Haunt Chaser

Haunt Chaser

Short story: BUY THIS GAME!

Longer story:

The game is still in early access at review point, but I wouldn’t have guessed it if I didn’t know it in advance. What I’m saying is that it’s very well made. Not to forget that it’s a small group of developers making such a great game! The game is ideal as a multiplayer game, as there is 4vs1 (chasers vs entity). So if you are like me and love multiplayer games and keep looking for them - this is definitely a game you should give a try.

It does take some time to navigate around and figure out where you’re going and what you are suppose to do, but after a few rounds you should start getting a hang of it and see some possible tactics to use. The first time you open the game you also get a “how to play” telling you about the different abilities as chaser and entity. I suggest reading these, as they’re a huge help in the beginning. I can’t wait to see how the game expands, as it have so much potential both with customising, extra maps and new tasks.

Real player with 27.1 hrs in game


Read More: Best Co-op Campaign Action Games.


I’m a big fan of Phasmo and have an interest in most co-op horror games (I watched several of them instead of playing tbh) and I have to say I was impressed by Haunt Chaser.

So what is Haunt Chaser?

There is an entity, a player with special powers.

There are puzzles on the map that the 4-person player team needs to solve and get pieces of a doll.

Once they solve 4, they need to burn the doll.

They do the whole thing one more time and the heart of the entity is revealed and the entity can be killed.

Real player with 8.1 hrs in game

Haunt Chaser on Steam

We Were Here

We Were Here

For a free game this is absolutely fantastic. Let me explain.

I am a huge fan of games that there are not enough of. we have FPS games, platformers, BEU’s coming out our ears. We Were Here offers a respire from that and gives every room escape ethusiast a game that is pretty awesome.


PROS

  • Co Op Gameplay. Not only that but puzzle solving Co Op gameplay. There is a drought regarding this genre.

  • Well designed puzzles. None felt cheap or left me scratching my head.

  • Good graphics and well presented.

Real player with 7.2 hrs in game


Read More: Best Co-op Campaign Atmospheric Games.


Similar games: Crossover between Keep Talking and Nobody Explodes and The Room .

Difficulty: Medium

Length: 2 hours

Game Description

This is a new type of 2 player co-op game, closely resembling the physical-world escape room team activity which originated in Kyoto and was popularised in Budapest. It exercises spacial, linguistic, and logical intelligence.

Real player with 6.5 hrs in game

We Were Here on Steam

Struggling

Struggling

The final boss that people have been calling buggy and rage inducing is being reworked sometime in the next week to make it much “less random and less punishing” [EDIT: It is fixed now]. You can chat with the devs and other players on the Struggling discord, and they’re really responsive to player criticism.

Literally every part of the game apart from that boss is incredible: the gameplay, the visuals, the music, the hats, the other bosses, everything. You can play singleplayer or local multiplayer (remote multiplayer with Parsec), and the controls are weirdly intuitive. It takes about 6-8 hours to complete for the first time, but there are so many great bossfights and paradigm shifts that you’ll wanna play again. The game is very replayable since are about 50 hats to collect in secret areas, and each challenge has many ways to be beaten.

Real player with 104.6 hrs in game


Read More: Best Co-op Campaign Physics Games.


Man this game is a BLAST.

The humour in this game is the best, me and my friend were laughing our asses of till the very end. The controls are a bit like the controls of games like getting over it where it doesnt feel unpolished or shitty, you just suck.

All the negative reviews are either from people complaining about there not being online coöp even though there’s apps like parsec that work amazingly with this game (or you just use steams own remote play tho that’s a little buggy if ya ask me), or from people that say the game gets boring after a while even tho the humour and small parts where you gotta actually use your brain and skills keep it fun and hella entertaining.

Real player with 14.2 hrs in game

Struggling on Steam

POSTAL Redux

POSTAL Redux

After waiting for this game to come out since the moment it was announced, I’d say that my opinions about POSTAL Redux are a bit mixed. I like this game, but I wanted to love it. Here are the pros and cons.

Pros:

*Better gameplay than the original, it plays like an actual 3/4 isometric shooter, no-more tank controls.

*Rampage mode is awesome, especially that alternate ending!

