Tango Fiesta – 80’s Action Film meets 2D Top Down Multiplayer Co-Op Roguelike Military Shooter
Short Version Review
A simple and amazing action-packed game that manages to be fun, nostalgic, and challenging. If you are looking for a game to pass some time, have some fun, shoot some bad guys and have fun alone or with your friends, BUY THIS GAME NOW.
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Full Review Below
This amazing game is not only nostalgic, but it is incredibly fun. You can play alone, you can play with friends, you can play online and local co-op. This game not only brings the nostalgic feeling of the 1980’s in a wonderful, funny and entertaining way, but it is also challenging and has many play styles, characters, and weapons to choose from.
– Real player with 10.9 hrs in game
Read More: Best Co-op Multiplayer Games.
Long story short, this game is an overpriced, junky flash game, at least at the time of this review.
The game has its humor and it’s clearly visible what it wants to be, but it completely falls on its face. I can give it credit for its humor and the nice art and all, but mechanically, this is a complete mess. I’ve been waiting until I was finished the campaign to write this review, and it was an honest pain. Bugs a-plenty (This isn’t Early Access, and is $12.99 as of this post), locked aiming to only cardinal and diagonal directions (I don’t care what your piss-poor reasoning behind having it be this way is, it sounds more like an excuse than an actual reason), glitchy as all hell UI (Ammo literally never showed correctly for me what my current magazine was, as well as a bunch of times where dialogue windows would cover the game), and just poor balance (Difficulty is easy in the first world, ramps pretty high in comparison for the second, levels off with an okay ramp-up for the third and fourth, and then just out of nowhere becomes absurd on the fifth). Most of the bosses just seem lazy, especially the Killionaire and Ghoul Squad ones. The champion enemies that drop health and ammo have a crazy-high health multiplier to the point that it takes several mags to destroy one if the wrong enemy happens to get it, and in the case of the last world, if the floating head enemies are a champion, they have health equal to that of a miniboss, and still never actually drop their equipment. Melee is a completely useless function for the most part, the character differences don’t really make a noticeable impact until you’re forced to change your playstyle because of the level’s enemies, guns don’t very well describe how they are in comparison to others, despite their being stat windows for each, each weapon requires you to essentially run around in circles and endlessly kill enemies to grind for the money to buy them, instead of just being accomplishment rewards, or having the prices be within check. I haven’t tried the multiplayer, but if it’s as bad as the singleplayer is with its glitches and problems, I dread to think about it. There’s so many issues for a game that’s supposed to be finished that it’d be laughable if it wasn’t so frustrating and disappointing trying to, in vain, have an enjoyable time with it.
– Real player with 3.8 hrs in game
Smash Ball
SMASH BALL is a high-speed action sports combat game.
Compete, score and destroy your opponents LITERALLY.
Launch rockets, throw sticky bombs, anything goes in the SMASH BALL arena if it means winning.
SMASH BALL can be played with or against friends.
Enter tournaments, manage your team, resources, and booster cards to retain sponsors, grow your fan base and win.
Winners arent made in SMASH BALL they are BUILT!
Read More: Best Co-op Multiplayer Games.
Wand Wars
Wand Wars is a really polished game, and probably the best party-game I’ve ever played.
While there’s a clear Lethal League feel to it, it’s clearly more accessible, because the game mechanics are so simple. The problem with Lethal League is that even though it’s an excellent game, it has that fighting game aspect that makes it very complex. You’ve got to learn safe zones, angles of shooting, bunts, with or without jumps, special moves, etc… and consequently, when you hit 50 hours of playtime, your friends will be no match for you anymore.
– Real player with 19.5 hrs in game
Read More: Best Co-op Bullet Hell Games.
I love playing four player co-op games that are suitable for groups of varied skill level. This game manages brilliantly, another title with simple controls but surpisingly deep gameplay. Plus superb art and visual effects, stuff that makes the gameplay feel super satisfying when you land that sick off the wall double kill. In addition to the main mechanic of playing dodgeball with a big ball of magic you have power-ups and the ability to turn other players into chickens (take that Kyle). Lastly the game comes with a good selection of maps, each with its own unique twist. One map has fires you can light with your chicken spell, light them all and you summon a minion to help you; another features bubbles that you must break to get the powerups. All in all this is one of those games that will have all your friends asking when they can stop by and play again.
