A Way Out

A Way Out

Very good graphic and gameplay , i said i watch an interactive movie, so my mom think i didn’t play a game.

Real player with 12.4 hrs in game


Read More: Best Co-op Online Co-Op Games.


This game is beautiful. I was immersed every second of it and it gave me the feels.

Playing it with a best friend or someone you’re very close to hits on a whole different level.

It’s one of the best experiences I’ve had so far, it makes me crave more games like this.

If you have a close friend and you’re looking for something to co-play together, this will be a wonderful time for you.

Real player with 8.9 hrs in game

A Way Out on Steam

Spiritfarer®

Spiritfarer®

To preface this; The overwhelmingly positive rating the game has is justified, and it is worth every cent of full retail price. Do not wait for a sale, buy it now. (Especially fellow Linux users. They gave us Tux, give em bux.) – However, when something is so desperately close to perfection, the more cutting you find its flaws. With this particular game they ascend to being truly egregious. In the beginning I wanted to love the game, but I couldn’t. By the end, I wanted to hate the game, but also couldn’t.

Real player with 91.7 hrs in game


Read More: Best Co-op Building Games.


Spiritfarer is what I would categorize as a game that shouldn’t exist, but it does.

This is not a negative category, to clarify; “a game that shouldn’t exist” is meant convey a sort of bewilderment, a sense of “how is this possible?”, a real struggle to maintain one’s generally pessimistic worldview in the shadow of an surprisingly positive gameplay experience (especially ironic given that this pessimism nearly prevented me from playing entirely, my working assumption being that all the positivity in the steam reviews was a sort of emotional naivety, akin to the devotion people seem to have to the Ori series [there are reviews that describe having experienced tears within the first ten minutes of Ori and The Blind Forest; the first ten minutes of Ori brought me nothing but an exhausted sense of overt manipulation {this is just to give you a sense of my preferences, my argument is not “The Ori Series is bad”, but rather “If Ori didn’t really work for you, this isn’t in the same vein, and is not worth writing off in the way that I would have initially”.}.].). The bewilderment comes down to methodology, as this is a product that gambles everything on being both deeply sincere and incredibly transparent; you guide characters to their deaths, that is your job, it’s what this game wears on its sleeve, you will do things for these characters and naturally get attached to them via a completely transparent gameplay loop of tending to these characters' needs and whims (as they tend to yours), and then the game will delete them, over and over. This is a game whose central gameplay loop is playing with Old Yeller, then watching Old Yeller die, over and over again, and it tells you this, from the beginning. There are no plot twists, there isn’t even much of an overarching plot at all; the closest you’ll get to a traditional “narrative reveal” is a late game scene that provides some context for the main character’s life, but this changes little about your interaction with the spirits.

Real player with 53.9 hrs in game

Spiritfarer® on Steam

My Father My Son

My Father My Son

Only cooperation can save them

Together with two lost castaways, a father, and son, experience a thrilling journey through a dark, uninhabited island that isn’t on the map. Overcome a path full of logic puzzles and hidden dangers and help the family get closer to each other. Escape from this mysterious place and discover together with the characters what’s hidden here.

Control two characters alone or in co-op (1 player - 1 character), using either a pad or the keyboard. You can change the control method at any time. Move along 2 paths, changing them freely as needed. Take wise advantage of the differences between the father (strong and high) and the son (small and agile), which will make it easier for the characters to work together on co-op puzzles.

MAIN FEATURES OF THE GAME:

  • Play alone, controlling two characters or in co-op (local on one screen or online)

  • Choose any method to control both characters: using pads or the keyboard

  • Solve environmental puzzles based on the co-operation of two characters with different abilities: a father and son

  • Fight for survival in thrilling arcade sequences

  • Two characters and two tracks that you can change at any time

  • Low-poly 2.5D side view game

  • An engaging story about a father’s relationship with his son in a thriller atmosphere


Read More: Best Co-op 2.5D Games.


My Father My Son on Steam

Biped

Biped

Biped is a fun, cute co-op and solo game. I mention co-op first because it’s really designed around playing with another person. However, you can still enjoy solo play. The controls are very innovative and novel. The first place I ever came across using dual sticks to control separate motion was from a tank arcade game back in the 1990s. The control is a bit confusing at first, but then becomes very intuitive rapidly.

