Whisper Trip
I really love this game I can’t wait for the next chapters.
– Real player with 8.1 hrs in game
Read More: Best Co-op Campaign Action Games.
Whisper Trip is a fast-paced, strategic hack and slash, side scrolling, platformer game with a difficulty spike that comes on too strong in the beginning levels of the game. One thing that should be noted, this game is rough to play on mouse and keyboard. I enjoy the general concept and where the difficulty is trending but combined with wonky controls and physics it makes it a very frustrating experience.
It’s difficult for me to give this a thumbs down, I genuinely enjoyed it and found moments of fun and engaging gameplay and because for some people this may be their cup of tea or might be much more adept out of the gate. I found myself getting stuck on walls or spinning endlessly on top of enemies on a corner and other buggy elements that added to the already frustrating element of gameplay where you can expect to die a lot. Sometimes enemies will randomly fire very fast or not when they have other times. There is also no save menu, so if you start a new game accidentally you will lose all your progress, not ideal if multiple people are playing on the same machine.
– Real player with 6.6 hrs in game
Airlock Arena
Become the ultimate cargo smuggler
Welcome to the thrilling and dangerous occupation of galactic cargo smuggling. In Airlock Arena, you are responsible for procuring, protecting, transporting, and ultimately delivering precious cargo to the far reaches of space. Avoid the Authorities, look for opportunities, and ultimately make a profit while bringing much needed supplies to colonies cut off by the ravages of galactic civil war. The chance to make a fortune is real, but the odds of dying are even higher. This is no game for the weak.
Game Features
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Highly strategic 2-D action “rogue-like-like” gameplay on spaceships and planets for endless hours of replayability.
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Simulated vacuum physics! Smugglers quickly learn that air can be their best friend or their worst enemy.
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Randomly generated destructible/repairable ships. Each playthrough requires different strategies to accommodate different ship layouts.
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Tons of random event combinations to challenge your skills and decision-making abilities while under pressure.
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Work together to restart broken ship systems such as engines, blast doors, and artificial gravity generators, when they inevitably fail.
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Single player and Cooperative contracts both locally and online, so you can play together on the couch, or across the net. Die alone, or die alongside your friends in a universe full of unknown terrors.
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Unique items, including the blaster, repair gun, grapple beam, and jet pack to help deal with the dangers of space in whatever way you see fit.
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Financial decision making. Do you use those credits to help make the mission more forgiving, or hold on to them to go for a high score?
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Unexpected cargo. Space is full of all kinds of trash and treasures. Sometimes the best cargo is what you find along the way! Take a perilous spacewalk and see if you can’t reel some of it in!
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Biomatter absorbing respawn platforms. Get the lifeless corpse of one of your friends back to a respawn platform, and see them spring back to life, ready to die once more!
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Increasingly difficult contracts to keep even skilled players on their toes. You’ll be yelling at Airlock Arena for hours to come.
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Competitive deathmatch and capture the cargo modes to test your mastery of the game mechanics against your friends.
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A super-secret ending that only the most observant players will find! Don’t tell anyone… it’s a secret!
Read More: Best Co-op Campaign Singleplayer Games.
Sword Mans
My hope was that this game could fill the hole in my heart left by Gang Beasts and it’s successively worsening updates, and I was not dissapointed. Sword Mans is a silly and lightearted fighting game in which you play a sword whose wielder drags like a ragdoll behind you. This leads to an unusual combat in which you are trying to swipe at your opponents whilst protecting the wielder that limply follows you. My girlfiiend and I laughed uproariously on more than a few occassions.
Four player multiplayer is where this game really shines. The controller support is also nice. A surprisingly diverse weapon selection also introduces an interesting element of strategy. The large selection of stages helps to keep multiplayer fresh as well. I liked the inclusion of both cooperative and competetive game modes, as well as the ability to include bots in versus mode to keep things hectic, The physics are hilarious and the stages are fun to smash apart and varied. You can tell that an indie dev put a lot of love into this game, and the developer has promised periodic content updates which is exciting. All things considered I enjoyed this purchase, and feel as if I got exactly what I wanted. An easy to pick up local multiplayer game that’s funny and great with friends.
– Real player with 9.2 hrs in game
Read More: Best Co-op Campaign 3D Platformer Games.
This game perfectly define: “How to be disabled with a sword in your hand”.
– Real player with 0.2 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game