– Real player with 10.3 hrs in game
Dead Exit
Received a steam key for Dead Exit from DadsGamingAddiction after his gameplay video and I gotta say, Well done devs! Well done indeed!.
TLDR; Worth it.
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A thoughtful, strategic card game that I’ve enjoyed and am sure others will as well. This game has provided plenty of hours of fun and will most definitely provide even more, especially if you’re a completionist and you’re the type to strive for achievements.
I’ve still yet figured out a strategy for Impossible mode, (and admittedly have pulled out many hairs along the way), although trying to come up with working combos from the cards you were dealt with is quite enjoyable! The deck in your hand, city and discard pile are constantly changing via your choices and/or RNG so having a specific set way of beating the other modes doesn’t always apply.
– Real player with 29.2 hrs in game
Dead Exit is a tactical card game, with zombies.
It can be played single player or multiplayer (online and local).
However you are playing, the basics remain the same. You must defend your base from zombies, trying to stockpile enough resources to escape before you are overrun. You get 3 actions per turn, which may seem like plenty but will soon run out. You can play survivor and vehicle cards inside or outside your base, or even sacrifice them for different results. These cards remain in play (unless killed / stolen / etc) so can be used again and again. For example, you’ve played a survivor to kill an undead that was outside your base. Want to do the same again next turn? You can but returning the card to your hand before playing it again has used up 2 out of 3 actions for your turn, so you’d better know what you plan to do next. You can use an action to draw a face down card, but doing so will bring a dead along with it. Other cards can be played as one use only action cards, getting to retrieve a card from the trash or revealing a face down card etc.
– Real player with 11.5 hrs in game
Perfect Universe - Play with Gravity
Chillin like a villain in the Perfect Universe
When we received a copy for review, I wasn’t sure quite what to expect from this platformer. However it’s charming aesthetics and floaty jumping challenges had me on “chillax” mode in no time. This is a quick pick and play platformer, but who’s physics based challenges require an practice to master. This isn’t just one game, it feels like 9 different ones. Most level themes are creative, abstract, and interesting to play through.
– Real player with 10.6 hrs in game
A fun enough platforming-type game with gravity mechanics. There are multiple modes with very different controls and gameplay. Hopping around in low gravity and going into orbit is really fun. I feel like its biggest downfall is difficulty progression - you might expect levels to increase in difficulty over time, but really you will hit spikes in difficulty randomly if you play the levels in order. Word of advice: if you are trying to get three stars/planets/what-have-you in every level, don’t be afraid to skip a level and come back to it later if it’s too annoying.
– Real player with 6.2 hrs in game
Raiders Of The Lost Island
Full disclosure, I contributed Design work and work on some maps to the game. That being said…Getting to 100% was fun, relaxing.
Approximate amount of time to 100%: 20 Hours ~
Estimated achievement difficulty: 2/10 in co-op 5/10 solo
Minimum number of playthroughs needed: 250 raids.
Is there a good guide available: One on Steam for the secret achievements, Rest don’t need a guide
Multiplayer achievements: Yes (but you can spawn players on the same PC by using controllers and keyboard)
Missable achievements: No.
– Real player with 59.8 hrs in game
Very cool little game! Has a variety of content and gameplay, to play with your family and friends. Also, the team mode is very cool. What I really like is the way you can set your objectives: it’s free for all. You can try gather the best loot, try to survive, try to sabotage other players, try to kill them and steel their loot, try to gather the special loot only, try to have the best hat, etc., it’s very open-ended.
Watch out for hot-heads, might pick up some heat from the other players :) Better served chilly.
