning that if you have already double-jumped since the last time you touched the ground, you can not double-jump from a wall like you could from a grabbed ledge. Also remember that double jumps (and stomps) undo unwanted vertical momentum should something try to rocket you into an unhealthy dose of die. Also remember that a few stages give you extra, and sometimes infinite, mid-air jumps, as indicated on your power-select screen, which also indicates when there’s low gravity. And note that there’s a lot more to this game than just jumping.
– Real player with 14.6 hrs in game
Blazing Sails
Early acces? It’s already insanely playable, nothing seems to be really missing and no huge bugs.
It’s a 4man team battle royale, it seems to take a lot of inspiration if not downright most of it’s stuff from sea of thieves.
The rounds are 5 - 20 minutes, divided in mostly 2 parts:
Looting and fighting.
during the looting fase you might run into other people on land, so combat ensues.
When sailing to the next island you might run into another ship, ship to ship combat ensues.
The safe area, as with every BR gets smaller and smaller, forcing ships closer and closer, these fights can turn very hectic very quickly.
– Real player with 256.5 hrs in game
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☒ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☒ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{Audio}—
☐ Eargasm
☐ Very good
☒ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{Audience}—
☐ Kids
☒ Teens
☒ Adults
☐ All
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☒ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press ‘W’
– Real player with 119.5 hrs in game
Neon Infinity
Some of the asteroids look like pierogi
– Real player with 2.1 hrs in game
A throwback to the quarter-eater arcade days. Reminiscent of a cross between Defender and Asteroids. Nice modern-retro soundtrack.
– Real player with 1.2 hrs in game