TopplePOP: Bungee Blockbusters
TopplePOP is physics puzzle action with bendy animal acrobats on bungee cords, for 1-4 players. Designed for solo, co-op and PvP in eSports battles, speedrun leaderboards & spectacular couch co-op parties. Become champions! Or don’t, and chill with an endless variety of zen puzzles.
TopplePOP takes block puzzles _**“off the grid” **_for fast & fluid freestyle physics fun!
Easy to pick up and play, with infinite depth to master.
Co-op action - team up with friends to pull off spectacular combo techniques!
Use gamepad or keys to guide bendy animal acrobats on rubber bands
Swing, rotate, shove, stack and fling blocks. Connect 4 to combo and POP!
Your pals are trapped, transformed into Grumble blocks! Rescue them to gain new abilities
Upsize combos & Topple chain reactions in pvp battles and co-op speedruns
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revolutionary physics-puzzle action, inspired by Tetris & PuyoPuyo
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instantly playable for endless solo play and spectacular couch co-op parties
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deep design for team-battle eSports & solo / co-op speedrun leaderboards
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gradual tutorials teach pro-techniques - become champions!
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or don’t! and chill with an endless variety of zen puzzles
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1 to 4 players in Co-Op Story Mode
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2 to 4 players in Vs. Mode (…possibly more!)
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Multiplayer Tournaments - team up with or against your friends
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Daily Challenges and Global Leaderboards
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Conquer increasingly hazardous missions, or chill with endless zen puzzles
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Play nice in co-op mode - communicate and synchronize your team maneuvers
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Be a meanie in battle mode - power-ups & chain reactions topple your opponents!
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Eight zones with distinct tools & hazards, rendered in a unique painterly art style
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Pick a path - choose your next mission, pick upgrades & gear up for the challenge
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Git gud - beat crushing traps, sinking icebergs, erupting lava and robot chainsaws!
Welcome to Bungee Blockbusters: a rapid-response brigade of rubber-banded heroes, deployed solo or in teams of two to four, against THE JUMBLE: a chaotic clutter of colorful blocks made of wood, metal, ice, fire, cactus, bubblegum, explosives and more!
Your pals are MIA, trapped inside sour-faced blocks called Grumbles, buried in the Jumble. Race to the rescue! Connect 3 same-color blocks to any Grumble and POP! instant freedom!
PRIMARY MISSION: Rescue lost Blockbusters! You have three minutes to swing down, fling blocks, pop Grumbles and free your pals! But beware - hang around too long, or stack too high and it’s GAME OVER - you’ll be transformed into Grumbles too!
SIDE OBJECTIVE: Explore deep in The Jumble! Discover new areas with their own unique tools and hazards; hone new skills to take on the toughest challenges - race to track down who or what is responsible for this mess and save the world!
Okay Blockbusters - you’ve got this! Bungees away!
WELCOME TO THE JUMBLE****
Read More: Best Co-op Campaign eSports Games.
A Couple Of Cubes
A Couple of Cubes is a co-operative multiplayer puzzle-platformer set in a world of cubes. You play as Hugh and Boyd, regular cube people going about their lives when a disaster strikes and grants them exciting new powers! Work together to progress through platforming puzzles!
https://store.steampowered.com/app/1582120
Co-Operative Gameplay
Play in either split-screen or online with a friend! Progress through physics based puzzles to escape the sci-fi facility you have been trapped in and unveil the mysteries behind your captors. Each character has different abilities that complement each level’s puzzle based design.
Physics
A Couple of Cubes is a heavily physics-based game. Move objects with characters abilities and pick up objects to solve puzzles with the game’s physics interactions.
Key Features
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Online Co-op!
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Split-Screen Co-Operative Gameplay - Play A Couple of Cubes in couch co-op mode or Steam Remote Play Together with a friend!
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Steam Remote Play Together - Play online with a friend through Steam’s Remote Play Together feature, or using the built in online mode for full-screen gameplay.
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Unique Character Abilities - Hugh can change his material and Boyd can change his size, to help each other progress through each levels puzzles.
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Physics Based Puzzles - Progress through increasingly difficult physics based puzzles by working together as a team.
Read More: Best Co-op Campaign Local Co-Op Games.
RoboSkate
Really fun physics game where you control a skateboard with a crane arm mounted on it.
The main game is just one relatively long level that might take you about an hour to complete and then there are 3 bonus levels. There are some secrets and a good amount of quite difficult achievements so you can definitely get a few hours of entertainment out of this if you like this style of games. I do and I definitely recommend this one.
– Real player with 9.3 hrs in game
Read More: Best Co-op Campaign Difficult Games.
Really enjoy this game. It’s in a similar vein of games like Stephen’s Sausage Roll or Getting over it where the whole game is just learning to be good at the obscure controls. Granted, this case I did remap the arms to entirely work through the left and right joysticks and have grab on the bumpers, but that just allowed for better speed to control. If you get into it, the moments where you clear a down hill without braking or make a tight turn feel rewarding in itself.
– Real player with 7.8 hrs in game
Super Marble Brothers
Good online co-op, a bit short.
– Real player with 0.7 hrs in game
No cap, this game is the worst marble game I have ever played in my 23 years of living on this planet. Like, bruh, you can’t even control your balls in the air like come on brehg. I can make better levels on a TI-84.
– Real player with 0.6 hrs in game
Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
Struggling
The final boss that people have been calling buggy and rage inducing is being reworked sometime in the next week to make it much “less random and less punishing” [EDIT: It is fixed now]. You can chat with the devs and other players on the Struggling discord, and they’re really responsive to player criticism.
