Eximius: Seize the Frontline
In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.
I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy
– Real player with 3209.1 hrs in game
Read More: Best Co-op Futuristic Games.
Explaining the game
Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.
The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.
– Real player with 665.6 hrs in game
Main Assembly
If you have a creative drive or artistic eye, this game is great for allowing you to express yourself through your builds. The controls are a little wonky to start with and the building “flow” seems un-intuative at first. But it doesn’t take long to figure out how things work. If you have any experience with 3d animation or model building, this is definately in that “wheelhouse”. This feels more like working with clay, than sticking blocks together. There’s a decent amount of additional add-on pieces like hinges and servos, as well as pistons and specialized tools like the suction cup or drill head. The physics in-game are decent as well. Although, to me, the atmosphere feels thin. When taking off in a flyer, it feels more like your breaking the surface friction, than pushing yourself through the air resistance.
– Real player with 74.1 hrs in game
Read More: Best Co-op Online Co-Op Games.
Poorly designed and poorly made. Does not feel like a 1.0 game. Most controls can’t be rebound, and the input system is super buggy. Most controls can’t be bound to controller. The vehicle chase camera is awful, requiring constant hands on the controls just to see where you’re going, and like most badly designed things in this game, it’s not adjustable. It’s especially heinous in the space parts of the game, where you can end up upside down relative to the camera, which is just stupid. The game has very few options. There isn’t even a “reset options to default” button, so if you break something, which is very likely, you’re SOL. Multiplayer is a disaster, with horrible lag and desync making any kind of interaction or collision impossible. The challenges mode where you unlock parts and cosmetics is half interesting and half miserable. I ended up getting an automatic collectible grabber bot from the workshop because the sandbox levels with 45 stars were such a chore.
– Real player with 40.8 hrs in game
MONSTER HUNTER RISE DEMO
Get a taste of the hunting action in Monster Hunter Rise with this demo, featuring five quests in total. Learn the ropes across two tutorial quests, then take on monsters in three hunting quests of increasing difficulty. Hunts can be played solo or with up to three other players.
Note: quests have been adapted for the demo and may differ slightly from the content in the full game.
In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline. The PC release also comes packed with a number of additional visual and performance enhancing optimizations.
Read More: Best Co-op Hunting Games.
Basketing
Basketing is a physics-based game where the objective is to control a sphere throughout the court and make the ball go inside of your opponent basket.
While jumping, you can use a small dash in either direction, or up. But remember it takes 5 seconds to load again.
In the arcade mode, there are items you can collect to temporarily change the behavior of the players, bringing funny situations to the game.
Play with your friends
You can play 1 x 1, 1 x 2 or 2 x 2. There’s also a coop mode where you can test your skills against CPU with a friend.
Press the square brackets ( “[” and “]” ) to navigate between the sound tracks.
How to customize Court and Players?
Basketing allows you to customize the Court and the Players skins. The instructions for this are following:
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Open the Steam Client Right click on Basketing Properties Local Files BROWSE LOCAL FILES
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Look inside the “conf” directory. There are the template files (player_.png and court_.png) for Players and the Court, as well the instructions of how to save the images… Pick your favorite image editor, create your images and play with your own artwork.
Please feel free to share your images at Artwork tab in the Basketing Community
Thanks for your support!
Eye of Ouroboros
Eye of Ouroboros is an action roguelike adventure game set in a mythical state between life and void. Master the heroes fighting styles and the unique perks acquired throughout the journey. The game can be played by 1-4 players.
Co-op Focused
The game design choices are heavily leaned towards coop: less enemies but with more health; level design requires players to stick together; some abilities boost the whole team. Invite up to 3 friends with their choice of heroes which could turn the tide.
Level Based
The sequence of levels will be different for each run. You also have a choice of different rewards you’ll receive when picking the next level.
Bosses
Bosses for every level with their own unique fighting style.
Several Heroes to Choose From
Every hero has their own unique abilities and fighting style which adds replayability and unique combat strategies when playing with friends.
Roguelike
There is no other way to go about it - if you die, you die permanently. However, some of your progress can be turned into rewards that might make future runs easier.
The game is still early in development so its features are subject to change.
Farming Simulator 22
Warning! Fanboy (and proud of it) review ahead.
This being the 5th version of Farming Simulator I have played; it’s pretty safe to say that I am a fan of it. There is no doubt. I will start by saying that this is literally the same game as FS19. As it is, FS17-15-13. A common complaint from some people for reasons that I do not understand. What makes our favorite games, our favorite game? If they turned it into a tractor demolision derby; would it be the same game we love now? While that does sound fun; it is not what we all originally bought the game for. We buy (and then rebuy) these games because there is something about them that we like. Why has the GTA Franchise been so wildly popular all of these years? For the reason I pointed out above. Standard Psychology aside…
– Real player with 108.4 hrs in game
(Summary at bottom)
NOT a reskinned FS19. I have about 650 hours on FS19 and I can most certainly say this is much better in many ways, and many things have been completely overhauled.
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Sounds have had a major overhaul, makes the game feel more realistic and immersive.
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More placeables than ever, including sheds with working doors, refuel stations (diesel, methane, and electric), seed & fert tanks, etc. Fences too, great addon, easy to use.
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Many many new brands, and more tire brand options. Also license plates for equipment and vehicles.
