Bonkies
I played this game some while it was in Early Access but waited to play the rest and to review for once it was fully out.
Bonkies is a great couch co-op game that has a great visual style and is a ton of fun. Everyone that I’ve played it with has had a great time. My girlfriend who is not much of a gamer loves it. It’s worked great with Steam’s remote play to play co-op online with other friends.
Even though the single player campaign is definitely not the game’s focus, and it is admittedly short (it took me an hour to Ace it, but new players probably 3-4 hours), I had a great time player the single player campaign as well.
– Real player with 22.1 hrs in game
Read More: Best Co-op Party Game Games.
About the game:
Well, the gameplay is pretty simple. Every of the (up to) 4 players is playing one space monkey. Their task is to construct certain “buildings” in a limited time (usually around 3-5 minutes). Unfortunately these space monkeys have a heavy handycap: they all have only one arm. (Not sure who let them be in charge of the construction site but that’s another question).
The game mechanics rely on 50% communication with the other players (since you can’t lift objects very well on yourself alone) telling them where to move, what to do next. The other half is actually some creativity since it’s not always clear how to build these desired objects. You only get a shape of what’s expected and are left alone trying (or imagining) how it fits best.
– Real player with 12.9 hrs in game
PlateUp!
-
Classic co-op cooking action, with a wide selection of mains, sides, sauces, toppings, desserts, and starters.
-
Choose your equipment, lay out your kitchen, curate your menu and plate up your dishes.
-
From bubbling soups to sublime salads, tender steaks to hearty pies, there’s something for everyone.
-
Look after front-of-house: seating customers, delivering orders, and managing patience.
-
Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it.
-
Co-operate with the rest of your team like a well-olive-oiled machine, or bite off more than you can chew with crying children and dirty dishes.
-
Upgrade and rearrange your restaurant to your personal taste: when the restaurant closes for the day, the planning begins!
-
Decide what new equipment to purchase, and place it wherever you want.
-
Want to go high-tech? Install the turbo-ovens, crank up the conveyors, and make way for the robo-kitchen of the future.
-
Fancy something a little more… fancy? Curate your art collection, fix up that wallpaper, enlist a friend as a maître d' and get ready to provide the culinary experience of a lifetime.
-
Exceed your goals and start over at your next location, bringing with you new unlocks and upgrades.
-
Tailor your brand towards gourmet dining, or fine-tune your fast food franchise.
-
Every restaurant is procedurally-generated with its own climate, customers and conditions.
-
Return to your franchise HQ to view your achievements, customise your characters and upgrade your kit, ready for your next adventure!
Read More: Best Co-op Management Games.
Particubes (Open Alpha)
Finally available!!
A lot is still to be added but we can create fun games already!! ^_^
– Real player with 11.4 hrs in game
Read More: Best Co-op Online Co-Op Games.
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀
⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
– Real player with 9.7 hrs in game
Scrapnaut
Very interesting game, it got me up until content ending. As an unfinished product it’s perfectly understandable that a lot of work is needed to make it a polished jewel.
For now, I can say it’s fun and beautiful, no bugs seen during my gameplay, and it’s visible that devs are careful and partners of players. I hope that it keep going like that and next time I play it will develop from very good to fantastic.
My tips for devs are:
- You could vary terrain height to make it more visually interesting.
– Real player with 29.1 hrs in game
Sum-Up
In Scrapnaut players take the role of a stranded survivor crashed on an unknown, bleak planet populated by murderous machines. After meeting an unlikely ally, the protagonist will engage in a series of dangerous quests; building, scavenging and fighting his way through the wasteland, with leaving the planet as final objective.
| 🟩 Pros | 🟥 Cons |
|
-
Enjoyable base defense / building aspects.
-
Exploration and progression are cleverly combined.
|
– Real player with 16.1 hrs in game
Burrow
Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)
Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.
VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.
Pillars Of Protection
Pillars of Protection is a team-based tower defense game. Towers can move and take on complex movement patterns over time. You can play online multiplayer in PvP or PvE modes. Build a base to protect your core from the onslaught of incoming monsters. Play as a shooter, melee, mover, or healing hero. Join or create a team to work synergistically to overcome the hoards of monsters.
