Frisbros

Frisbros

Frisbros is a 2D top-down match of ultimate frisbee played in a labyrinth of monsters, traps, and mazes. Control both bros or team up with a friend to throw your way to the target while fighting off ghouls hellbent on intercepting your disc.

Features:

  • Single Player: Play as both bros at once

  • Local Coop: Play with a friend to reach the end of the level and outplay the ghouls

  • Unique mechanic for every hole.

  • Toss frisbees that can destroy enemies and solve puzzles

  • Frisbee-based combat arenas challenge you to use teamwork to vanquish your enemies as quickly as possible


Read More: Best Co-op Action-Adventure Games.


Frisbros on Steam

Burrow

Burrow

Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)

Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.

VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.


Read More: Best Co-op Building Games.


Burrow on Steam

Heliborne Collection

Heliborne Collection

This is a shortened version of a longer review I wrote of the game - Steam didn’t have enough room for all of the gushing praise I have for Heliborne. This was written in August of 2018, but I’ve adjusted it to account for recent updates.

Heliborne is a helicopter action game similar to World of Tanks or World of Warplanes, but with no real micro-transactions (skins can be purchased, both with real money and experience points, but they are purely cosmetic). Players are introduced to a series of NATO (primarily American) and Russian helicopters, beginning with piston-driven craft that handle like flying barges armed with simple machine guns to sleek modern attack choppers with guided missiles. Each chopper handles differently and mastering their unique characteristics is a lot of fun. The flight model is definitely more arcade than sim, but each bird has real heft and momentum in flight. Getting from point A to point B (or, should I say, LZ 1 to LZ 2?) isn’t terribly difficult, but doing it with style? Coming into a hot LZ at speed to drop troops under heavy fire? That takes a little bit of practice. A basic understanding of the physics Grand Theft Auto was able to figure it out fairly quickly.

Real player with 464.4 hrs in game


Read More: Best Co-op Multiplayer Games.


Mixed Feeling Review, Devs turn back to old version = Thanks.

The new Developer: Klabater did bad to this game.

Feel sad for the new ppl who bought it only for the EE.

Please - Don’t rush. Take it slow. Make sure all working well and lookin good before next big update.

Oh and don’t forget to Test it as well - “Think like you are the player” :-)

The only pictures to show:

https://steamcommunity.com/sharedfiles/filedetails/?id=2203570716

https://steamcommunity.com/sharedfiles/filedetails/?id=2203663529

Real player with 315.3 hrs in game

Heliborne Collection on Steam

Ambidangerous

Ambidangerous

This is definitely one of the most unique games I’ve played. The learning curve it pretty steep initially but not overly difficult. You control two separate characters in a top-down shooter with a single controller. Your left hand controls one character and your right hand controls the other. Think of it as if rubbing your belly and patting your head got converted to a video game. I reccomend either putting both characters together initially so your movements are identical or just shoving one guy in a corner where he is safe.

Real player with 103.1 hrs in game

Awesome mechanics and weapons!

Real player with 2.0 hrs in game

Ambidangerous on Steam

Pipo Park

Pipo Park

Its like a virtual park you can visit with friends, so thats pretty cool :)

Real player with 45.7 hrs in game

Cute little game about a dude playing in a park, helping out animals and screwing around. Sokpop always delivers a wholesome, comfy experience.

Real player with 4.2 hrs in game

Pipo Park on Steam

Codename: Terranova

Codename: Terranova

This game is such a hidden gem. I’m not sure what I expected when I paid $24 on an early-access co-op indie puzzle game, and to be honest I was worried it wouldn’t be any good. However, my buddy and I (who usually do such puzzle games together) were VERY pleasantly surprised. It almost felt like “We Were Here” in a way. One player is the Agent, and they’re the player that is required to buy the game. Their role is to move through the train room-by-room and solve puzzles given to them by the Operator, who doesn’t actually need to buy the game, as they use a web application with all the answers. I guess it’s also somewhat similar to “Keep Talking And Nobody Explodes” in that respect. My friend and I haven’t had a chance to finish the game yet, but we’ve both purchased the game and enjoy alternating back and forth between Agent and Operator.

