Usurper: Soulbound
Usurper: Soulbound
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When you start the game, the training section welcomes you and the training easily teaches you everything you need to know.
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The graphic designs of the game belong to a full RPG world. The dark and jagged designs of the dungeons make you feel like you are on a real battlefield.
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One of my favorite features of the game is that there are parry, block and Dodge mechanics in the game. It literally immerses you in the action. These are indispensable features for the rpg world.
– Real player with 7.1 hrs in game
Read More: Best Co-op Campaign PvP Games.
After playing for around 5 hours (multiple playthroughs) I’ve gathered some thoughts.
It’s an okayish game right now. It needs more content and a good amount of polish but I’ve encountered no bugs that made it impossible to play. Also I’m giving a positive review because I like the concept and I hope, that there is more to come (more enemies, different locations, and I am especially looking at you Roguelike-mode!)
I hope to come back to this game and find a solid and polished game but for now, here are some things that I would change or improve a little bit and some bugs I’ve encountered.
– Real player with 5.5 hrs in game
Dungeon Crowley
DO NOT buy this game it appears to be abandoned by the dev. Its a shame because for a long time the dev was active and new dungeons, monsters, and more were released. Issues were resolved, etc. Now since summer of 2020 there hasn’t been an update and I think the last response from the dev was in November of 2020. Before that, the dev was active in the forums and responding to posts. He has disappeared and sadly it appears he has abandoned the game. A real shame as it has such great potential!
[BELOW is my original review when I got the game, but a lot has changed forcing me to change my review and recommendation.]
– Real player with 26.6 hrs in game
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EDIT: I was contacted by the devs and talked through some troubleshooting. That is some serious customer service right there!
They released a patch that fixed most of the problems I was having, as well as pointing out an issue with AVAST anti-virus (in case anyone else is running it). This is a dedicated team really looking to provide a quality product, and they completely have my support.
This is a great project and I’m excited to see where it goes. And the devs are very closely listening to all of the feedback, which is fantastic!
– Real player with 26.1 hrs in game
Crash The Core
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I’ve been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
– Real player with 19.6 hrs in game
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It’s nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you’re a fan of roguelike deckbuilders, this’ll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it’s their first game.
– Real player with 9.0 hrs in game
Rogue Princess
Being the princess of a big kingdom is soooo frustrating! Live the exciting battle fantasy of the Rogue Princess, wield an array of procedurally generated weapons, explore exotic levels, fight vicious enemies, and get upgrades to help the Princess end this endless party night in harmony.
FEATURES
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Live the battle fantasy of the Rogue Princess in Victorian era London.
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Procedurally generated platforming levels, a new adventure every time!
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Pickup new weapons every run. Beware, if you get hit, you lose your weapon, it may never reappear!
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Slash fantastical enemies and meet typical monsters of the era.
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Multiple environments: Victorian London, Scotland, Ireland, Egypt, India, Amazonia, Hong Kong, Fiji, …
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Challenge tough bosses at the end of each zone.
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This is a Rogue Lite: collect skulls and spend them between runs to increase your stats.
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2 players local coop: get the help of your little brother, he is the heir to the throne after all!
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The princess needs an outlet, she’s quite irate.
Sword of the Necromancer - Prologue
STORY:
A classic adventure fairy tail genre with a bodygaurd called Tama who is the main character and a princess called Koko romance, Koko is then slain and Tama defies gods in search of the taboo powers of necromancy to bring her back from the dead!! Its heartfelt and is driven by a sense of loss and desperation of Tama.
really good so far….
GAME PLAY:
Classic top down 32bit multiplayer player dungeon crawler, with slick animations and design. FUN FOR ALL AGES.
The room genration is random, so it always feels fresh which is great for replayablity factor.
– Real player with 6.8 hrs in game
TL;DR
I really enjoyed the content so far. I’m actually surprised at how much I enjoyed it.
Overall, It’s a fun romp to jump in and out of. Casual yet demanding. Just the way I like it. I’m looking forward to the main game and new monsters. I can imagine the difficulty will increase as you progress which is both scary and exciting.
I don’t understand why some of the bad reviews are complaining about it being stiff or slow in terms of combat. It has a particular style that requires some thought, management and timing of when and how to use monsters and combos, but that quickly becomes second nature after 10-20 minutes in.
– Real player with 4.5 hrs in game
Beyond Contact
it could be a great AAA+++ game and if it were not for the constant grinding to keep oxygen and food and I mean constant, with very little way of upgrading to make it not so like a grind fest just to stay alive, it reminds me of Breathe in the worst way, just to make the game seem longer. There is no reason to make it this mind numbing tedious and just plain old not needed to this extent that you forget your on a mission. I’m really a big farming fan and I have been called a hording hoe because i will go out of my way to gather and loot days on end before i do anything else or go to the next mission. if a game gets me not wanting to farm there has to be something wrong. Remember this is just my own opinion you might like none stop farming to the point you forget there is point to the game. Good luck and I hope the game devs do something about it because I don’t see it going AA forget about anything more then that. But what do I know after 25 billion plus years of gaming, will it feels it. Later All. Update, I have no problem with criticism if some one does not agree or has a different opinion because even I might not be correct about something. What I wont do is bother listening to some ass-hat who creates an account and has no games or any comments and has to make it a point to tell me why I’m wrong or why I should like something. It looks like a deceptive dev move many try or some one who has some type of involvement with the game trying to make the reviewer look like they are being hard on a game or unreasonable for having an opinion that they don’t like or make the game not look so good. I would have left the review at that and when I played for more hours and had more time and maybe found a reason to change my review I would have. Do NOT leave a comment on my review, IF YOU HAVE A BRAND NEW ACCOUNT WITH NO REVIEWS AND NO GAMES! It will be deleted. Any other real players comments will be left up no matter what they have to say about the review or what their opinion is.