At the core, this game is a tower defense game where you must survive rounds of monsters. Towers can change location and you can define a position path for any tower to follow. You can strategically define paths and coordinate various towers to work systematically together. There are healing towers, stun turrets, defensive turrets, and boulders.
Main Assembly
If you have a creative drive or artistic eye, this game is great for allowing you to express yourself through your builds. The controls are a little wonky to start with and the building “flow” seems un-intuative at first. But it doesn’t take long to figure out how things work. If you have any experience with 3d animation or model building, this is definately in that “wheelhouse”. This feels more like working with clay, than sticking blocks together. There’s a decent amount of additional add-on pieces like hinges and servos, as well as pistons and specialized tools like the suction cup or drill head. The physics in-game are decent as well. Although, to me, the atmosphere feels thin. When taking off in a flyer, it feels more like your breaking the surface friction, than pushing yourself through the air resistance.
– Real player with 74.1 hrs in game
Poorly designed and poorly made. Does not feel like a 1.0 game. Most controls can’t be rebound, and the input system is super buggy. Most controls can’t be bound to controller. The vehicle chase camera is awful, requiring constant hands on the controls just to see where you’re going, and like most badly designed things in this game, it’s not adjustable. It’s especially heinous in the space parts of the game, where you can end up upside down relative to the camera, which is just stupid. The game has very few options. There isn’t even a “reset options to default” button, so if you break something, which is very likely, you’re SOL. Multiplayer is a disaster, with horrible lag and desync making any kind of interaction or collision impossible. The challenges mode where you unlock parts and cosmetics is half interesting and half miserable. I ended up getting an automatic collectible grabber bot from the workshop because the sandbox levels with 45 stars were such a chore.
– Real player with 40.8 hrs in game
Incident Commander
Despite the few available scenarios (7, including tutorial, at the time of writing this), the game is certainly being worked on with new content being added.
-The controls are easy to learn and are responsive.
-There are no major issues with bugs (aside from being able to break the tutorial by doing things before it asks you to).
-Audio is decent. There’s no real “music” at this time, and the voices used remind me of Microsoft Sam, but it’s not a real problem considering the early development stage of the game.
– Real player with 20.4 hrs in game
I cannot recommend this game:
I cannot recommend this game as this game fails to deliver on many of its promises. For a full release the game is obtuse, cryptic, and remarkably unwieldy. Polish aside the game fails it’s main goal of being a simulator for the Incident Command System. The Incident Command System is really an apparatus to approach an incident and then organize resources. The game fails here as the scenarios and objectives in many ways are more realistic than that of the Emergency series but the game’s mechanics are too unwieldy to allow for any praise.
– Real player with 6.3 hrs in game
Scrap Mechanic
nothin like joining a friend’s world and your other friend is trying to teach your other friend and he ends up wireing the wheels to the chair and not the engine
– Real player with 1728.5 hrs in game
honestly speaking, this game is truly great. it allows for creativity. it could also be considered as educational because it can teach kids about physics, allows them to express their creativity, and hours of fun and creativity which in turn can improve how a kids brain develops.
– Real player with 622.1 hrs in game
Zigglox
Online multiplayer game (4 to 6 players), build the tallest tower before your enemies, finding bricks all over the map!
How to play?
Zigglox is a very simple game to play, move your player to look around available bricks on the map. One new floor is one new point! Don’t forget that you need 4 bricks to build one floor.
Combo floors
There are multiple colors of bricks, red, pink, blue, black… You can use crafting platforms to craft some specials floors, with special abilities.
For example if you combine 4 black bricks, you will craft a Tire Floor which destroy 4 floors once place in a tower (target your enemy!)
Play with friends, or not.
Create you own private server or join parties all around the world. The more Zigglox there are, the taller the tower will be.
About
Zigglox have been made by a very small team, Herael and Jeremiam, two french gamedev that enjoyed creating Zigglox :)