*The new remastered OST is amazing, I just wish that all of them were remastered and not just most. Also amazing are the tracks for Rampage mode

Real player with 29.0 hrs in game

4.2.1

A remake of Postal in UE4, supposedly remade from scratch that may be a little too faithful to the original. Along with the good comes some of the same issues the classic had.

Redux comes with multiplayer deathmatch/co-op, the classic campaign along with their expansion levels, and the new single player mode, Rampage, where an actual scoring system comes to play.

The controls in Redux are far more superior to the classic tank controls, but the game’s nice enough to add tank controls anyway if you so wish to play it that way. You can now run and shoot with better precision and it plays more like an actual twin stick shooter with full controller compatibility. The game is much lower in difficulty compared to the classic thanks to the ability to properly run & gun.

Real player with 28.9 hrs in game

POSTAL Redux on Steam

Congo

Congo

Having had a single and multiplayer experience, I’d have to say that Innocent Devils have managed to create a game that definitely requires team work, communication and organisation! Single player is like playing Permadeath, so it is ill advised, although MIGHT suggest room for some AI? Even one…

The enemies arrive in heavier hordes the further you progress, which means that the tension builds constantly, allowing you no room to relax, or feel comfortable even with your friends and 2 hands full of weaponry!

Real player with 6.6 hrs in game

Congo:




It is pitch black and you are stranded in the middle of the Congolese jungle. You keep hearing noises coming from the bush and the foliage is cracking everywhere you look around. All you have going for you is a torch in one hand and a machete in the other hand!



Congo is an action/survival game where you can play by yourself, but it’s primary aim to play on a co-op basis with up to 3 of your mates. You will be able to play in two type of mods; defence or objective. The defence mod currently has 8 different locations and the aim is to make sure you do not lose your radio transmitter and to stay alive as long as you can. For the objective mod, well I guess you can figure this one out. Whatever you prefer to play, you will have to explore the jungle to find additional weapons, gizmos and tools either in crates or on the ground. You will always start with your machete but crates will get you access to revolvers, machines and submachine guns, shotgun, carabines and of course a limited amount of ammunition. Just a little tip for you, make sure you collect as many knives as you can. You will be pinned down to the ground by one of these demons and the only way to kill them went they are on top of you is to use a knife. Gps, flares (which scare the demons), fuel can, cutters and revive syringes (you can’t revive yourself, so this is only if you play as a party) are pretty much your gizmos and tools.


*– [Real player with 5.6 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*






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![We Were Here Together](https://cdn.cloudflare.steamstatic.com/steam/apps/865360/header.jpg "")


## We Were Here Together


Let me first say I highly recommend. 5/5!!



My friend and I have played the entire "We Were Here" (WWH) series, and have been fans from the beginning. We are also critics willing to acknowledge when games we like are flawed.



Our first impression coming into the game was that it had a very different feel from the start. Typical WWH has you starting in a dark, dank dungeon with extremely linear progression. It has a light touch of cartoony horror that has always both left us laughing, and me screaming while having a panic attack (at the theatre puzzle). This one starts you off in a very light hearted, warm, homey setting in a semi-free and open environment from where you can gaze at a startlingly beautiful landscape. The world feels alive down to the intracite detail. While still cartoony, it is new, refreshing, and shows a much higher quality while slowly returning to its cartoony-horror roots as you progress. (We only just started chapter 2) It is no longer just about a dungeon, but about being in a world and a story that is unraveling before your eyes.


*– [Real player with 18.7 hrs in game](http://steamcommunity.com/profiles/76561198011317931)*





Honestly this is better polished than the first and second instalments but lacks the charisma of them both. We Were Here Together is a must have if you have played the other games, so go right ahead and give the free game We Were Here a shot first if you are on the fence. Chances are you already have so I am writing this review with that mindset that you have played the others. Fear not, there will be NO SPOILERS FOR ANY of the trilogy in this review.



The We Were Here trilogy centres around an expedition to a frozen wasteland where there is a castle filled to the brim with devious puzzles for you to solve. Why should you solve them? Well, why are you here? Go big or go home.