– Real player with 59.5 hrs in game
Overall I enjoyed the game but, CASUAL PLAYERS BE WARNED!
First, this game is NOT a base builder early on. If you plan to hunker down at the start and work on building a little foot hold for yourself, you will be overwhelmed with void rift spawns and you will find navigating the map mid-game to be absolute torture.
Base building is mid-game ONLY. Early game you must focus on collecting basic items and progressing through the story objectives as fast as you can.
–KEEP MOVING KEEP MOVING KEEP MOVING–
– Real player with 41.9 hrs in game
This Means Warp
Play solo or work together with up to 3 crewmates as you make your own destiny in a procedurally generated universe. Purchase new weapons/systems for your ship, battle increasingly challenging enemies, and choose your path through a wide array of varied and dangerous encounters. The stakes are high - if your ship is destroyed, it’s game over!
1-4 PLAYER WITH ONLINE CO-OP
Embark on your perilous journey alone and recruit some allies along the way, or meet/make friends in both local and online co-op!
EVERY GAME IS UNIQUE
With randomized maps, items, enemies and encounters the game is different every time you play. Adapt your strategies and take advantage of a huge variety of upgrades, weapons, and systems in order to survive!
CHALLENGING, HIGH-STAKES COMBAT
Keep your guns, shields, and systems firing while tactically disabling your enemy’s. Letting your guard down for even a second can be fatal - if your ship dies, there are no second chances!
KEY FEATURES
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Huge selection of systems and strategies - Adapt your strategy as you build up your ship’s systems, with unique and varied items that can change the course of battle
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Deep, strategic combat - Think on your feet in hectic, real-time battles. Target specific enemy systems, change tactics on the fly, and keep your ship in one piece!
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Procedurally generated maps and enemies - Experience the unexpected in randomized galaxies with a varied mix of combat and non-combat encounters
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Dynamic story - Experience a narrative that adapts to your choices, developing differently every time you play
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Recruit your crew - Explore with a crew of other players, or befriend a varied cast of AI characters as you progress
Machina Blade
In Machina Blade what matters the most is your skill. Inspired by games such as Dead Cells, Risk of Rain and Devil May Cry, Choose a character and explore a mysterious, ever-changing floating island while fighting your way through hordes of Machinas with up to four players on local co-op.
A secret lies in the heart of this island. You seek answers, but in your way lies hordes of deadly Machinas that won’t hesitate to fight you. Find chests containing powerful treasures that will help you along the way. Keep going until you fall and die… and eventually rise to try again.
MAIN FEATURES
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Responsive and fun combat system that will test your skills and reflexes
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Various characters with different playstyles
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Over 50 items that will change how you approach new challenges
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Dozens of enemies, with powerful bosses to face off against
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3 challenging boss fights, with more to come
NeuroVoider
I love this game. It is a perfect perma-death rogue-lite. The only thing it lacks is online multiplayer, and maybe secret loot rooms ( unless i haven’t found one yet).
–——————————-OVERVIEW & GAMEPLAY—————————————-
After the difficulty selection screen, the second screen gives you the choice of 3 different classes:
Dash(light armor, fast, dodge/evade ability)
Rampage ( medium armor, medium speed, high damage ability where you fire both weapons at high speed/dmg)
– Real player with 27.0 hrs in game
A good rogue-like game, just not a memorable one.
NOTE: I refer to the single player part of the game: I never played coop, so if that’s what you are after, read another review!
Let’s start with the good parts. The game delivers pretty much everything that’s promised in the promotional video: the levels are random, the robot you control is customizable and, well… there are robots everywhere.
The soundtrack deserves an honorable mention: whether you buy the deluxe edition, or you get the album from somewhere else, the Code Wrath album by Dan Terminus is worth your money, if you are into the genre (techno).
– Real player with 11.8 hrs in game
The Forgettable Dungeon
i bought this game during the kickstarter campaign. it’s a fun game but i keep dying lol
it’s a shame linux support was dropped, but the version of Torque used doesn’t really work well with modern linux distros. it works well enough with proton but split screen is broken.
– Real player with 89.7 hrs in game
This is a great game and it’s just starting. If you’re looking for a co-op adventure this is definitely a top recommendation, though that’s not to say it can’t be enjoyed alone. Everybody I’ve introduced through the split screen function loved it and went on to buy the game for themselves. The world is varied enough that no two runs ever feel too similar, and there’s still secrets and entire dungeons I haven’t been able to figure out even after 50 hours player.
If you run into any issues, I would encourage you not to give up right away. The developer is engaging and passionate about his project, and very quick to fix any reported issues. It gives me great hope that this game will continue to thrive and only become an even more enjoyable experience.
– Real player with 82.2 hrs in game