From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
Read More: Best Co-op Campaign Building Games.
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game
The Forgettable Dungeon
i bought this game during the kickstarter campaign. it’s a fun game but i keep dying lol
it’s a shame linux support was dropped, but the version of Torque used doesn’t really work well with modern linux distros. it works well enough with proton but split screen is broken.
– Real player with 89.7 hrs in game
Read More: Best Co-op Campaign Action Games.
This is a great game and it’s just starting. If you’re looking for a co-op adventure this is definitely a top recommendation, though that’s not to say it can’t be enjoyed alone. Everybody I’ve introduced through the split screen function loved it and went on to buy the game for themselves. The world is varied enough that no two runs ever feel too similar, and there’s still secrets and entire dungeons I haven’t been able to figure out even after 50 hours player.
If you run into any issues, I would encourage you not to give up right away. The developer is engaging and passionate about his project, and very quick to fix any reported issues. It gives me great hope that this game will continue to thrive and only become an even more enjoyable experience.
– Real player with 82.2 hrs in game
You Arrive in a Town
i have to push myself to win this game playing solo
but it is not a bad game
it is weirdly amusing to play this game and finishing the levels
and learning the story that is narrated by the guy who saves the game for me and makes me give thumbs up
– Real player with 3.6 hrs in game
Read More: Best Co-op Campaign Action Games.
first of. highly recomend if you play with 1 to 3 freinds. do not recomend for solo.
i have enjoyed it so far, but it seems like you definitly need freinds for the game to not be incredibly difficult. with freinds its good. without freinds its like trying to paly through all of pikmen with only 10 pikmen at a time. its technicaly possible, but not fun enough to be rewarding.
– Real player with 3.5 hrs in game
Color Breakers
Color Breakers is a cute and fun co-op game that feels like a mix between Overcooked and Splatoon. The best moments are definitely when you play 4 player couch co-op and you can see the chaos of trying to coordinate and complete a level with your friends.
The different levels add a lot of variety and randomness to the game, which leads to some very funny moments. In one level you might be dodging cars in the middle of the highway while trying to complete a painting and in another level you are running away from lions that are trying to eat you.
– Real player with 27.8 hrs in game
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– Real player with 6.1 hrs in game
ARKADIANAX
Coming soon to your Commodore 64 and Atari 65xe!
Shoot your way through hordes of enemy ships, tanks, mine fields, wind mills, lazer beams, massive boss fights and software bugs, all in a multidimensional shoot em up like never seen before!
As pilot of the “ARKADIANAX” face both 2D and 3D enemies blended into a whirlwind of nostalgic and modern gameplay, grab items to upgrade your space ship and cannons and take down everything that gets in your way. Discover a colorful multi-dimensional world that requires your expert knowledge in arcade classics to protect and guard the universe; shoot bullets, bombs and massive fists of fury in this explosive space-age and retro-like shmup!
Out of Ammo
This game creatively mixes tactical and first person shooter elements together. You build a base, and see how long you can survive the onslaught of never-ending waves of enemies. You can take control of individual soldiers to turn the tide of the battle in first person perspective. My friend and I have had fun playing this for many hours.
The tactical aspect is simple: a helicopter regularly flies in to drop off soldiers and equipment. The equipment you use to build structures(like a guard tower, sandbag bunker, medic tent). The soldiers come in a variety of classes and they specialize in different functions(rifleman, medic, engineer, sniper, etc). You basically just hold your position for as long as you can as you get attacked by soldiers, tanks, etc. You also have some special abilities you can call in, like artillery fire and strafing runs.
– Real player with 25.0 hrs in game
Watching gameplay of this title before my Vive came in, I was somewhat unimpressed by the simplistic graphics, and I thought it didn’t look like all that compelling of a game.
Holy crap I was wrong.
Out of Ammo is incredibly intuitutive, challenging, fast-paced, and certainly a great showcase of what room-scale VR can really do, and I am incredibly excited to see what the dev team plans on adding in the future. One thing that certainly doesn’t come across in videos is how the game places you in the world. In videos, it looks like the ground (when controlling units from above) is roughly at knee level, but in-game, the ground is actually closer to waist level, and I wish I could explain how immersive this makes controlling your units.