Real player with 5.8 hrs in game

This game is a lot like Keep Talking and Nobody Explodes, but the Operator (the one that isn’t moving around) is able to interact far more with the environment.

For being early access, I feel it’s quite polished in regards to visuals. No texture glitches seen while playing, no physics oddities, very smooth framerate.

In terms of story, I think there’s an overarching story told through the pre-level ‘briefings.’ The story however, seems somewhat fragmented and kind of hard to follow. Certain briefings seem contradictory to later briefings.

Real player with 5.8 hrs in game

Codename: Terranova on Steam

Particubes (Open Alpha)

Particubes (Open Alpha)

Finally available!!

A lot is still to be added but we can create fun games already!! ^_^

Real player with 11.4 hrs in game

⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀

⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀

⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it

⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆

⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆

⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿

⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉

⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good

⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇

⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇

⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇

⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇

⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

Real player with 9.7 hrs in game

Particubes (Open Alpha) on Steam

The Day They Came

The Day They Came

So I was really curious about this game, sadly the developer got a little excited and released this game way too early.

The game has no enemies, no options menu, no way to exit the game or instructions.

Once you chop down some trees that fall and then spaz out due to some crazy physics all you can do is access a build menu that let’s you create some walls, steps, floor, door, base and I couldn’t use the floor as a ceiling like it suggested.

The game has at least a 30 minute night cycle making it almost impossible to do anything, much less see.

Real player with 1.2 hrs in game

UNREAL ENGINE ASSET FLIP GARBAGE

Real player with 0.3 hrs in game

The Day They Came on Steam

A Valley Without Wind

A Valley Without Wind

This is a strange game; an endless metroid-style game where you explore a desolate world while you build structures on the overworld map to help you do so. The graphics are bizarre, mixing realistic buildings and backgrounds with PSX era particle effects and low animation sprites. The music is NES-style chiptunes mixed with high fidelity instruments. Like I said, strange.

Much has already been said of this game’s strengths and weaknesses already. I enjoyed my time with it, but I will always remember it for a different reason, one which I will detail below.

Real player with 40.4 hrs in game

A Valley Without Wind is a good game that suffers from obvious design mistakes that tragically prevent it from living up to its potential. So instead of a great game that can be played endlessly we get a game that’s good for a while but runs out of steam once you’ve seen everything it has to offer. The tragedy is that it was clearly aiming to be played endlessly with it’s endless ocean and bottomless caves, and people clearly put a lot of work into creating a wide variety of weapons, enemies, and mini-games, but they were putting their effort in the wrong direction.

Real player with 20.3 hrs in game

A Valley Without Wind on Steam

Magic Twins

Magic Twins

Super fun game with 2 player local coop (RemotePlay for online) to play with your younger kids or relatives, or honestly anyone who is not a gamer cause the rules are simple & game is very accessible

for more interesting coop games please visit my curator

https://store.steampowered.com/curator/34358741-Coop-Wolfpack/?appid=1270080

Real player with 12.8 hrs in game

Fun and cute coop game with a friendly mood and great art!

The game world is made up of different zones, and each zone has a number of levels. Each level of the game has 3 objetives/stars, only one of them being mandatory. The main mechanic is simple and easy to learn: one button casts one color magic spell, which you will use to defeat the different enemies of that color. The mechanic is well explored throughout the game, especially with the optional stars. These optional starts complement really well to the mandatory ones, since depending of how many stars you wanna get on a level your strategy will change a lot, thus making a simple mechanic quite challenging. Sometimes too challenging, as there are 2 or 3 difficulty walls that stop a bit the flow of the game, especially in the final boss. But besides that the game feels well balanced, it has a good difficulty curve.

Real player with 10.6 hrs in game

Magic Twins on Steam