– Real player with 79.3 hrs in game
Fast & Furious: Spy Racers Rise of SH1FT3R
this is so much fun i love that i get to chose between different characters and each race is different i can buy more characters make my hq look even better and have different skins for the cars
– Real player with 7.7 hrs in game
Well this is the best Fast & Furious game on PC that i am aware of. Its better than showdown (which i missed on pc but played on PS3, oh dear) and miles ahead of Crossroads. Why? well it takes the premise of the Kids show and keeps it heart but knows we are all here for the cars, racing and gadgets.
The premise is the villain from season one has recruited teh villains from the other series and some old crew to help win the ultimate car. So the Spy Racers enterthe tournament to stop him. Simple plot. If you know the series you know it spans alot of areas so we get locations inspired from them. Sadly no Volcano or underwater levels but hey we do get Mexico, LA, etc…
– Real player with 6.4 hrs in game
MONSTER HUNTER RISE
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline. The PC release also comes packed with a number of additional visual and performance enhancing optimizations.
Ferocious monsters with unique ecologies
Hunt down a plethora of monsters with distinct behaviors and deadly ferocity. From classic returning monsters to all-new creatures inspired by Japanese folklore, including the flagship wyvern Magnamalo, you’ll need to think on your feet and master their unique tendencies if you hope to reap any of the rewards!
Choose your weapon and show your skills
Wield 14 different weapon types that offer unique gameplay styles, both up-close and from long range. Charge up and hit hard with the devastating Great Sword; dispatch monsters in style using the elegant Long Sword; become a deadly maelstrom of blades with the speedy Dual Blades; charge forth with the punishing Lance; or take aim from a distance with the Bow and Bowguns. These are just a few of the weapon types available in the game, meaning you’re sure to find the play style that suits you best.
Hunt, gather and craft your way to the top of the food chain
Each monster you hunt will provide materials that allow you to craft new weapons and armor and upgrade your existing gear. Go back out on the field and hunt even fiercer monsters and earn even better rewards! You can change your weapon at any of the Equipment Boxes any time, so the possibilities are limitless!
Hunt solo or team up to take monsters down
The Hunter Hub offers multiplayer quests where up to four players can team up to take on targets together. Difficulty scaling ensures that whether you go solo or hit the hunt as a full four-person squad, it’s always a fair fight.
Stunning visuals, unlocked framerate and other PC optimizations
Enjoy beautiful graphics at up 4K resolution, HDR with support for features including ultrawide monitors and an unlocked frame rate make to make this a truly immersive monster-hunting experience. Hunters will also get immediate access to a number of free title updates that include new monsters, quests, gear and more.
Enjoy an exciting new storyline set in Kamura Village
This serene locale is inhabited by a colorful cast of villagers who have long lived in fear of the Rampage - a catastrophic event where countless monsters attack the village all at once. 50 years after the last Rampage, you must work together with the villagers to face this trial.
Experience new hunting actions with the Wirebug
Wirebugs are an integral part of your hunter’s toolkit. The special silk they shoot out can be used to zip up walls and across maps, and can even be used to pull off special attacks unique to each of the 14 weapon types in the game.
Buddies are here to help
The Palico Felyne friends you already know and love from previous Monster Hunter adventures are joined by the brand new Palamute Canyne companions!
Wreak havoc by controlling monsters
Control raging monsters using Wyvern Riding and dish out massive damage to your targets!
Fend off hordes of monsters in The Rampage
Protect Kamura Village from hordes of monsters in an all-new quest type! Prepare for monster hunting on a scale like never before!
Occult
This is going to be a simple quick review. It’s a 4 player co-op survival horror game, if you’re familiar with the genre, there is nothing groundbreaking in this game. However, this game takes a Devour style gameplay and really polishes it. It is almost impossible on solo, but becomes exponentially easier the more players you have. Legitimate jump scares, lots of enemies to avoid, lots to collect, lots of ways to escape, multiple ways to deal with the entity, and more levels coming as the game develops.
– Real player with 12.1 hrs in game
Me and my boyfriend had a ton of fun playing it. I tried really hard to break the game but to no avail. Definitely distinguished itself from Sign of Silence. I will say that the branches in the maze were my worst enemy, slowing me down so my enemies could pick me off. Overall a great game with much potential, can’t wait for the new maps.
P.S. If anyone knows how to get the clumsy achievement let me know (have fallen a lot but haven’t died from it yet) ;)
– Real player with 10.6 hrs in game
Orcs Must Die! 3
Is OMD3 a bad Game?
No, I can’t go that far. but it is the 3rth or rather 4rth installment to ROBOT’s most popular franchise. And at that point getting an incredibly mixed bag as a whole package feels very unprofessional. This game could- and should-have been so much more!
Mechanics:
Despite some minor glitches in co-op OMD3 feels very stable and play’s very clean compared to OMD2 which alway’s felt a bit wonkey on some area’s. maybe its even on par with OMD1 in terms of polish. aside from a minimalistic and uninspired visuals for your lifebar and magic meter playing the characters feels solid and satisfying. visual effects, sounds and weapon impact feel great overal. I do find the swords a bit on the light side in terms of impact but 9/10 times you’ll be using a ranged weapon anyway as they are safer to use.
– Real player with 109.0 hrs in game
Ways to make once a great game to become great in it’s disappointing third installment:
1. Reduce all current trap cost by 50% / buff all existing trap damage by relevant % to increase trap diversity and viability.
2. Include back all old maps / traps / trinkets / weapons from OMD 1 and 2 into the game.
3. Add War Scenarios & all other maps into Endless Mode.
4. Increase natural mana regeneration rate / decrease weapons & items mana consumption rate.
5. Add character specialty trap to promote specialty builds. E.G Max has an enhanced version of Tar Trap.
– Real player with 105.1 hrs in game