– Real player with 12.9 hrs in game
Solitude
Solitude is a cooperative multiplayer action survival game. Played from a first person perspective on your own with bots or with friends, you play as part of the crew of the Solitude and find yourself stranded on the other side of the galaxy as a result of the failure of the first full-scale faster than light warp test. Only by repairing Solitude and improving the FTL drive, and other systems, is there any hope of the safe return to Earth. The crew must defend themselves from previously unknown alien races and navigate difficult spatial anomalies but, in the end, will that be enough to get home?
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Cooperative multiplayer action survival game set at the other end of the galaxy
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Experience crewing a ship from a first person perspective
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Command a lost experimental ship back to Earth or die trying
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Discover rich story arcs that lead you on a journey across the stars
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Upgrade your ship to handle hostile alien encounters and dangerous spatial anomalies
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Every playthrough is procedurally generated and different
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Expand the game with mod support
Ampersat
Ampersat is a shooty, slashy, RPG-y game mixing old-school/retro and modern sensibilities. A blend of influences from Gauntlet and Smash TV to Zelda and a dash of Angband, this is a handcrafted adventure with much appeal to fans of Roguelites. A labor of love from a solo developer, Ampersat distills some favorite childhood gaming experiences into a fresh, fun hybrid that sees you killing a lot of monsters, finding a lot of loot, freeing captured letters (um, what?) and growing from a world-weary warrior mage into a powerful smashing/blasting machine!
Main Features
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More than 50 handcrafted levels, many with exploration and light puzzles
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Optional endless procedural area
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Original gameplay elements based around freeing and capturing letters
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Flexible character progression with extensive skill tree
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Hundreds of unique pieces of loot find, buy, sell and augment
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Upgradeable town hub
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Tackle stages in the order you choose
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50 unique creature types with individual AI, 10 fiendish bosses
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Drop-in local async co-op (and online using Steam Remote Play Together) - suitable for young players to team up with their parents
You may notice the main character and enemies are ASCII letters - yes, this is an aesthetic throwback to the original Rogue games, and the blending of these with colorful 3D top-down environments was the idea that first spawned Ampersat. Likewise, Commodore 64 SID chip sound effects are used alongside real-world music for a distinctive experience. But just what is an “ampersat?” It’s the leading contender for the official name of the @ symbol, of course!
Overview
Gentlheim has been invaded by Lord Z, who has surrounded the village with 5 extraplanar towers and the dungeons beneath, filled with evil creatures. Even worse, he has stolen language itself from the townspeople! As the warrior mage Ampersat, you must venture deep into the dungeons and high above the land in the treacherous towers, defeat countless minions and restore language to Gentlheim so the townsfolk can communicate properly and help you defeat Lord Z himself.
Gentlheim
Gentlheim has shops to buy and sell goods; an Inn to heal up, level up, and stash gold to retrieve after death; and a deep Well leading to randomly generated procedural levels. There are various structures you can pay to upgrade and, as language returns to the village, townsfolk who may need something… Gentlheim hides a few surprises for the inquisitive gamer and provides a hub area to approach different stages in any order you like, or revisit levels you’ve already beaten.
The Well is where the “roguish” aesthetics are turned up to 11, providing short, sharp, loot-gathering deep delves once you repair it. There’s an old rumor that something very special is buried at the bottom of the well… but no one has ever reached those depths.
Co-op
Ampersat’s async co-op is true drop-in, drop-out at any time. The second player controls a fairy that hovers around Ampersat and also launches attacks. Will you trust them with your best spell? No? They might steal it anyway… While the fairy’s shots aren’t as powerful and contribute to overheating, it has the huge advantage of being invulnerable. The perfect partner… if you can get along.
The Faraway Land
For 0.2.12_HF01 version:
I have finished the tutorial island and had a wonderful time with this game. The developers are very active and given the fact that are only 2 people making it, very fast to fix major problems! The sprint, key remap and tool depletion mentioned on discussion session were solved and they are still working to improve! That aside, things you should consider:
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Dialogue/guidance are still very rough
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You will have to grind, not excessively, but you will
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It is on early stage, it has around 5 hours of gameplay (on solo)
– Real player with 32.0 hrs in game
I enjoy it! It obviously still has a long way to go before it can be considered a full game and the current price is a bit steep for the amount of content that’s available, but there’s definitely a future here. I like the art style, and the sandbox style of the game. The current beginner Island with quests does a good job of explaining the basics of the survival and crafting mechanics of the game, although some random exploration is required. It does need a bit of an English check… Also multiplayer would make it a lot more enjoyable, but the creators have stated that they are working on that. I am curious to see how the game develops.
– Real player with 14.8 hrs in game