The only critical critiques I have about this game, are:

1. The camera

2. Only co-op host seems to get stars that both players got playing together.

Real player with 16.1 hrs in game

I can’t really join the euphoric chorus in a lot of reviews here. Sure, it’s an alright local coop game all in all, but a long way from a masterpiece in my opinion, mostly because of the tedious movement system (you control each foot separately, hell if your controller got mechanical issues) and the sudden difficulty spikes in between. Sometimes levels were easy and fun, other levels were simply frustrating or annoying (already the first one), especially if you try to collect all the stars (good advice: DON’T, because you need the ones from the bonus levels for any achievement as well). I wouldn’t even call it a puzzle game, as coordination and agility challenges based around those leg movements and the according physics are predominant. The main story also is rather short, only 8 levels including the tutorial, and has rather few variations (mostly the standard, like river, ice, forest etc.). Instead, after finishing, the game offers several bonus challenge levels as mentioned which really are extremely hard, and this is no joke, they’re truly diabolical. To be honest, we gave up after a few tries, yeah, that’s how much fun they were. By the way, I also finished it in single player, which is surprisingly much easier and features a bit different level designs, but of course is short, too. And before I forget, there are indeed slight customization possibilities by buying some funny hats in the shop with coins you find during the levels, but the achievement to buy them all is rather grindy and requires to at least repeat the tutorial 30 additional times.

Real player with 12.0 hrs in game

Biped on Steam

It Takes Two

It Takes Two

This game definitely deserves the game of the year award. It is great on every possible aspect: gameplay, story, soundtrack, animation, graphics.. I also appreciate the sense of humor in the game coming mainly from Cody and Dr Hakim. One other thing, you don’t have to buy the game if your friend has it; just get the friend pass and you’ll be good to go. Otherwise, ITT is really worth its price. And finally, I really like how Hazelight works on co-op only games starting with Brothers, and then A Way Out, and now It Takes Two.

Real player with 50.0 hrs in game

This is a great game to play with someone else, well you need someone else to play it with… But no worrries you get a friend pass for a person you would like to invite to play, so only one person needs to buy the game!

Luckily I played with a great person who also didn’t want to rush the game. We both didn’t have time to play often, so we played once a week at times. And to confuse ourselves a little more we switched the characters each time we played again - it was funny to get used to one side of the screen again. I liked that there were lots of details in the game and you could tell there is a lot of love behind the game design. Storywise it was really interesting and well transmitted. ,,It takes two" became a sentence I frequently used with the person I played with to joke about something and it actually relates to good situations.

Real player with 41.9 hrs in game

It Takes Two on Steam

Wild Honesty: A party game for deeper conversations

Wild Honesty: A party game for deeper conversations

Do you want to connect better with your friends, family, partners? This is the game for you. It opens the floor for conversation and getting to know one another. Having played this with some intimate friends, it left us spending hours discussing our lives, our pasts, and a lot of other things we never likely would have broached. Come to the metaphorical table with a mindset of vulnerability, and you’ll come out learning a lot about the people you’ve played with.

Could use some more questions, but I figure the developers will update over time and add more as time goes on. I don’t know if the questions repeat, but it’d be good to be able to mark questions as answered. Maybe have a mode where it’s a ‘saved game’, so it remembers what you’ve already answered and what you haven’t. Multiple save game slots would be good, to play it with different people/groups.

Real player with 40.5 hrs in game

Really enjoyed it, actually and looking forward to seeing where this goes and if there’s any additional questions as time goes on with a patch or some sort. The guessing questions are good for losen up the mood if anyone doesnt feel like talking, etc. But the questions are really good prompts to reflect and chat with others. You might not play this game with strangers but its great to play with people you know and its good to sit and discuss these questions.

I Really love the concept actually.

Real player with 5.6 hrs in game

Wild Honesty: A party game for deeper conversations on Steam

Happenlance

Happenlance

A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.

Real player with 28.4 hrs in game

I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.

Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.

Real player with 13.6 hrs in game

Happenlance on Steam

Voyage

Voyage

This game is a great experience when introducing a loved one to video games.

It unfolds at a peaceful pace. This is not a platformer, yet it has platforms. It is not a walking simulator, yet there is walking. This is not a visual novel, yet it unfolds like a great book ending. It is not a puzzle game, yet it has puzzle logic. I would place it in the vague category of adventure games as it has its unique traits that took sparsely from different genres.

I played with my young kid and we loved it. The atmosphere is unique and fills the narrative to the point that the lack of dialogues carries on perfectly in my opinion.

