The Sealed Ampoule

The Sealed Ampoule

An interesting variation on mystery dungeons.

The Sealed Ampoule is the newest game from CAVYHOUSE games and it is just as beautiful and strange as their other titles. Fans of mystery dungeons won’t find a ton of challenge here but it is a nice pared down experience, it’s pared down in that there is only the one dungeon and look of it doesn’t really change save for the ever shifting background colours, also while you do always start at the first floor your levels don’t reset and you accrue experience and stat upgrades that help each subsequent run. In another deviation from the usual mystery dungeon, there are no upgradeable weapons or clothing instead you upgrade the dungeon itself and your skillset. The characters are charming and while the story is simple it’s nice to solve a mystery.

Real player with 70.7 hrs in game


Read More: Best Clicker Anime Games.


Like the other Cavyhouse games, this is a very aesthetic, weird and experimental game. If you played Forget me Not? It’s about twice as long and grindy. Still worth playing if you’ve liked other Cavyhouse games.

If you’ve not played something by Cavyhouse before… this would be a good starting point, as it’s the first one timewise? If you’re just looking for a roguelike, and have played a bunch of those this likely won’t be super interesting to you though. it’s fairly low stakes (die = resources lost and that’s about it), but there’s also not like weapon/armor upgrades. there’s just skills and upgrading the dungeon itself. And loot is all recovery items, tools or materials. If you want a very relaxed, and less complicated roguelike though? This may actually be a perfect fit for you.

Real player with 57.8 hrs in game

The Sealed Ampoule on Steam

More. The Eternal Utopia

More. The Eternal Utopia

To tell the truth, this feels like a fan fiction someone plastered with supersaturated colors and one image of Thomas More. All the images seem extracted from somewhere in the internet and I can’t help but squint my eyes at the color overflow. The story is a bit random, starting in Thomas Mores' study room, but some incident throws him in the present world. There are some philosophical ideas hidden in the conversations, but I felt like being put on rails. Everything passed and after half an hour of reading dialogues and monologues, I reached an end.

Real player with 0.3 hrs in game


Read More: Best Clicker Choose Your Own Adventure Games.


More. The Eternal Utopia on Steam

Disjoint

Disjoint

In depth puzzle game with a fun story and cool mechanics. Definitely worth for the experience.

Real player with 2.4 hrs in game


Read More: Best Clicker 2D Games.


Very fun game, but level 4-10 is unbeatable because a block appears to be missing. It really was very fun up until then, but I can’t give a game a good review if it’s not beatable. I assume it’s beatable on the mobile version, so I recommend you buy it there. The level design was very good, and it introduced mechanics very well. I truly wish I could give this a good recommendation.

Real player with 1.0 hrs in game

Disjoint on Steam

Fruit for the Village

Fruit for the Village

I’d be more lenient if it were an early access title still in development, but the dev seems to have abandoned it regardless. It clearly was not fully tested before submission - both (relatively) minor (text running off the edges of the surface it’s supposed to be printed on) and severe (totally game-breaking inability to save) bugs become apparent after only a short time of play. The supposed ‘narrative’ is delivered exclusively through a series of sterile radio reports from a very bored sounding narrator, and is told at a geologic pace. Even after my full hour+ of play there was no clear plot, just the barest hints of potential conflict brewing.

Real player with 1.8 hrs in game

Was it worth $10? Absolutely not.

Is it worth $1.80? Maybe, depending on who you are.

If you are expecting a true garden simulator or a game with an interesting story, then you will be quite disappointed on both counts I’m afraid. However, if you are one of those people who likes to take the barest hints of story and setting and weave your own tale from them then there’s hope. I don’t know if there’s a way to win this game or not yet, though I am attempting to find out. There’s a story mode and an endless mode which implies that the story mode does reach a conclusion at some point. For me, the true entertainment in this game came from figuring out how to cheat the system in humorous ways. For example, in order to progress in the game you have to continue to buy and send bowls of fruit to the village. In order to do that you must make money. In order to do that you must grow fruit. In order to do that you must either continuously hit a wooden platform with a pair of mallets (I’m telling you this because the game doesn’t, so you’re welcome one person who’s ever going to read this review), or buy an auto clicker to click the platform for you (at a much slower rate than you can do it yourself). It’s simple enough until you realize that inflation is no joke in this village’s economy. That’s when you either fail repeatedly, wave your arms until they fall off and still fail repeatedly, or start discovering the way to cheat the system. Turns out, you can attach as many planters as you want to one auto-clicker as long as the planters aren’t touching one another. This makes it unnecessary to grow any fruit yourself and you can pretty much just sit at the bottom of your cave doing nothing but occasionally buying absurdly overpriced fruit bowls until you feel like you’ve got your money’s worth of this game.

Real player with 1.5 hrs in game

Fruit for the Village on Steam

Happy Valentine’s Day

Happy Valentine’s Day

Stars received: 1.6/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.3] Controls & Training & Help

[0.1] Menu & Settings

[0.2] Sound & Music

[0.3] Graphics

[0.2] Game Design

[0] Game Story

[0.2] Game Content

[0.3] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: several puzzle pictures

Real player with 3.5 hrs in game

good game!

Real player with 1.1 hrs in game

Happy Valentine's Day on Steam

SPACE / MECH / PILOT

SPACE / MECH / PILOT

Relatively short idle game with a cute plot! Recommended with some caveats, described further below.

