Demons Ate My Neighbors!

Demons Ate My Neighbors!

1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!

Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.

FEATURES

  • Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.

  • Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.

  • Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.

  • Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout

  • **Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.

    ****

  • Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.

  • Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!


Read More: Best Co-op Campaign Arcade Games.


Demons Ate My Neighbors! on Steam

Revenge on the Streets 2

Revenge on the Streets 2

I played this game because I quite like the first one, here comes the (first?) review:

Character

3 characters, no hidden character or such.

Each has different style of punching combos.

I like the fact that you can spam a flykick-uppercut combo from early stage, but in later stage you can’t because all the enemies start blocking.

Also make me think, how come they can block attacks but I can’t, that could be useful.

Compare to the first one, no unlockable characters, which is a little disappointing.

Real player with 4.6 hrs in game


Read More: Best Co-op Campaign Action Games.


Revenge on the Streets 2 on Steam

SUPER METBOY!

SUPER METBOY!

Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!

Real player with 0.2 hrs in game


Read More: Best Co-op Campaign Action Games.


SUPER METBOY! on Steam

The TakeOver

The TakeOver

This is an excerpt of my review published in the latest issue of Mega Visions Magazine, located here :

Perhaps looking back at how fans of the series have kept interest alive in Streets of Rage through mods, hacks and fan games, it shouldn’t be too surprising that a single fan has taken it upon himself to develop a next-generation 3D Streets of Rage spiritual successor that he’s always longed for.

That game is called The TakeOver and is being developed almost singlehandedly by an indie developer named Antonis Pelekanos (aka Pelikan13). Prior to The TakeOver, Pelekanos was developing ‘90s Arcade Racer that was funded via a successful Kickstarter campaign before publisher Nicalis purchased the rights to the game. Since then, Pelekanos has turned his full focus on The TakeOver and has consistently released frequent updates to the game with the final release expected in the coming months.

Real player with 401.4 hrs in game

“OK, look. You’re…Well, you’re not like me. I mean, you’re not… human. I mean, you’re human, but you just… you’re not real. You’re not, like, a real person. Like me. You’re clones. You’re copies of people out here in the world.”

~The Island (2005)

Painfully obvious Final Fight / Streets of Rage rip-off. On UNITY. End of the story. No, seriously. That’s pretty much everything you should know about this game. It’s a clone of those good ol' beat ‘em ups with close to nothing special about it. Which means that $19.99 / £15.99 is a bit too much. Back in the days? I would be like “Yeah, right… Give me a proper new game, or GTFO”. Nowadays, though? I don’t think we can be picky. Just because a lot of old genres are dead now and we rarely get high quality games in them. And this one? There’s quite a lot of good about it.

Real player with 37.5 hrs in game

The TakeOver on Steam

Gravity Heroes

Gravity Heroes

Excellent game. Lots of variety of character and scenarios. It brings an innovative gameplay. congratulations, I indicated to all my friends.

Real player with 2.9 hrs in game

Target Audience: Those looking for a unique shooter with friends to play with

Summary:

Gravity Heroes is one of those games that has an interesting concept on the surface that actually does live up to how you’d want it to play out in terms of gameplay. The ability to move gravity does help a lot here without being overly powerful….as long as you use it correctly and skillfully. You’ll struggle a tiny bit at first as your brain needs a period of time to sorta “reset” how it thinks, but if you adapt, you’ll be matrix dodging and zooming across the map and dealing with the interesting problems put before you in level design and enemy placement. The game is easy to follow and look at for the most part and enemies have clear attack animations and readable tells, even if you end up running into them with the chaos of everything around you.

Real player with 2.7 hrs in game

Gravity Heroes on Steam

Tales of the Elements

Tales of the Elements

I have beaten chapter 1. I have chapter 2 on my system however after the finale of chapter 1 I spawn out of bounds and am unable to do anything. how can i start chapter 2???

Real player with 162.5 hrs in game

How much of this game I’ve played: 12 Hours, 35 minutes

How I’ve played so much: I had a pre-ordered non-steam copy.

Completed Main story, not the super secret boss area.

Here’s why you’d be interested in this game: Good rhymes, good story, old school gameplay.

Good rhymes: If you haven’t heard of BeNeVoLeNcE, you might have heard of Mega Ran - he’s known for clean nerdcore rhymes over chiptune beats and melodies. Hip Hop by both is featured in the game, and it’s not an “afterthought” like it might be in some games - the music is interwoven in with the story - it’s actually rewarding to gain access to the rhymes that go along with the instrumentals in different parts of the game.

Real player with 78.7 hrs in game

Tales of the Elements on Steam

Revenge on the Streets 3

Revenge on the Streets 3

In this new and last continuation, the wife of the former crime boss assumes her role as boss and puts an end to the life of the game’s protagonist’s brother, helps Karina and her family get the last fight in “Revenge On The Streets” and overthrow each of the criminals involved.

● This game has big aspirations in the classic mega drive games like “street of rage”

● Super rigid control schemes designed for keyboards and controllers.

● compatibility with xbox 360 control for one or two players

● Art style, hand-drawn.

● Hardcore difficulty with over 49 different enemies

● has 5 playable characters plus 4 unlockable secret characters

Revenge on the Streets 3 on Steam

Double Dragon Trilogy

Double Dragon Trilogy

At this point in the history of the franchise, you either “get” Double Dragon, or you don’t. This is a side-scrolling beat-em-up in it’s purest and simplest form. You can punch, kick, jump, jump kick, and do a scant few other moves. The enemies you’ll face all have personality, but it’s of the behavior-based variety. The game is challenging, particularly on the Original and Expert difficulties, but can be finished in a short amount of time… even shorter if you become particularly skilled at the game and the nuances in it’s play.

Real player with 19.6 hrs in game

In theory this collection should be a great experience. That’s what I thought when I booted it up. As soon as I tried to adjust the resolution, the game proceeded to crash, forced me to verify files and turn off my virus protection as a content lock occured.

Once I got it back up and running with controls set comfortably on my 360 pad, it worked well. Well enough for what feels like a lazy attempt to wrap three arcade roms into a stand-alone executable.

The Time and Score text overlay is really weird and doesn’t mesh well with the rest of the visuals. The options feel kind of barebones, there’s no intro videos or explanations or anything for any of the games, nothing. People coming into this without knowing about the games will have no idea that you can do super moves, like hitting punch and jump together in DD1 for the game-breaking backwards elbow. Or how DD2’s controls are odd. Or how you can flipping run in DD3 by double tapping move (the previous two games didn’t have it, so unless you did this by accident how would you know?).

Real player with 8.1 hrs in game

Double Dragon Trilogy on Steam