– Real player with 30.6 hrs in game
Super Mega Baseball: Extra Innings
Outstanding baseball game that is a lot more than meets the eye. The pitching and hitting mechanics are as good as any baseball sim and it will scratch the itch of super casual and hardcore baseball gamers. It does lack a lot of the stat tracking and normal gameplay options you would find in normal baseball games (no pitch outs, no pick off moves, etc) but the things that are included are implemented, presented and executed at an above avg level.
What really makes this game appeal to casual and hardcore and all in between is the way difficulty is handled. You choose from 0-99 with 99 obviously being the toughest. A few points tweaked either way can mean the difference between a fair challenge, a walk in the park, or a flat out RNG laced tirade mixed with occasional rage quits. Luckily the sweet spot can always be adjusted as your skill level goes up even between in season games. This in my mind is groundbreaking and it should be adopted in every sports game in my opinion and it’s one of the main reasons there is so much replay value in this game.
– Real player with 294.1 hrs in game
I like baseball games but I don’t like overly complicated baseball games so I haven’t bought a baseball game in years. I’ve played the Xbox 360 trial of RBI baseball and thought it was terrible.
After this came out on PS3 one of my friends snagged it and told me about it so I purchased it. Don’t let the cartoonish graphics fool you, this game is tons of fun.
They did a great job on the physics and took care to make sure base runners were the correct speed compare to throws and whatnot so double plays are realstically difficult and you’re not going to throw out a batter at first base from right field.
– Real player with 186.0 hrs in game
Umihara Kawase BaZooKa!
“Area Battle Action & Crossover Characters! ヽ(=´▽'=)ノ”
[1] Intro
Umihara Kawase BaZooKa! This is an esports anime game produced by Studio Saizensen and published by SUCCESS Corp. As you may know, this publisher also developed a pretty well-made SRPG named the Rondo of Swords. The game characters are based on the Umihara Kawase series and publisher’s other games. The main character designer is Kondo Toshinobu, and this project has been carried on with the name of the protagonist girl called Umihara Kawase. The subtitle BaZooKa represents the core system in the game.
– Real player with 9.8 hrs in game
I love the Umihara Kawase series a lot, but I cannot in good faith recommend buying this at 30 dollars.
You can 100% the single-player content in less than 3 hours and I REALLY doubt you’ll be able to find anyone online, like, ever.
A reasonable price for this game would’ve been 10 bucks, at this price it’s pretty much dead on arrival.
As for the gameplay itself, it is nothing to write home about - what you see on the trailer is exactly what you get. The first three worlds of the singleplayer felt trivial, the fourth one can be pretty challenging. Did not get to try online, because there was no one on (shocking I know).
– Real player with 3.0 hrs in game
A Year Of Rain
As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.
It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.
Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.
– Real player with 31.8 hrs in game
A Year of Rain
A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after
So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.
As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.
– Real player with 25.7 hrs in game
BATTLECREW™ Space Pirates
BATTLECREW Space Pirates is a free-to-play multiplayer combat game that takes place in 2D pinball-like arenas. The game’s most glaring flaw is the paltry amount of content that it offers. There are only two game modes and four character classes, enough for an afternoon of fun before gameplay turns stale and moldy. Players who purchase the Unlimited DLC can play as many games as they’d like, while everyone else is given ten credits a day. Those credits can be exchanged for a single game. It’s a free-to-play strategy that discourages regular play and—spoiler alert for BATTLECREW Space Pirates’s Steam reviews—doesn’t jive with players.
– Real player with 23.1 hrs in game
The game itself is good, fun and graphically impressive. Some wierd restrictions and limitations imposed isn’t doing the devs any favours. Stuff like team deathmatch is only 2v2, that’s it. Not 1v1, not 3v3 etc. Gold Rush mode is always and only 4v4. They have 10 maps but decided not to make smaller and larger maps. You can only play 10 times a day then need to rely on token donations from paying members. Serious lack of players and marketing, it’s hard to find humans to play with. Selling tokens to play more than 10 matches is pretty disgusting, and a formula taken from mobile games which is the reason I don’t play mobile games. Really disappointing, especially from the devs who made Blue Estate.
– Real player with 16.4 hrs in game