Real player with 4.6 hrs in game

Highly recommended.

I played this with my 4 year old and we had a great co-op experience. Naturally, I gave my little one the Controller and I took the good old keyboard myself.

I also role-played with my character. Basically, my character was always scared of everything and 40% confused and I used this to have long conversations and discovery activities with my little one.

The best part my little one liked is the “things we could do collaboratively”.

So I highly recommend this for parents who want to spend some time with their little ones.

Real player with 4.2 hrs in game

Voyage on Steam

Chicory: A Colorful Tale

Chicory: A Colorful Tale

Chicory is a masterclass work of art, and an absolute must-play for any creative type: experienced or not!

I adore this sweet little bundle of love! It has had me hooked on its enriching story, stunned by its simple yet captivating visuals, and mesmerized by Lena Raine’s soft and moody melodies. The boss battles are difficult by unconventional means (

! emotionally ), the sounds of Picnic Providence are as fun as they are wet, and the painting mechanic feels so… so unbelievably smooth! The dialogue is all shades of cute and gut wrenching, and it has had me in tears more times than I am willing to admit.

Real player with 43.5 hrs in game

I ABSOLUTELY recommend this game! It’s such a lovely experience, through both story and gameplay, and even months after finishing it I still think back to it often. You can tell right off the bat that a lot of love went into making this game, and it is definitely worth a playthrough.

Real player with 31.2 hrs in game

Chicory: A Colorful Tale on Steam

Love 💖: Interactive Therapy 💖

Love 💖: Interactive Therapy 💖

Love: Interactive Therapy is a relationship application for married couples looking to stimulate love, affection, romance and intimacy in their relationship. Build a stronger more intimate bond with your partner and improve your relationship and love life. Complete daily challenges, complete simple daily and weekly evaluations and have a great time rating your partner’s progress as they rate and review your own. Simple and fun, both partners have an equal say. *For married couples, engaged or in a healthy long term relationship.

Benefits of Love: Interactive Therapy:

💖 Develop a Fun and More Pleasant Relationship

💖 Gain Deeper Intimacy and Romance

💖 Create Better Understanding & Cooperation

👫 Daily Challenge:

💕During the Daily Challenge you are both given 3 goals to achieve each day. After the end of the day, each partner gives a quick assessment on how well the other partner achieved those goals. You both then review the results and end the day. Merit points are given to your partner based upon how well they achieved those goals. Merit Badges are also earned as you gain Merit Points. Results and progress are carried on to the next day and throughout the week. Each week, you are given 3 new goals to achieve daily for 4 weeks in total. The assessment and review only takes a few minutes each day and is very simple to complete. The development can also continue long after the 4 week goal is achieved. All progress can be saved.

👫 Weekly Assessment:

💕At the end of seven days of your daily challenges, you and your partner will be given a weekly assessment. Each evaluation session is a few minutes. You and your partner each respond to a series of phrases through several response options. You then review each other’s responses and then conclude the session with discussions or silent reflection. Each private session can last 5-15 minutes. The complete couple’s session can last from 30 minutes to an hour. Once the weekly assessment is completed, a new week is started with new Daily Challenges and goals.

👫 Time Involved:

Weekly assessments are simple but can grant amazing insight for both partners to reflect upon. You both can discuss the results or can opt to not discuss the results after they have been reviewed. The option to go over areas of concern is also available. No 3rd party is ever needed.

👫 Merits and Rewards:

💕Merit Badges are earned through progress. Your partner’s assessment of your progress determines the points earned and the badges you receive. You also in turn determine your partner’s progress equally. Your perspective of your partner and your partner’s perspective of you is what matters most here, not the accuracy of the assessment. This is what is reflected over time and inspires motivation on both sides. Accountability is also automatic and helps keep your progress honest and fair without any 3rd party intervention.

👫 Love: Interactive Therapy Features:

💖 Private & confidential. No 3rd party is ever required.

💖 Gain and give merits and badges to your partner with progress.

💖 Gives amazing results in the first session and grants even better results progressively.

💖 Both partner’s input equally matters.

💖 Good for new or experienced married couples.

💖 Can be used to strengthen your relationship or bond.

💖 Can be used to learn more about yourself, your partner and your relationship.

💖 Good as a stand alone product or can be used in addition to counseling or therapy.

💖 No extra fees or hidden costs. The application can be used as often as needed.

Love 💖: Interactive Therapy 💖 on Steam