Literally every part of the game apart from that boss is incredible: the gameplay, the visuals, the music, the hats, the other bosses, everything. You can play singleplayer or local multiplayer (remote multiplayer with Parsec), and the controls are weirdly intuitive. It takes about 6-8 hours to complete for the first time, but there are so many great bossfights and paradigm shifts that you’ll wanna play again. The game is very replayable since are about 50 hats to collect in secret areas, and each challenge has many ways to be beaten.
– Real player with 104.6 hrs in game
Man this game is a BLAST.
The humour in this game is the best, me and my friend were laughing our asses of till the very end. The controls are a bit like the controls of games like getting over it where it doesnt feel unpolished or shitty, you just suck.
All the negative reviews are either from people complaining about there not being online coöp even though there’s apps like parsec that work amazingly with this game (or you just use steams own remote play tho that’s a little buggy if ya ask me), or from people that say the game gets boring after a while even tho the humour and small parts where you gotta actually use your brain and skills keep it fun and hella entertaining.
– Real player with 14.2 hrs in game
From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game
PitBots
Physics based combat game where you design a robot and fight in the arena. Crush, flip, pierce, burn and cut your opponents till the last part. Create superior fighting machines and dominate the arena.
DESIGN YOUR BOT
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Chassis Shaping is first step to create your robot. During combat chassis can be deformed and ripped apart exposing vital internal parts.
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Component placement is next step. Part types are, but not limited to: structural beams, motors, pistons, wheels, blunt, sharp & other weapons, energy supplies, main-board and cosmetic parts.
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Input Control Setup allows to bind various actuator actions using keyboard, mouse and game-pad controllers.
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Bot Painting can be done both in-game and using your favorite painting software. Once your chassis shape is final, use implemented basic painting tools to paint bot. For more advanced designs just export & import bot texture using “.png” format.
COMBAT AGAINST OTHER BOTS
Participate in matches against other bots in various game modes.
Fight alone or with friends. Host or join your friends match.
Cripple enemy machines by destroying key components such as wheels, motors, energy supplies, and main-board.
Use your weapons to shred your opponents apart. You can completely destroy bots as all chassis sections and parts are destructible.
Fighting arenas have hazards that may affect outcome of combat. Use them to your advantage. And avoid the pit at all cost.
Arena environments are diverse. Each arena might contain different hazards or none at all. Prepare your bot accordingly.
GAME IS STILL IN DEVELOPMENT
More features are in the development. Current features are not final and are subject to change.
RELEASE DATE
Game is still in development and is not ready for release in 2021.
Demo version will be available before release.
Airlock Arena
Become the ultimate cargo smuggler
Welcome to the thrilling and dangerous occupation of galactic cargo smuggling. In Airlock Arena, you are responsible for procuring, protecting, transporting, and ultimately delivering precious cargo to the far reaches of space. Avoid the Authorities, look for opportunities, and ultimately make a profit while bringing much needed supplies to colonies cut off by the ravages of galactic civil war. The chance to make a fortune is real, but the odds of dying are even higher. This is no game for the weak.
Game Features
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Highly strategic 2-D action “rogue-like-like” gameplay on spaceships and planets for endless hours of replayability.
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Simulated vacuum physics! Smugglers quickly learn that air can be their best friend or their worst enemy.
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Randomly generated destructible/repairable ships. Each playthrough requires different strategies to accommodate different ship layouts.
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Tons of random event combinations to challenge your skills and decision-making abilities while under pressure.
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Work together to restart broken ship systems such as engines, blast doors, and artificial gravity generators, when they inevitably fail.
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Single player and Cooperative contracts both locally and online, so you can play together on the couch, or across the net. Die alone, or die alongside your friends in a universe full of unknown terrors.
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Unique items, including the blaster, repair gun, grapple beam, and jet pack to help deal with the dangers of space in whatever way you see fit.
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Financial decision making. Do you use those credits to help make the mission more forgiving, or hold on to them to go for a high score?
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Unexpected cargo. Space is full of all kinds of trash and treasures. Sometimes the best cargo is what you find along the way! Take a perilous spacewalk and see if you can’t reel some of it in!
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Biomatter absorbing respawn platforms. Get the lifeless corpse of one of your friends back to a respawn platform, and see them spring back to life, ready to die once more!
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Increasingly difficult contracts to keep even skilled players on their toes. You’ll be yelling at Airlock Arena for hours to come.
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Competitive deathmatch and capture the cargo modes to test your mastery of the game mechanics against your friends.
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A super-secret ending that only the most observant players will find! Don’t tell anyone… it’s a secret!
PHOGS!
Excellent game of its own right but as far as games you can play cooperatively with a small child I think this might be, like, the best I’ve ever played. Was a little hesitant to pick this up at full release price but my daughter has been harping on me since we played the demo and I am happy with the decision. I have a 3 and 5 year old. Phogs’s fun and bright art style gets them excited enough to talk about throughout the day, with puzzles and gameplay that challenges without frustrating. It’s the nature of cooperative play which takes Phogs over the top for me. You can use a two controller scheme for couch-cooperative teamwork or a scheme where each controls both phogs, to help guide younger players. Either way you can help steer each other in the right direction while both are totally playing the game. Everything about it is executed well; controls, art, sound, music, gameplay. The devs definitely had a strong vision, with the talent and resources to execute it.
– Real player with 41.0 hrs in game
The Good:
This is a very fun game to play with another person in co-op.
There’s a variety of worlds and levels and for me and a friend, one complete playthrough took us about 9 hours.
The puzzles are fun and do not feel like they’re too challenging, nor does it feel like the objective of the puzzle is hard to understand.
I would not recommend playing solo as controlling both ends of the PHOG is a little tricky.
The Bad:
We ran into quite a bit of bugs while playing over online co-op with items not appearing or not showing that you’re holding an item.
– Real player with 18.9 hrs in game