Pros:

-Cute plot! Very charming

-Unlike many idle games, this one has a well-defined ending if you ignore a certain tedious achievement

-Very short for an idle game (could be a pro or con, depending on the player)

-Free, and there are NO in-app purchases

-Prestige system is unavailable during the main game; it only becomes available when going for the last “post-game” achievement (could be a pro or con, depending on the player)

Real player with 63.4 hrs in game

This is a unique game and I love it. One that’s managed to worm it’s way into my head since I launched it. But to explain why requires too many words, so TL;DR - it’s a free game that does something meaningful with the idle/clicker format.

SPACE / MECH / PILOT tells a story where progression is gated by time. You don’t get to just talk with the main character and move the story along when you want - you have to wait, in real time, for them to call you. No progress is made while the game is closed unlike virtually all idle games, the game has to be running. There’s very little you can do to speed this up by optimising your build, it will probably take ~16 hours to see what would otherwise be a pretty short amount of dialogue. Unlike games which pace their story with missions or distance between locations or side quests, there is nothing to do but wait. So why is this so special in this game?

Real player with 61.8 hrs in game

SPACE / MECH / PILOT on Steam

My Name is Mayo

My Name is Mayo

It is now 2018, and this game has not failed to continue to amaze me, i’m blow away on how this Complex game sucked me back into it’s loving grasp again and again, THIS GAME Is already game of the year and it only being one bloody day as i said before this game has a strong story, strong character’s a unexpected plot twist, it’s a real tear jerker, everything about this is truely amazing and i will alway’s come back to this one godly game. This should be everywhere on the radio, new’s, paper’s EVERYWHERE. You cannot look me right in the cock eyed and tell me this game is truely not amazing in everyway shape and god damn form, if so you have no idea what gaming is and you don’t even have a braincell in your body. it make’s me sad that people can see this wonderful game and enjoy everything for what it is, this is a instant classic and no one can say otherwise no other game that will come out this year will ever beat this master work, If you have not bought this game You need to right now.

Real player with 51.0 hrs in game

My Name is Mayo

Score: 7.5 / 10

Instructions:

1. Pick a story Arc

2. Stick your finger on the Mayonnaise Jar

3. Auto click until the Achievement appears

4. If Total Achievements = 50 then End

5. Otherwise goto 1.

This was fun for just 1 hour and 10 000 ‘clicks’. Upbeat music in that 1950s cartoon orchestral style accompanies a Jar of Mayonnaise in 4 coming of age stories.

The novelty factor has worn off and I am not certain that I would buy another ‘clicker’ game. Did someone say this should have been free?

Real player with 4.4 hrs in game

My Name is Mayo on Steam

The Gateway Trilogy

The Gateway Trilogy

Totally recommend it!!

Such a great puzzle game & obviously a lot of “outside of the box” creativity, thought, humour & planning has been applied by the producers of this wonderful game. I still chuckle when thinking of that poor guy hooked up to the computer while attempting to do math questions without getting zapped! lol….. I think i saw that they are the same producers who created the masterpiece called “The Dream Machine” which i am also presently enjoying. I don’t think any of the games i have bought up to now has made me laugh so much such as Alice’s explanation to Victor of her vivid dream on the cruise ship….the humour & again the creativity is outstanding. I can’t fault either game even if i tried (if a game(s) can be called a work of art then both these deserve the title.) Good going, producers & i will look forward to any future games done by u! BRAVO!!

Real player with 21.1 hrs in game

Crushing disappointment

I liked the first two Gateway games. They were short, but inventive, and had a wonderful atmosphere of dread and the feeling that you weren’t supposed to be there. Nothing was explained, but that was okay. They were just short little web-based games that you could finish in a few minutes.

So, given the first two are still available for free, the main attraction to this package is Gateways 3. It’s much longer than the first two, but is that a good thing? Well, it would be if there were any creativity. The bulk of the gameplay is made up of mind-numbing tile puzzles (The kind where you have to trace a path without backtracking). There are TWENTY EIGHT of them here, and they make up the bulk of the playing time. They’re frustrating, tedious, add nothing except padding to make the game last longer. And since the game has such awful pathfinding, it’s safest to more your character one, single, tile at a time…which makes everything take six times longer.

Real player with 13.3 hrs in game

The Gateway Trilogy on Steam

Ricky did nothing wrong

Ricky did nothing wrong

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⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄

Real player with 1.0 hrs in game

my full play through here: https://youtu.be/X3Xuc3aWowA

A pretty good school project point and click having to open the menu choose the correct interaction close the menu testing what option you need when the options aren’t really explained outside of a picture makes the game pretty clunky, until you get used to it a lot of the options only have one or two uses anyways having a system where you click an item and it just gives you the option needed when the time comes for that item’s interaction might have been better than having to open and close a menu not a big problem but since there’s quite a few objects it gets redundant. The story is pretty decent nothing crazy, but I like the fact you get a genocide mode or a pacifist mode sadly the ending doesn’t change regardless.

Real player with 1.0 hrs in game

Ricky did nothing wrong on Steam

First Time in Paris

First Time in Paris

A new Hidden Object adventure begins! Kate Robinson is an amateur travel blogger who’s taking on her first big job—and it’s in Paris! Join her and her daughter Nicole as they save the Hotel Hospitalité, all while making new friends and new memories in the City of Love!

Explore lavishly illustrated and animated locations and help Kate save the Hotel Hospitalité!

Discover the magic of Paris through over 30 different minigames!

First Time in Paris on Steam