*– [Real player with 17.5 hrs in game](http://steamcommunity.com/profiles/76561198402214760)*






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![We Were Here Too](https://cdn.cloudflare.steamstatic.com/steam/apps/677160/header.jpg "")


## We Were Here Too


Great game!! The sequel to We Were Here, We Were Here Too is another series of escape rooms within the same castle (there are HINTS of a story). This one felt slightly less intuitive than We Were Here, although my friend and I didn't really get hung up on any of the puzzles. When we did it was either because we did a bad job at describing something or because we didn't communicate a detail that we didn't realize was important and/or different for each player. There were timers on a lot of the puzzles that honestly were just sort of annoying. They were clearly there to increase the difficulty, but they didn't. It often just resulted in us having to re-do puzzles we knew how to do, but ran out of time on. Or screwed up, because we were rushing. The maze puzzle in particular – there's really no room for error.


*– [Real player with 7.3 hrs in game](http://steamcommunity.com/profiles/76561198063349189)*





The first game was a great time, Unfortunately We Were Here Too is a buggy MESS.

-Both me and my friend were unable to ever resume games we started and were forced to start the whole game over and finish it in one sitting

- The cube puzzle is just broken, sometimes after interacting with it, it doesn't enlarge the cube for you to examine it OR you just immediately pick it up OR your guy just throws it on the ground. Steam has better item manipulation in their TRADING CARDS than this game does when you need to look at a bloody cube!!


*– [Real player with 7.1 hrs in game](http://steamcommunity.com/profiles/76561198041318077)*






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![Help](https://cdn.cloudflare.steamstatic.com/steam/apps/541920/header.jpg "")


## Help


Even doe i have multiple hundred hours in this game. I have no idea what it is. I just idle it XD


*– [Real player with 1455.2 hrs in game](http://steamcommunity.com/profiles/76561197996692469)*





bought the game yesterday seemed very erie and atmospheric got stuck on the radio eventually managed to get it working but dont know how. I liked the game but no matter what code i put in the door it wouldnt work.



https://youtu.be/hFW-8wLCAus


*– [Real player with 1.1 hrs in game](http://steamcommunity.com/profiles/76561198079664351)*






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![We Were Here Forever](https://cdn.cloudflare.steamstatic.com/steam/apps/1341290/header.jpg "")


## We Were Here Forever


You and your friend are trapped in the realm of Castle Rock with no way out - were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems - there are dark secrets hidden in the shadows. Will you be able to escape?



#### The newest entry in the _We Were Here Series_ is coming…



_No need to wait around though! Try the other games in the series: there is much to discover in Castle Rock, as you’ll see in [We Were Here](https://store.steampowered.com/app/582500/We_Were_Here/), [We Were Here Too](https://store.steampowered.com/app/677160/We_Were_Here_Too/), and [We Were Here Together](https://store.steampowered.com/app/865360/We_Were_Here_Together/)._



Every game in the _We Were Here Series_ is a standalone co-op adventure – the stories are connected but you don’t need to play them in order.



#### Feature list



*   _Two player co-op:_ the puzzles you encounter take two to solve - you both have a role to play! Communicate via walkie-talkies, and act as each other’s eyes and ears



*   _Connect through experience:_ when you find yourself in sudden danger, will you freeze, or can you keep cool and explain things clearly to your friend - before your time runs out…



*   _On the edge of your seat:_ be part of a thrilling adventure in the lively world of Castle Rock as you and your friend take on the ancient powers aligned against you



*   _Spine-tingling story:_ there is much to discover… and much to fear - you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?



**NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.**


















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![Labyrinthine](https://cdn.cloudflare.steamstatic.com/steam/apps/1302240/header.jpg "")


## Labyrinthine


its a very well made game with a lot of replayability its definitely a game to play with friends and is well worth the price 7/10


*– [Real player with 29.3 hrs in game](http://steamcommunity.com/profiles/76561198353661505)*





Good Thrill! But I wish there would be more saving spots in Chapter 2\. One Monster was hunting us all the time back to the house as we tried to get the "survival book achievment". Felt a bit long lasting and is getting exhausting. It's still my favorite Map from all Chapters. Chapter 3 felt after Chapter 2 a bit easy, haven't had the same feeling. Beautyful Map, but not as hard as Chapter 2 in my opinion.


*– [Real player with 10.3 hrs in game](http://steamcommunity.com/profiles/76561198333853450)*






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